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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5341996" data-attributes="member: 88443"><p>[sblock=OOC]Orsik actually can't charge from C2, since you have to move at least 2 squares on a charge. Nothing to stop him from stopping his move at C3 and then charging to D1, though, so nothing changes. He provoke an OA from zom3 on his way: <a href="http://invisiblecastle.com/roller/view/2712850/" target="_blank">1d20=9</a>+? = hit vs AC 20, Damage <a href="http://invisiblecastle.com/roller/view/2712850/" target="_blank">1d8+5=12</a>, reduced to 4 by DR.</p><p></p><p> Regarding Serris's action – CE3 was already dead, so I just made the attack on zom3 instead (it's still a miss).[/sblock]</p><p> </p><p> kal'Tarron stands and raises his hand in front of him, finger horns raised. A curse in draconic rises from his lips, bringing the emnity of Balinor upon the necromancer. Then he lifts his other hand, brandishing the horned holy symbol.</p><p></p><p> <span style="color: #8b0000"><strong>As a summoner, I can see the worthlessness of those creatures at your command! </strong></span>Mythra jeers, summoning up icy cold hindering the remaining monsters. One of the two ghouls drops to the floor, its rotting flesh covered with a new coat of thick rime. </p><p> </p><p> The warlock snorts with laughter by way of reply. <span style="color: #2e8b57">"Y</span><span style="color: #2e8b57">ou call yourself a summoner, do you? Care to demonstrate your skill, or do you intend to save your hide by giving me a nasty chill?”</span></p><p> </p><p><span style="color: #000000"><span style="color: White">Serris slides across the floor out from under his companion, standing when he comes to a foe.</span> </span><span style="color: #00ffff">“Get the Necro!”</span><span style="color: White">He stabs into the room, trying to keep the path clear. </span> </p><p> </p><p> <span style="color: White"> Grys lies motionless on the floor. </span> </p><p> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: #000000"><span style="color: White">Orsik charges from the darkness ignoring the ghoul and hitting the necromancer squarely in the chest his maul flaring with divine energies channeled by his runes.</span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #008080">"Let's get them! Charge!"</span><span style="color: #000000"> <span style="color: White">calls Orsik as he runs by his friends. </span></span> </p><p> </p><p> <span style="color: White">* * *</span></p><p> </p><p> <span style="color: White"> The dark mage staggers a little beneath the heroes' attacks and takes a step back from the threat of Orsik's maul before levelling his wand and producing a flash of eerie light that almost blinds the runepriest and leaves him filled with a strange dread of approaching any closer. His undead minions also attack, but fail to do any real damage.</span></p><p> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White">Behind Mythra, the shroud of seething darkness finally dissipates from the junction. </span> <span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> [sblock=OOC] <span style="color: White">nec – move: shift to B0</span></p><p> <span style="color: White">Minor: Curse Orsik</span></p><p> <span style="color: White">Standard: Dire Radiance on Orsik - <a href="http://invisiblecastle.com/roller/view/2712857/" target="_blank">1d20=10</a>+? (including -2 from Chilling Cloud) = hit vs Fort 18, Damage <a href="http://invisiblecastle.com/roller/view/2712857/" target="_blank">1d6+5=11</a> plus <a href="http://invisiblecastle.com/roller/view/2712859/" target="_blank">1d6=1</a> bonus curse damage for 7 total damage after DR. If Orsik moves closer to the Necromancer on his next turn he will take another 1d6+5 damage.</span></p><p> </p><p> <span style="color: White">Hunger of Hadar is not sustained, and ends.</span><span style="color: White"></span></p><p><span style="color: White"></span> </p><p> <span style="color: White">CE – standard: attack Orsik - <a href="http://invisiblecastle.com/roller/view/2712862/" target="_blank">1d20=10</a>+? (including +2 flanking) = hit vs AC 20, damage 5 necrotic, reduced to 0 due to DR.</span><span style="color: White"></span></p><p><span style="color: White"></span> </p><p> <span style="color: White">zom3 – standard: attack Orsik - <a href="http://invisiblecastle.com/roller/view/2712863/" target="_blank">1d20=6</a>+? (including +2 flanking) = miss vs AC 20.</span>[/sblock]</p><p> </p><p> <span style="color: White">[sblock=Combatants]Orsik 8/45 hp, bloodied</span></p><p><span style="color: White">Serris 15/45 hp, bloodied</span></p><p><span style="color: White">kal'Tarron 33/44 hp</span></p><p><span style="color: White">Mythra 3/38, bloodied</span></p><p><span style="color: White">Grys -9/39, prone, bloodied, dying</span></p><p><span style="color: White">zom3 -31 hp</span></p><p><span style="color: White">zom2 - dead</span></p><p><span style="color: White">nec -39 hp</span></p><p><span style="color: White">CE -0 hp</span></p><p><span style="color: White">CE1 -dead</span></p><p><span style="color: White">CE2 -dead</span></p><p><span style="color: White">CE3 -dead</span></p><p><span style="color: White">TM - dead</span></p><p><span style="color: White">TM1 – dead</span></p><p><span style="color: White">zom - dead [/sblock]</span><span style="color: White"></span></p><p><span style="color: White"></span> </p><p> <span style="color: White">[OOC]Map note: Grys is prone in Orsik's square.[/OOC]</span></p></blockquote><p></p>
