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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5332466" data-attributes="member: 88443"><p>[ooc]He's taken a minor action to sustain it every round, unless I made a horrendous mistake. If you can point me to the post where he didn't sustain it, I'll be making my apologies/fixes.[/ooc]</p><p></p><p><span style="color: teal">"Stay down!"</span> shouts Orsik and sketches fiery rune in the air with his maul before slamming it into the zombie.</p><p></p><p> Maul flares with bright radiant energy blinding the zombie. With a terrible shriek it drops to the ground and its body slowly disintegrates.</p><p></p><p>Serris strikes at the foe in front of him, bringing spirit back to his fallen comrade as he slays the wretched creature. Then he moves forward to stand over Mythra, threatening the zombie.</p><p>"<span style="color: Cyan">Get back, Mythra.</span>"</p><p></p><p><span style="color: Lime">"I'll tell you one thing."</span> Grys shouts out. <span style="color: Lime">"For a bunch of stupid undead, these guys sure fight as if they were being controlled by an external force. Their moves are choreographed and near perfect."</span></p><p></p><p> <span style="color: SeaGreen">"'Why, thank you" </span>the necromancer chips in, sounding rather nonplussed, before breaking into a crooked grin. <span style="color: SeaGreen">"I didn't expect you to be so appreciative. If only you'd come at a better time, I could have shown you the dance we've been practicing..."</span></p><p></p><p> <span style="color: Lime">"Not to be critical in a situation like this Serris, but the last time you healed Mythra, he just fell over again without even trying to do anything. Is there any way you can get over here? I can eventually kill this b**stard if you can heal me."</span> Grys says conversationally through the pain, as he flourishes his sword, wounding the zombie to his rear and instantly slaying one of the slobbering corpses that are crowding him. </p><p><span style="color: SeaGreen"></span></p><p><span style="color: SeaGreen"></span>[sblock=OOC]Serris took 2d10 damage from Hunger of Hadar at the start of his turn. <a href="http://invisiblecastle.com/roller/view/2700290/" target="_blank">2d10=10</a></p><p></p><p>Orsik takes 2d10 damage as he enters the Hunger of Hadar zone: <a href="http://invisiblecastle.com/roller/view/2700293/" target="_blank">2d10=15</a>, reduced to 13 by his DR</p><p></p><p>kal'Tarron's action is moot since Orsik's action destroyed the zombie.</p><p></p><p>Mythra is conscious again with 3 hp. There is a torch holder in B7 (that's the thing on the map) but there's room for Mythra to occupy the square as well. So yes, he can move/teleport there, line of sight issues notwithstanding.</p><p></p><p>Mythra and kal'Tarron to go, and Orsik to take an AP action, then the enemies' turn.[/sblock]</p><p></p><p>[sblock=Combatants]Orsik 20/45 hp, bloodied</p><p>Serris 21/45 hp, bloodied</p><p>kal'Tarron 37/44 hp</p><p>Mythra 3/38, bloodied, prone</p><p>Grys 8/39</p><p>zom3 -14 hp</p><p>zom2 -19 hp</p><p>nec -19 hp</p><p> CE -0 hp</p><p> CE1 -dead</p><p> CE2 -0 hp</p><p> CE3 -0 hp</p><p>TM - dead</p><p>TM1 –dead</p><p>zom -dead[/sblock]</p><p></p><p>[OOC]Map note: Mythra is prone in Serris's square.</p><p></p><p>On teleporting: Line of Sight is required. PHB pg.286. You don't need Line of Effect but you do need Line of Sight. Unless this got changed in errata and I somehow missed it.[/OOC]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5332466, member: 88443"] [ooc]He's taken a minor action to sustain it every round, unless I made a horrendous mistake. If you can point me to the post where he didn't sustain it, I'll be making my apologies/fixes.[/ooc] [COLOR=teal]"Stay down!"[/COLOR] shouts Orsik and sketches fiery rune in the air with his maul before slamming it into the zombie. Maul flares with bright radiant energy blinding the zombie. With a terrible shriek it drops to the ground and its body slowly disintegrates. Serris strikes at the foe in front of him, bringing spirit back to his fallen comrade as he slays the wretched creature. Then he moves forward to stand over Mythra, threatening the zombie. "[COLOR=Cyan]Get back, Mythra.[/COLOR]" [COLOR=Lime]"I'll tell you one thing."[/COLOR] Grys shouts out. [COLOR=Lime]"For a bunch of stupid undead, these guys sure fight as if they were being controlled by an external force. Their moves are choreographed and near perfect."[/COLOR] [COLOR=SeaGreen]"'Why, thank you" [/COLOR]the necromancer chips in, sounding rather nonplussed, before breaking into a crooked grin. [COLOR=SeaGreen]"I didn't expect you to be so appreciative. If only you'd come at a better time, I could have shown you the dance we've been practicing..."[/COLOR] [COLOR=Lime]"Not to be critical in a situation like this Serris, but the last time you healed Mythra, he just fell over again without even trying to do anything. Is there any way you can get over here? I can eventually kill this b**stard if you can heal me."[/COLOR] Grys says conversationally through the pain, as he flourishes his sword, wounding the zombie to his rear and instantly slaying one of the slobbering corpses that are crowding him. [COLOR=SeaGreen] [/COLOR][sblock=OOC]Serris took 2d10 damage from Hunger of Hadar at the start of his turn. [URL="http://invisiblecastle.com/roller/view/2700290/"]2d10=10[/URL] Orsik takes 2d10 damage as he enters the Hunger of Hadar zone: [URL="http://invisiblecastle.com/roller/view/2700293/"]2d10=15[/URL], reduced to 13 by his DR kal'Tarron's action is moot since Orsik's action destroyed the zombie. Mythra is conscious again with 3 hp. There is a torch holder in B7 (that's the thing on the map) but there's room for Mythra to occupy the square as well. So yes, he can move/teleport there, line of sight issues notwithstanding. Mythra and kal'Tarron to go, and Orsik to take an AP action, then the enemies' turn.[/sblock] [sblock=Combatants]Orsik 20/45 hp, bloodied Serris 21/45 hp, bloodied kal'Tarron 37/44 hp Mythra 3/38, bloodied, prone Grys 8/39 zom3 -14 hp zom2 -19 hp nec -19 hp CE -0 hp CE1 -dead CE2 -0 hp CE3 -0 hp TM - dead TM1 –dead zom -dead[/sblock] [OOC]Map note: Mythra is prone in Serris's square. On teleporting: Line of Sight is required. PHB pg.286. You don't need Line of Effect but you do need Line of Sight. Unless this got changed in errata and I somehow missed it.[/OOC] [/QUOTE]
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