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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5338396" data-attributes="member: 88443"><p><span style="color: #9932cc"><strong>"Damn, Orsik mustn't have heard me through the howling vortex,"</strong></span> kal'Tarron mutters to himself. Raising his voice he shouts <span style="color: #9932cc"><strong>"If you can hear me Orsik, hold fast, we'll make space here for you in a second... Now Serris, Down!"</strong></span></p><p></p><p> With that he raises his axe across his chest and moves forward, plowing into the Zombie that threatens Serris. kal'Tarron simply bounces off the zombie, but he regains his balance quickly. With a mighty yell, he raises his axe above his head and slashes down at the stubborn corpse.</p><p></p><p> As his axe connects, there is a flash of light, burning the zombie. Motes of light continue to dance in the air around it, darting back and forth as though seeking a target to strike, as he ducks down to make way for Orsik.</p><p></p><p> Orsik reacts slowly to the instructions of kal'Tarron having hard time seeing through the vortex of negative energy. He moves closer and sees the peril his companions placed themselves in, all in an attempt to help Grys. Determination hardens his features and he rushes on the heels of kal'Tarron pushing the maul over their prone forms. The maul flares in response to Serris suffering and the zombie promptly explodes in a flash of radiance. </p><p></p><p> He takes time to swirl quick rune of mending over Grys, this time, bloodred crystals shoot out and increase the potency of his allies attacks. </p><p></p><p> * * *</p><p></p><p> [OOC]Just remembered Orsik took 2d10 damage at the start of his turn due to Hunger of Hadar; that could have been a pain to resolve if the damage would have knocked him out before he got the chance to use his Second Wind, but as it is <a href="http://invisiblecastle.com/roller/view/2707967/" target="_blank">2d10=3</a> – all is well.[/OOC]</p><p></p><p> The last of the ghouls joins the assault upon Grys as the remaining zombie continues to pressure him with reckless swings of its axe. At the first sign of weakness the two ghouls are sent into a feeding frenzy as before, and Grys is once again pulled to the ground as they swarm over him ravenously.</p><p></p><p> The necromancer grins gleefully and raises his wand once more, conjuring up a shadowy talon which clutches Orsik and drags him back into the cloud of hungry darkness. </p><p></p><p> [sblock=OOC]zom3 attacks Grys - <a href="http://invisiblecastle.com/roller/view/2707971/" target="_blank">1d20=10</a>+? = hit vs AC 22 (including +2 from flanking) Damage <a href="http://invisiblecastle.com/roller/view/2707971/" target="_blank">1d8+5=10</a></p><p></p><p> Grys is bloodied, CE and CE1 make Blood Frenzy attacks as immediate reactions. <a href="http://invisiblecastle.com/roller/view/2707976/" target="_blank">1d20=14</a>+? = hit vs AC 22 (including +2 flanking), <a href="http://invisiblecastle.com/roller/view/2707976/" target="_blank">1d20=19</a>+? = hit vs AC 22, damage <a href="http://invisiblecastle.com/roller/view/2707976/" target="_blank">1d10+4=10</a>, <a href="http://invisiblecastle.com/roller/view/2707976/" target="_blank">1d10+4=13</a>, Grys is knocked unconscious again.</p><p></p><p> Nec: Gains pact boon as Grys is bloodied again.</p><p></p><p> Standard: Diabolic Grasp on Orsik. <a href="http://invisiblecastle.com/roller/view/2708001/" target="_blank">1d20=16</a>+? = hit vs Fort 18, Damage <a href="http://invisiblecastle.com/roller/view/2708001/" target="_blank">2d8+7=11</a> and Orsik slides 2 squares to B8. He takes 2d10 damage upon entering the Hunger of Hadar zone: <a href="http://invisiblecastle.com/roller/view/2708004/" target="_blank">2d10=11</a>.</p><p></p><p> Minor: Sustain Hunger of Hadar, gaining a secondary attack on anyone in the zone. Hunger of Hadar secondary attack on Orsik: <a href="http://invisiblecastle.com/roller/view/2708008/" target="_blank">1d20=2</a>+? = miss vs Fort 18.</p><p></p><p> Move → Minor Warlock's Curse on Grys</p><p></p><p> n.b. Orsik will take 2d10 damage at the start of his next turn from starting in the Hunger of Hadar zone; this will almost certainly knock him out, all other things being equal.