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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5333173" data-attributes="member: 88443"><p>[OOC]Uh, D6 is in a wall. There seems to be a whole lot of confusion over terrain in this fight - I guess maybe that's my fault for not just making the corridors <em>precisely</em> 1 square wide on the map. But let me make it clear once again, the corridor may be ever so slightly more than 1 square wide, but there's no room to stand 2 abreast.</p><p></p><p>Sorry, but this is taking forever, I'm just going to move forward and assume Orsik hasn't used his AP this round; I can't see anything you could do with it, anyhow, that would have a big impact upon the enemies' turn. If you wanted to heal somebody after all, let me know and that can be retconned in.[/OOC]</p><p></p><p>kal'Tarron dashes through the whirling maelstrom of necrotic energy then snaps off a clumsy bolt of holy radiance that flies over the heads of all the combatants. </p><p> </p><p> <span style="color: #8b0000"><em><strong>Grys, I thought uncle Lego told you not to drive your pet Tarrasque too fast... </strong></em></span><span style="color: #ffffff">Mythra says, half dazed from all his near-deaths.</span> </p><p> </p><p> * * *</p><p></p><p> As Serris steps up to allow Mythra time to retreat from the front lines, the zombie swings out with its glowing staff once more, wielding it like a club. Serris doesn't get his spear up to block in time, and the blow cuffs him around the head.</p><p> </p><p> Grys's attackers press in on him once more, clawing and biting, and his defence finally fails under their relentless attacks. Losing his footing, he falls to the ground and blacks out.</p><p> </p><p> The necromancer laughs gleefully and hurls a blast of fire down the passageway towards Serris, but it goes wide.</p><p> </p><p> [sblock=OOC]kal'Tarron takes 2d10 necrotic damage as he crosses the Hunger of Hadar zone: <a href="http://invisiblecastle.com/roller/view/2701153/" target="_blank">2d10=11</a>, reduced to 4 by his necrotic resistance.</p><p> </p><p>Zom2 – takes 5 ongoing fire damage. Standard: attack Serris. <a href="http://invisiblecastle.com/roller/view/2701157/" target="_blank">1d20=9</a>=hit vs AC 21. <a href="http://invisiblecastle.com/roller/view/2701157/" target="_blank">1d8+5=6</a> damage.</p><p> Save vs ongoing fire damage: <a href="http://invisiblecastle.com/roller/view/2701158/" target="_blank">1d20=7</a>, fail</p><p> </p><p>zom2 – Move: D2</p><p> Standard: Attack Grys. <a href="http://invisiblecastle.com/roller/view/2701163/" target="_blank">1d20=6</a>+? = miss vs AC 22</p><p> </p><p> CE – Move: Shift to D0</p><p> Standard: Attack Grys. <a href="http://invisiblecastle.com/roller/view/2701166/" target="_blank">1d20=20</a>, autohit for 5 necrotic damage.</p><p> </p><p>CE2 – Move: C1</p><p> Standard: Attack Grys. <a href="http://invisiblecastle.com/roller/view/2701170/" target="_blank">1d20=15</a>+? = hit vs AC 22. 5 necrotic damage – Grys is knocked out; Aegis of Shielding ends on nec.</p><p> </p><p> Nec – Minor: Sustain Hunger of Hadar. Gains a secondary attack on everybody within the zone. Hunger of Hadar secondary attack on Orsik: <a href="http://invisiblecastle.com/roller/view/2701172/" target="_blank">1d20=12</a>+? = hit vs Fort 19, <a href="http://invisiblecastle.com/roller/view/2701172/" target="_blank">1d6+8=10</a> necrotic damage.</p><p> Move → Minor: Warlock's Curse on Serris.</p><p> Standard: Hellish Rebuke on Serris. <a href="http://invisiblecastle.com/roller/view/2701173/" target="_blank">1d20=5</a>+? = miss vs Ref 19.