[QUOTE="Antithetist, post: 5341996, member: 88443"] [sblock=OOC]Orsik actually can't charge from C2, since you have to move at least 2 squares on a charge. Nothing to stop him from stopping his move at C3 and then charging to D1, though, so nothing changes. He provoke an OA from zom3 on his way: [URL="http://invisiblecastle.com/roller/view/2712850/"]1d20=9[/URL]+? = hit vs AC 20, Damage [URL="http://invisiblecastle.com/roller/view/2712850/"]1d8+5=12[/URL], reduced to 4 by DR. Regarding Serris's action – CE3 was already dead, so I just made the attack on zom3 instead (it's still a miss).[/sblock] kal'Tarron stands and raises his hand in front of him, finger horns raised. A curse in draconic rises from his lips, bringing the emnity of Balinor upon the necromancer. Then he lifts his other hand, brandishing the horned holy symbol. [COLOR=#8b0000][B]As a summoner, I can see the worthlessness of those creatures at your command! [/B][/COLOR]Mythra jeers, summoning up icy cold hindering the remaining monsters. One of the two ghouls drops to the floor, its rotting flesh covered with a new coat of thick rime. The warlock snorts with laughter by way of reply. [COLOR=#2e8b57]"Y[/COLOR][COLOR=#2e8b57]ou call yourself a summoner, do you? Care to demonstrate your skill, or do you intend to save your hide by giving me a nasty chill?”[/COLOR] [COLOR=#000000][COLOR=White]Serris slides across the floor out from under his companion, standing when he comes to a foe.[/COLOR] [/COLOR][COLOR=#00ffff]“Get the Necro!”[/COLOR][COLOR=White]He stabs into the room, trying to keep the path clear. [/COLOR] [COLOR=White] Grys lies motionless on the floor. [/COLOR] [COLOR=White] [/COLOR] [COLOR=#000000][COLOR=White]Orsik charges from the darkness ignoring the ghoul and hitting the necromancer squarely in the chest his maul flaring with divine energies channeled by his runes.[/COLOR] [/COLOR][COLOR=#008080]"Let's get them! Charge!"[/COLOR][COLOR=#000000] [COLOR=White]calls Orsik as he runs by his friends. [/COLOR][/COLOR] [COLOR=White]* * *[/COLOR] [COLOR=White] The dark mage staggers a little beneath the heroes' attacks and takes a step back from the threat of Orsik's maul before levelling his wand and producing a flash of eerie light that almost blinds the runepriest and leaves him filled with a strange dread of approaching any closer. His undead minions also attack, but fail to do any real damage.[/COLOR] [COLOR=White] [/COLOR] [COLOR=White]Behind Mythra, the shroud of seething darkness finally dissipates from the junction. [/COLOR] [COLOR=White] [/COLOR] [sblock=OOC] [COLOR=White]nec – move: shift to B0[/COLOR] [COLOR=White]Minor: Curse Orsik[/COLOR] [COLOR=White]Standard: Dire Radiance on Orsik - [URL="http://invisiblecastle.com/roller/view/2712857/"]1d20=10[/URL]+? (including -2 from Chilling Cloud) = hit vs Fort 18, Damage [URL="http://invisiblecastle.com/roller/view/2712857/"]1d6+5=11[/URL] plus [URL="http://invisiblecastle.com/roller/view/2712859/"]1d6=1[/URL] bonus curse damage for 7 total damage after DR. If Orsik moves closer to the Necromancer on his next turn he will take another 1d6+5 damage.[/COLOR] [COLOR=White]Hunger of Hadar is not sustained, and ends.[/COLOR][COLOR=White] [/COLOR] [COLOR=White]CE – standard: attack Orsik - [URL="http://invisiblecastle.com/roller/view/2712862/"]1d20=10[/URL]+? (including +2 flanking) = hit vs AC 20, damage 5 necrotic, reduced to 0 due to DR.[/COLOR][COLOR=White] [/COLOR] [COLOR=White]zom3 – standard: attack Orsik - [URL="http://invisiblecastle.com/roller/view/2712863/"]1d20=6[/URL]+? (including +2 flanking) = miss vs AC 20.[/COLOR][/sblock] [COLOR=White][sblock=Combatants]Orsik 8/45 hp, bloodied Serris 15/45 hp, bloodied kal'Tarron 33/44 hp Mythra 3/38, bloodied Grys -9/39, prone, bloodied, dying zom3 -31 hp zom2 - dead nec -39 hp CE -0 hp CE1 -dead CE2 -dead CE3 -dead TM - dead TM1 – dead zom - dead [/sblock][/COLOR][COLOR=White] [/COLOR] [COLOR=White][OOC]Map note: Grys is prone in Orsik's square.[/OOC][/COLOR] [/QUOTE]
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[Adventure] The Paper Chase (Judge: renau1g)
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