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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5345363" data-attributes="member: 88443"><p>Serris cautiously moves forward, and then lances out with his spear at the dark caster. He tries to bat the strike aside with his rod, but the pressure of Serris's mental compulsion tells on him and the strike draws blood, undermining his defenses.</p><p> </p><p> kal'Tarron closes on the necromancer and strikes out at his with his axe, but the swing goes wide as he twists to avoid an opportunistic slash from the zombie as he passes.</p><p> </p><p><span style="color: #8b0000"><strong>I claim any artifacts on the Necromancer's body! None of you would understand them! </strong></span>Mythra shouts unleashing a winged horde on the creatures, distracting them but failing to do any damage. </p><p> </p><p> <span style="color: #9932cc"><strong>"You'll need to survive this fight first, mage"</strong></span> kal'Tarron mutters under his breath, <span style="color: #9932cc"><strong>"or he'll be looting our corpses and taking all our fancy trinkets."</strong></span> </p><p> </p><p> Orsik takes a swing at the zombie next to him, aiming to brand it with a rune of binding, but it's all for nothing as the swing goes wide. </p><p> </p><p> * * *</p><p> </p><p> Both undead minions lay into Orsik, but he successfully fends off their attacks for now.</p><p> </p><p> The Necromancer, meanwhile, is looking seriously incommoded by Serris's attack, responding too slowly to avoid giving kal'Tarron openings as he conjures up a swirling mass of hellish fire. He takes a minor wound, leaving a shallow crimson slash across his face. kal'Tarron comes off worse, however, as the ghastly flames take hold and almost burn him to a crisp on the spot.</p><p></p><p> [sblock=OOC]zom3 OA on kal'Tarron: <a href="http://invisiblecastle.com/roller/view/2716968/" target="_blank">1d20=3</a>+? = miss vs AC</p><p> </p><p> Orsik: Symbol of the Wrath Reversed on zom3: <a href="http://invisiblecastle.com/roller/view/2716977/" target="_blank">1d20+11=18</a>, miss vs AC.</p><p> </p><p>CE: Standard – attack Orsik, flanking with zom3. <a href="http://invisiblecastle.com/roller/view/2716977/" target="_blank">1d20=7</a>+? = miss vs AC 20.</p><p> </p><p> zom3: Standard – attack Orsik, flanking with CE. <a href="http://invisiblecastle.com/roller/view/2716980/" target="_blank">1d20=2</a>+? = miss vs AC 20.</p><p> </p><p> Nec: Standard – Flames of Phlegethos on kal'Tarron: <a href="http://invisiblecastle.com/roller/view/2716985/" target="_blank">1d20=18</a>+? = hit vs Ref, Damage <a href="http://invisiblecastle.com/roller/view/2716985/" target="_blank">3d10+7=31</a>, plus 5 ongoing fire damage.</p><p> </p><p> kal'Tarron OA on Nec (with OoE) - <a href="http://invisiblecastle.com/roller/view/2716987/" target="_blank">1d20+6=8, 1d20+6=10</a>, miss vs AC</p><p> </p><p> kal'Tarron Implanted Suggestion attack on Nec (it's not an OA so he can make this as well) (with OoE) - <a href="http://invisiblecastle.com/roller/view/2716988/" target="_blank">1d20+6=18, 1d20+6=25</a>, hit vs AC. Damage <a href="http://invisiblecastle.com/roller/view/2716988/" target="_blank">1d12=3</a>. </p><p> </p><p> Nec is bloodied.</p><p> </p><p>Nec Save vs Implanted Suggestion: <a href="http://invisiblecastle.com/roller/view/2716995/" target="_blank">1d20+2=19</a>, pass</p><p> Nec Save vs Dazed: <a href="http://invisiblecastle.com/roller/view/2716995/" target="_blank">1d20+2=11</a>, pass.[/sblock]</p><p> </p><p> [sblock=Combatants]<span style="color: White">Orsik 8/45 hp, bloodied</span></p><p><span style="color: White">Serris 15/45 hp, bloodied</span></p><p><span style="color: White">kal'Tarron 1/44 hp, bloodied, 5 ongoing fire damage</span></p><p><span style="color: White">Mythra 3/38, bloodied</span></p><p><span style="color: White">Grys -9/39, prone, bloodied, dying</span></p><p><span style="color: White">zom3 -31 hp</span></p><p><span style="color: White">zom2 - dead</span></p><p><span style="color: White">nec -63 hp</span></p><p><span style="color: White">CE -0 hp</span></p><p><span style="color: White">CE1 -dead</span></p><p><span style="color: White">CE2 -dead</span></p><p><span style="color: White">CE3 -dead</span></p><p><span style="color: White">TM - dead</span></p><p><span style="color: White">TM1 – dead</span></p><p><span style="color: White">zom – dead</span>[/sblock]<span style="color: White"></span></p><p><span style="color: White"></span> </p><p> <span style="color: White">[OOC]Note that kal'Tarron will take 5 ongoing damage at the start of his turn and be knocked unconscious, unless somebody does something to help him out. </span></p><p><span style="color: White"></span></p><p><span style="color: White">Map Note: Grys is prone in Orsik's square.