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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5324823" data-attributes="member: 88443"><p>[sblock=OOC]Orsik can't move to H5, it's inside the wall. Just going to assume I5 and go ahead.</p><p> Luinnar, a quick by the by: please include rolls when readying an action, or at least the relevant bonuses so I don't have to go look them up on your sheet.</p><p></p><p> kal'Tarron should have taken another turn; the enemies' initiative is right after his, so after his move and attack last turn he gets to act again before the enemies do (the confusion here was due to his round being broken in two by the enemies' readied actions, but that doesn't change the fact that their initiative is after his). In the interests of moving things along I just had him do the obvious thing and use an at-will on the surviving zombie, I hope that's okay.[/sblock]</p><p> </p><p> <span style="color: #00ff00">"Let's see whats here."</span> Grys says as he moves towards the room. </p><p> </p><p> Orsik follows in kal'Tarron's footsteps and, as zombies swing he retaliates. Unfortunately, he was startled at sudden appearance of the beasts and his maul slams uselessly into the tiles of the floor; his foe was more fortunate, and connected for a minor wound with its sword as Orsik passed by.</p><p></p><p> kal'Tarron tries another blast of radiant energy on the surviving zombie, but this time it seems weaker, and doesn't seem to bother it much.</p><p> </p><p> Mythra curses himself for not having x-ray vision and conjures up two boulders to block the way while getting ready for an attack from the north, west or east. His expectations are fulfilled as an axe-wielding zombie comes limping rapidly towards him from the west passage. He casts his prepared spell, but the sorcerous shadows don't seem to have much effect on the undead creature. </p><p></p><p>Another zombie, this one wielding a glowing staff, moves up behind the first but stops short, unwilling to try its chances with the Eladrin's zone of living shadow.</p><p> Finally, the cloaked humanoid figure steps up behind these two new arrivals and levels his bone wand at Mythra. <span style="color: #2e8b57">"Where are your friends, mageling?” </span><span style="color: White">he mocks.</span><span style="color: #2e8b57"> "Over-eager, or just cowardly?"</span> </p><p> </p><p> He flicks his wrist and conjures up a howling blast of icy darkness that rips straight through Mythra and leaves him staggering and bloodied. To his dismay, his foe doesn't seem to be finished yet – he is chanting, and suddenly Mythra's sunrod is extinguished as a cloud of utter darkness spreads out in the intersection of the catacombs. Behind him Mythra can hear sinister whispers and the gnashing of teeth, and then a horrible slavering noise. He just has time to realise, with a shock, that something is coming towards him from behind, before he feels needle-sharp fangs sink into his leg even as another pair latch onto one hand. His strength is failing fast.</p><p> </p><p> The rest of the group, looking back the way they had come, see only a roiling fog of inky blackness. The sword-wielding zombie makes a shambling lurch to block the passageway, and swings at Grys.</p><p></p><p> [sblock=Actions]zom – OA on Orsik as he moves. <a href="http://invisiblecastle.com/roller/view/2692177/" target="_blank">1d20=18</a>+? = hit vs AC, Damage <a href="http://invisiblecastle.com/roller/view/2692177/" target="_blank">1d8+5=7</a></p><p></p><p> kal'Tarron standard - Radiant Vengeance on zom1 <a href="http://invisiblecastle.com/roller/view/2692224/" target="_blank">1d20+7=10</a>, miss vs Ref</p><p></p><p></p><p> Mythra, oh Mythra, you should really have kept up with the others. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p> zom3: move - to C4, triggering Mythra's readied action: Grasping Shadows <a href="http://invisiblecastle.com/roller/view/2692184/" target="_blank">1d20+7=11</a>, miss vs Will. </p><p> Standard – Charge Mythra. <a href="http://invisiblecastle.com/roller/view/2692198/" target="_blank">1d20=19</a>+? = hit vs AC, damage <a href="http://invisiblecastle.com/roller/view/2692198/" target="_blank">1d8+5=13</a></p><p> </p><p> Zom2: move - to C1</p><p> </p><p> nec move - to C0</p><p> minor – Warlock's Curse on Mythra</p><p> Standard – Frigid Darkness on Mythra. <u><a href="http://invisiblecastle.com/roller/view/2692205/" target="_blank">1d20=5</a></u>+? = hit vs Fort, Damage <a href="http://invisiblecastle.com/roller/view/2692205/" target="_blank">2d8+8=13</a>, Curse Damage <a href="http://invisiblecastle.com/roller/view/2692205/" target="_blank">1d6=2</a><a href="http://[URL=%22http://invisiblecastle.com/roller/view/2692205/%5D1d6=2%5B/url%22" target="_blank">http://[URL="http://invisiblecastle.com/roller/view/2692205/]1d6=2[/url"</a> for 15 damage total. Mythra grants CA to nec and his allies TENT, and takes a -3 penalty to AC.</p><p> Nec spends an AP </p><p> standard – Hunger of Hadar centered in C9, creating a zone in burst 1 which blocks line of sight.</p><p></p><p> TM – move - to B7</p><p> standard – attack Mythra <a href="http://invisiblecastle.com/roller/view/2692210/" target="_blank">1d20=15</a>+?= hit vs AC. 3 damage and ongoing 2 necrotic damage (save ends).</p><p> </p><p> TM 1 – move – to C7 </p><p> standard – attack Mythra <a href="http://invisiblecastle.com/roller/view/2692213/" target="_blank">1d20=13</a>+? = hit vs AC. 3 damage and ongoing 2 necrotic damage (save ends).</p><p> </p><p>Zom – delays until its allies have gone.</p><p> move – shift to H8</p><p> standard – attack Grys. <a href="http://invisiblecastle.com/roller/view/2692233/" target="_blank">1d20=20</a> autohits for maximum damage = 13 (which I rolled anyway... bah). [/sblock]</p><p> </p><p>[sblock=Combatants]Orsik 38/45 hp</p><p>Serris 45/45 hp</p><p>kal'Tarron 44/44 hp</p><p> [zom: delays]</p><p>Mythra 4/38, ongoing 2 necrotic damage (save ends)</p><p>Grys 26/39</p><p> zom3 -0 hp</p><p> zom2 -0 hp</p><p> nec -0 hp</p><p> TM -0hp</p><p> TM1 -0hp</p><p> zom -0hp[/sblock]</p><p></p><p>[sblock=Map Notes]The big black spirally thingie is the Hunger of Hadar zone, covering B8 in the top left through to D10 in the bottom right.</p><p></p><p>All enemies except the one zombie in the south chamber are currently in pitch darkness and therefore have total concealment; I've left their tokens visible for easy reference on their locations. </p><p></p><p> The squares with torch holders in them (like H7 and H9) don't obstruct movement - the torch holders don't fill the whole square and can just be skirted around.[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5324823, member: 88443"] [sblock=OOC]Orsik can't move to H5, it's inside the wall. Just going to assume I5 and go ahead. Luinnar, a quick by the by: please include rolls when readying an action, or at least the relevant bonuses so I don't have to go look them up on your sheet. kal'Tarron should have taken another turn; the enemies' initiative is right after his, so after his move and attack last turn he gets to act again before the enemies do (the confusion here was due to his round being broken in two by the enemies' readied actions, but that doesn't change the fact that their initiative is after his). In the interests of moving things along I just had him do the obvious thing and use an at-will on the surviving zombie, I hope that's okay.[/sblock] [COLOR=#00ff00]"Let's see whats here."[/COLOR] Grys says as he moves towards the room. Orsik follows in kal'Tarron's footsteps and, as zombies swing he retaliates. Unfortunately, he was startled at sudden appearance of the beasts and his maul slams uselessly into the tiles of the floor; his foe was more fortunate, and connected for a minor wound with its sword as Orsik passed by. kal'Tarron tries another blast of radiant energy on the surviving zombie, but this time it seems weaker, and doesn't seem to bother it much. Mythra curses himself for not having x-ray vision and conjures up two boulders to block the way while getting ready for an attack from the north, west or east. His expectations are fulfilled as an axe-wielding zombie comes limping rapidly towards him from the west passage. He casts his prepared spell, but the sorcerous shadows don't seem to have much effect on the undead creature. Another zombie, this one wielding a glowing staff, moves up behind the first but stops short, unwilling to try its chances with the Eladrin's zone of living shadow. Finally, the cloaked humanoid figure steps up behind these two new arrivals and levels his bone wand at Mythra. [COLOR=#2e8b57]"Where are your friends, mageling?” [/COLOR][COLOR=White]he mocks.