[/sblock]</p><p></p><p> [sblock=Combatants]Orsik 3/45 hp, bloodied</p><p>Serris 15/45 hp, bloodied, prone</p><p>kal'Tarron 33/44 hp, prone</p><p>Mythra 3/38, bloodied</p><p>Grys -9/39, prone, bloodied, dying</p><p>zom3 -22 hp</p><p>zom2 - dead</p><p>nec -19 hp</p><p>CE -0 hp</p><p>CE1 -dead</p><p>CE2 -0 hp</p><p>CE3 -0 hp</p><p>TM - dead</p><p>TM1 –dead</p><p>zom -dead[/sblock]</p><p></p><p>[OOC]Map Note: Serris and kal'Tarron are both prone in C6.[/OOC]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5338396, member: 88443"] [COLOR=#9932cc][B]"Damn, Orsik mustn't have heard me through the howling vortex,"[/B][/COLOR] kal'Tarron mutters to himself. Raising his voice he shouts [COLOR=#9932cc][B]"If you can hear me Orsik, hold fast, we'll make space here for you in a second... Now Serris, Down!"[/B][/COLOR] With that he raises his axe across his chest and moves forward, plowing into the Zombie that threatens Serris. kal'Tarron simply bounces off the zombie, but he regains his balance quickly. With a mighty yell, he raises his axe above his head and slashes down at the stubborn corpse. As his axe connects, there is a flash of light, burning the zombie. Motes of light continue to dance in the air around it, darting back and forth as though seeking a target to strike, as he ducks down to make way for Orsik. Orsik reacts slowly to the instructions of kal'Tarron having hard time seeing through the vortex of negative energy. He moves closer and sees the peril his companions placed themselves in, all in an attempt to help Grys. Determination hardens his features and he rushes on the heels of kal'Tarron pushing the maul over their prone forms. The maul flares in response to Serris suffering and the zombie promptly explodes in a flash of radiance. He takes time to swirl quick rune of mending over Grys, this time, bloodred crystals shoot out and increase the potency of his allies attacks. * * * [OOC]Just remembered Orsik took 2d10 damage at the start of his turn due to Hunger of Hadar; that could have been a pain to resolve if the damage would have knocked him out before he got the chance to use his Second Wind, but as it is [URL="http://invisiblecastle.com/roller/view/2707967/"]2d10=3[/URL] – all is well.[/OOC] The last of the ghouls joins the assault upon Grys as the remaining zombie continues to pressure him with reckless swings of its axe. At the first sign of weakness the two ghouls are sent into a feeding frenzy as before, and Grys is once again pulled to the ground as they swarm over him ravenously. The necromancer grins gleefully and raises his wand once more, conjuring up a shadowy talon which clutches Orsik and drags him back into the cloud of hungry darkness. [sblock=OOC]zom3 attacks Grys - [URL="http://invisiblecastle.com/roller/view/2707971/"]1d20=10[/URL]+? = hit vs AC 22 (including +2 from flanking) Damage [URL="http://invisiblecastle.com/roller/view/2707971/"]1d8+5=10[/URL] Grys is bloodied, CE and CE1 make Blood Frenzy attacks as immediate reactions. [URL="http://invisiblecastle.com/roller/view/2707976/"]1d20=14[/URL]+? = hit vs AC 22 (including +2 flanking), [URL="http://invisiblecastle.com/roller/view/2707976/"]1d20=19[/URL]+? = hit vs AC 22, damage [URL="http://invisiblecastle.com/roller/view/2707976/"]1d10+4=10[/URL], [URL="http://invisiblecastle.com/roller/view/2707976/"]1d10+4=13[/URL], Grys is knocked unconscious again. Nec: Gains pact boon as Grys is bloodied again. Standard: Diabolic Grasp on Orsik. [URL="http://invisiblecastle.com/roller/view/2708001/"]1d20=16[/URL]+? = hit vs Fort 18, Damage [URL="http://invisiblecastle.com/roller/view/2708001/"]2d8+7=11[/URL] and Orsik slides 2 squares to B8. He takes 2d10 damage upon entering the Hunger of Hadar zone: [URL="http://invisiblecastle.com/roller/view/2708004/"]2d10=11[/URL]. Minor: Sustain Hunger of Hadar, gaining a secondary attack on anyone in the zone. Hunger of Hadar secondary attack on Orsik: [URL="http://invisiblecastle.com/roller/view/2708008/"]1d20=2[/URL]+? = miss vs Fort 18. Move → Minor Warlock's Curse on Grys n.b. Orsik will take 2d10 damage at the start of his next turn from starting in the Hunger of Hadar zone; this will almost certainly knock him out, all other things being equal.[/sblock] [sblock=Combatants]Orsik 3/45 hp, bloodied Serris 15/45 hp, bloodied, prone kal'Tarron 33/44 hp, prone Mythra 3/38, bloodied Grys -9/39, prone, bloodied, dying zom3 -22 hp zom2 - dead nec -19 hp CE -0 hp CE1 -dead CE2 -0 hp CE3 -0 hp TM - dead TM1 –dead zom -dead[/sblock] [OOC]Map Note: Serris and kal'Tarron are both prone in C6.[/OOC] [/QUOTE]
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