[/OOC]</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Antithetist, post: 5345363, member: 88443"] Serris cautiously moves forward, and then lances out with his spear at the dark caster. He tries to bat the strike aside with his rod, but the pressure of Serris's mental compulsion tells on him and the strike draws blood, undermining his defenses. kal'Tarron closes on the necromancer and strikes out at his with his axe, but the swing goes wide as he twists to avoid an opportunistic slash from the zombie as he passes. [COLOR=#8b0000][B]I claim any artifacts on the Necromancer's body! None of you would understand them! [/B][/COLOR]Mythra shouts unleashing a winged horde on the creatures, distracting them but failing to do any damage. [COLOR=#9932cc][B]"You'll need to survive this fight first, mage"[/B][/COLOR] kal'Tarron mutters under his breath, [COLOR=#9932cc][B]"or he'll be looting our corpses and taking all our fancy trinkets."[/B][/COLOR] Orsik takes a swing at the zombie next to him, aiming to brand it with a rune of binding, but it's all for nothing as the swing goes wide. * * * Both undead minions lay into Orsik, but he successfully fends off their attacks for now. The Necromancer, meanwhile, is looking seriously incommoded by Serris's attack, responding too slowly to avoid giving kal'Tarron openings as he conjures up a swirling mass of hellish fire. He takes a minor wound, leaving a shallow crimson slash across his face. kal'Tarron comes off worse, however, as the ghastly flames take hold and almost burn him to a crisp on the spot. [sblock=OOC]zom3 OA on kal'Tarron: [URL="http://invisiblecastle.com/roller/view/2716968/"]1d20=3[/URL]+? = miss vs AC Orsik: Symbol of the Wrath Reversed on zom3: [URL="http://invisiblecastle.com/roller/view/2716977/"]1d20+11=18[/URL], miss vs AC. CE: Standard – attack Orsik, flanking with zom3. [URL="http://invisiblecastle.com/roller/view/2716977/"]1d20=7[/URL]+? = miss vs AC 20. zom3: Standard – attack Orsik, flanking with CE. [URL="http://invisiblecastle.com/roller/view/2716980/"]1d20=2[/URL]+? = miss vs AC 20. Nec: Standard – Flames of Phlegethos on kal'Tarron: [URL="http://invisiblecastle.com/roller/view/2716985/"]1d20=18[/URL]+? = hit vs Ref, Damage [URL="http://invisiblecastle.com/roller/view/2716985/"]3d10+7=31[/URL], plus 5 ongoing fire damage. kal'Tarron OA on Nec (with OoE) - [URL="http://invisiblecastle.com/roller/view/2716987/"]1d20+6=8, 1d20+6=10[/URL], miss vs AC kal'Tarron Implanted Suggestion attack on Nec (it's not an OA so he can make this as well) (with OoE) - [URL="http://invisiblecastle.com/roller/view/2716988/"]1d20+6=18, 1d20+6=25[/URL], hit vs AC. Damage [URL="http://invisiblecastle.com/roller/view/2716988/"]1d12=3[/URL]. Nec is bloodied. Nec Save vs Implanted Suggestion: [URL="http://invisiblecastle.com/roller/view/2716995/"]1d20+2=19[/URL], pass Nec Save vs Dazed: [URL="http://invisiblecastle.com/roller/view/2716995/"]1d20+2=11[/URL], pass.[/sblock] [sblock=Combatants][COLOR=White]Orsik 8/45 hp, bloodied Serris 15/45 hp, bloodied kal'Tarron 1/44 hp, bloodied, 5 ongoing fire damage Mythra 3/38, bloodied Grys -9/39, prone, bloodied, dying zom3 -31 hp zom2 - dead nec -63 hp CE -0 hp CE1 -dead CE2 -dead CE3 -dead TM - dead TM1 – dead zom – dead[/COLOR][/sblock][COLOR=White] [/COLOR] [COLOR=White][OOC]Note that kal'Tarron will take 5 ongoing damage at the start of his turn and be knocked unconscious, unless somebody does something to help him out. Map Note: Grys is prone in Orsik's square.[/OOC] [/COLOR] [/QUOTE]
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