[/COLOR][COLOR=#2e8b57] "Over-eager, or just cowardly?"[/COLOR] He flicks his wrist and conjures up a howling blast of icy darkness that rips straight through Mythra and leaves him staggering and bloodied. To his dismay, his foe doesn't seem to be finished yet – he is chanting, and suddenly Mythra's sunrod is extinguished as a cloud of utter darkness spreads out in the intersection of the catacombs. Behind him Mythra can hear sinister whispers and the gnashing of teeth, and then a horrible slavering noise. He just has time to realise, with a shock, that something is coming towards him from behind, before he feels needle-sharp fangs sink into his leg even as another pair latch onto one hand. His strength is failing fast. The rest of the group, looking back the way they had come, see only a roiling fog of inky blackness. The sword-wielding zombie makes a shambling lurch to block the passageway, and swings at Grys. [sblock=Actions]zom – OA on Orsik as he moves. [URL="http://invisiblecastle.com/roller/view/2692177/"]1d20=18[/URL]+? = hit vs AC, Damage [URL="http://invisiblecastle.com/roller/view/2692177/"]1d8+5=7[/URL] kal'Tarron standard - Radiant Vengeance on zom1 [URL="http://invisiblecastle.com/roller/view/2692224/"]1d20+7=10[/URL], miss vs Ref Mythra, oh Mythra, you should really have kept up with the others. :( zom3: move - to C4, triggering Mythra's readied action: Grasping Shadows [URL="http://invisiblecastle.com/roller/view/2692184/"]1d20+7=11[/URL], miss vs Will. Standard – Charge Mythra. [URL="http://invisiblecastle.com/roller/view/2692198/"]1d20=19[/URL]+? = hit vs AC, damage [URL="http://invisiblecastle.com/roller/view/2692198/"]1d8+5=13[/URL] Zom2: move - to C1 nec move - to C0 minor – Warlock's Curse on Mythra Standard – Frigid Darkness on Mythra. [U][url=http://invisiblecastle.com/roller/view/2692205/]1d20=5[/url][/U]+? = hit vs Fort, Damage [url=http://invisiblecastle.com/roller/view/2692205/]2d8+8=13[/url], Curse Damage [url=http://invisiblecastle.com/roller/view/2692205/]1d6=2[/url][URL="http://[URL=%22http://invisiblecastle.com/roller/view/2692205/%5D1d6=2%5B/url%22"][/URL] for 15 damage total. Mythra grants CA to nec and his allies TENT, and takes a -3 penalty to AC. Nec spends an AP standard – Hunger of Hadar centered in C9, creating a zone in burst 1 which blocks line of sight. TM – move - to B7 standard – attack Mythra [URL="http://invisiblecastle.com/roller/view/2692210/"]1d20=15[/URL]+?= hit vs AC. 3 damage and ongoing 2 necrotic damage (save ends). TM 1 – move – to C7 standard – attack Mythra [URL="http://invisiblecastle.com/roller/view/2692213/"]1d20=13[/URL]+? = hit vs AC. 3 damage and ongoing 2 necrotic damage (save ends). Zom – delays until its allies have gone. move – shift to H8 standard – attack Grys. [URL="http://invisiblecastle.com/roller/view/2692233/"]1d20=20[/URL] autohits for maximum damage = 13 (which I rolled anyway... bah). [/sblock] [sblock=Combatants]Orsik 38/45 hp Serris 45/45 hp kal'Tarron 44/44 hp [zom: delays] Mythra 4/38, ongoing 2 necrotic damage (save ends) Grys 26/39 zom3 -0 hp zom2 -0 hp nec -0 hp TM -0hp TM1 -0hp zom -0hp[/sblock] [sblock=Map Notes]The big black spirally thingie is the Hunger of Hadar zone, covering B8 in the top left through to D10 in the bottom right. All enemies except the one zombie in the south chamber are currently in pitch darkness and therefore have total concealment; I've left their tokens visible for easy reference on their locations. The squares with torch holders in them (like H7 and H9) don't obstruct movement - the torch holders don't fill the whole square and can just be skirted around.[/sblock] [/QUOTE]
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