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[Adventure] The Paper Chase (Judge: renau1g)
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<blockquote data-quote="Antithetist" data-source="post: 5349675" data-attributes="member: 88443"><p>Grys wonders if he is still unconscious and dreaming all of this. </p><p></p><p> kal'Tarron continues to burn, but he is holding on to life, for now... </p><p></p><p> <span style="color: #8b0000"><strong>I'm tired of this!!!</strong></span> Mythra shouts blasting the enemies with the winged hordes. The flying pests find a weak point in the zombie's well-decomposed head, and focus their harrying attacks there to devastating effect as the corpse staggers and slumps to the ground.</p><p> </p><p> <span style="color: #008080">"We need to end this!"</span></p><p>Using the fact that enemy is distracted by Mythra's summons, Orsik moves by the mage, over rubble and ends up on the opposite side of the necromancer.</p><p><span style="color: #008080">"Let me show you, just like in my tribe, there is time for defense and time for attack. Now is time to attack!"</span></p><p></p><p> Serris strikes for the Zombie, trying to avoid falling himself, but swings wide. He moves to a better position to fight the Necromancer. </p><p> </p><p>* * *</p><p></p><p> The zombie rises shudderingly back to its feet, its rotting flesh visibly knitting back together. Back on its feet, it lurches towards the nearest foes.</p><p> </p><p> The Necromancer is looking more and more panicked; his foes are falling, but not fast enough, and now he is surrounded and badly wounded, his army of minions decimated. Looking between Orsik's looming bulk on one side and Grys's slender form on the other, he makes his choice and moves towards the Eladrin, loosing a blast at Orsik. His target drops, and his expression regains some of its smug assurance.</p><p> </p><p> [sblock=OOC]kal'Tarron takes 5 ongoing fire damage.</p><p></p><p> zom3: reduced to 0 hp by Mythra's crit due to Zombie Weakness. Regenerates 10 hp at the start of its turn.</p><p> Move: Stand Up</p><p> Standard → Move – Shift to C1</p><p> </p><p>nec: Move – Shift to B0</p><p> Standard – Eldritch Blast on Orsik. </p><p> Grys gets an OA: <a href="http://invisiblecastle.com/roller/view/2723149/" target="_blank">1d20+8=20</a>, miss vs AC. </p><p> Eldritch Blast: <a href="http://invisiblecastle.com/roller/view/2723154/" target="_blank">1d20=8</a>+? (including -2 from Grys's mark) = hit vs Ref 14. Damage <a href="http://invisiblecastle.com/roller/view/2723154/" target="_blank">1d10+7=13</a> plus <a href="http://invisiblecastle.com/roller/view/2723154/" target="_blank">1d6=5</a> curse damage for a total of 18, reduced to 12 by Grys's Aegis. Orsik is knocked unconscious.[/sblock]</p><p> </p><p> [sblock=Combatants]Orsik -9/45 hp, bloodied, prone, dying</p><p>Serris 4/45 hp, bloodied</p><p>kal'Tarron -5/44 hp, prone, bloodied, dying, ongoing 5 fire damage (save ends)</p><p>Mythra 3/38, bloodied</p><p>Grys 3/39, bloodied</p><p>zom3 10 hp</p><p>zom2 - dead</p><p>nec -91 hp</p><p>CE -dead</p><p>CE1 -dead</p><p>CE2 -dead</p><p>CE3 -dead</p><p>TM - dead</p><p>TM1 –dead</p><p>zom -dead[/sblock]</p></blockquote><p></p>
[QUOTE="Antithetist, post: 5349675, member: 88443"] Grys wonders if he is still unconscious and dreaming all of this. kal'Tarron continues to burn, but he is holding on to life, for now... [COLOR=#8b0000][B]I'm tired of this!!![/B][/COLOR] Mythra shouts blasting the enemies with the winged hordes. The flying pests find a weak point in the zombie's well-decomposed head, and focus their harrying attacks there to devastating effect as the corpse staggers and slumps to the ground. [COLOR=#008080]"We need to end this!"[/COLOR] Using the fact that enemy is distracted by Mythra's summons, Orsik moves by the mage, over rubble and ends up on the opposite side of the necromancer. [COLOR=#008080]"Let me show you, just like in my tribe, there is time for defense and time for attack. Now is time to attack!"[/COLOR] Serris strikes for the Zombie, trying to avoid falling himself, but swings wide. He moves to a better position to fight the Necromancer. * * * The zombie rises shudderingly back to its feet, its rotting flesh visibly knitting back together. Back on its feet, it lurches towards the nearest foes. The Necromancer is looking more and more panicked; his foes are falling, but not fast enough, and now he is surrounded and badly wounded, his army of minions decimated. Looking between Orsik's looming bulk on one side and Grys's slender form on the other, he makes his choice and moves towards the Eladrin, loosing a blast at Orsik. His target drops, and his expression regains some of its smug assurance. [sblock=OOC]kal'Tarron takes 5 ongoing fire damage. zom3: reduced to 0 hp by Mythra's crit due to Zombie Weakness. Regenerates 10 hp at the start of its turn. Move: Stand Up Standard → Move – Shift to C1 nec: Move – Shift to B0 Standard – Eldritch Blast on Orsik. Grys gets an OA: [URL="http://invisiblecastle.com/roller/view/2723149/"]1d20+8=20[/URL], miss vs AC. Eldritch Blast: [URL="http://invisiblecastle.com/roller/view/2723154/"]1d20=8[/URL]+? (including -2 from Grys's mark) = hit vs Ref 14. Damage [URL="http://invisiblecastle.com/roller/view/2723154/"]1d10+7=13[/URL] plus [URL="http://invisiblecastle.com/roller/view/2723154/"]1d6=5[/URL] curse damage for a total of 18, reduced to 12 by Grys's Aegis. Orsik is knocked unconscious.[/sblock] [sblock=Combatants]Orsik -9/45 hp, bloodied, prone, dying Serris 4/45 hp, bloodied kal'Tarron -5/44 hp, prone, bloodied, dying, ongoing 5 fire damage (save ends) Mythra 3/38, bloodied Grys 3/39, bloodied zom3 10 hp zom2 - dead nec -91 hp CE -dead CE1 -dead CE2 -dead CE3 -dead TM - dead TM1 –dead zom -dead[/sblock] [/QUOTE]
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[Adventure] The Paper Chase (Judge: renau1g)
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