[/sblock]</p><p></p><p> [sblock=Combatants]Orsik 8/45 hp, bloodied</p><p>Serris 15/45 hp, bloodied</p><p>kal'Tarron 33/44 hp</p><p>Mythra 3/38, bloodied, prone</p><p>Grys -2/39, prone, bloodied, dying</p><p>zom3 -14 hp</p><p>zom2 -29 hp</p><p>nec -19 hp</p><p>CE -0 hp</p><p>CE1 -dead</p><p>CE2 -0 hp</p><p>CE3 -0 hp</p><p>TM - dead</p><p>TM1 –dead</p><p>zom -dead [/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5333173, member: 88443"] [OOC]Uh, D6 is in a wall. There seems to be a whole lot of confusion over terrain in this fight - I guess maybe that's my fault for not just making the corridors [I]precisely[/I] 1 square wide on the map. But let me make it clear once again, the corridor may be ever so slightly more than 1 square wide, but there's no room to stand 2 abreast. Sorry, but this is taking forever, I'm just going to move forward and assume Orsik hasn't used his AP this round; I can't see anything you could do with it, anyhow, that would have a big impact upon the enemies' turn. If you wanted to heal somebody after all, let me know and that can be retconned in.[/OOC] kal'Tarron dashes through the whirling maelstrom of necrotic energy then snaps off a clumsy bolt of holy radiance that flies over the heads of all the combatants. [COLOR=#8b0000][I][B]Grys, I thought uncle Lego told you not to drive your pet Tarrasque too fast... [/B][/I][/COLOR][COLOR=#ffffff]Mythra says, half dazed from all his near-deaths.[/COLOR] * * * As Serris steps up to allow Mythra time to retreat from the front lines, the zombie swings out with its glowing staff once more, wielding it like a club. Serris doesn't get his spear up to block in time, and the blow cuffs him around the head. Grys's attackers press in on him once more, clawing and biting, and his defence finally fails under their relentless attacks. Losing his footing, he falls to the ground and blacks out. The necromancer laughs gleefully and hurls a blast of fire down the passageway towards Serris, but it goes wide. [sblock=OOC]kal'Tarron takes 2d10 necrotic damage as he crosses the Hunger of Hadar zone: [URL="http://invisiblecastle.com/roller/view/2701153/"]2d10=11[/URL], reduced to 4 by his necrotic resistance. Zom2 – takes 5 ongoing fire damage. Standard: attack Serris. [URL="http://invisiblecastle.com/roller/view/2701157/"]1d20=9[/URL]=hit vs AC 21. [URL="http://invisiblecastle.com/roller/view/2701157/"]1d8+5=6[/URL] damage. Save vs ongoing fire damage: [URL="http://invisiblecastle.com/roller/view/2701158/"]1d20=7[/URL], fail zom2 – Move: D2 Standard: Attack Grys. [URL="http://invisiblecastle.com/roller/view/2701163/"]1d20=6[/URL]+? = miss vs AC 22 CE – Move: Shift to D0 Standard: Attack Grys. [URL="http://invisiblecastle.com/roller/view/2701166/"]1d20=20[/URL], autohit for 5 necrotic damage. CE2 – Move: C1 Standard: Attack Grys. [URL="http://invisiblecastle.com/roller/view/2701170/"]1d20=15[/URL]+? = hit vs AC 22. 5 necrotic damage – Grys is knocked out; Aegis of Shielding ends on nec. Nec – Minor: Sustain Hunger of Hadar. Gains a secondary attack on everybody within the zone. Hunger of Hadar secondary attack on Orsik: [URL="http://invisiblecastle.com/roller/view/2701172/"]1d20=12[/URL]+? = hit vs Fort 19, [URL="http://invisiblecastle.com/roller/view/2701172/"]1d6+8=10[/URL] necrotic damage. Move → Minor: Warlock's Curse on Serris. Standard: Hellish Rebuke on Serris. [URL="http://invisiblecastle.com/roller/view/2701173/"]1d20=5[/URL]+? = miss vs Ref 19.[/sblock] [sblock=Combatants]Orsik 8/45 hp, bloodied Serris 15/45 hp, bloodied kal'Tarron 33/44 hp Mythra 3/38, bloodied, prone Grys -2/39, prone, bloodied, dying zom3 -14 hp zom2 -29 hp nec -19 hp CE -0 hp CE1 -dead CE2 -0 hp CE3 -0 hp TM - dead TM1 –dead zom -dead [/sblock] [/QUOTE]
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