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Living 4th Edition
Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="Fragsie" data-source="post: 5042282" data-attributes="member: 83065"><p>Gowl's keen senses and passing knowledge of architecture lead the erstwhile into the centre of the cove that houses Daunton. Here in the underbelly of the busy city; known as the Commons, all manner of peoples hustle by one another. Peasants and courtiers rub shoulders as they make their way from shop to shop, sailors and artisans mingle in the streets hawking their wares from ramshackle stalls.</p><p></p><p>The adventurers find a relatively quiet spot and take a moments rest to consider their next move as Brother Shane tries to recall the locations of shrines he may have visited before. While the priest is sifting through his memories, Skalisss and Mikara notice what looks to be an elderly cleric snoozing in a chair next to the entrance to a blacksmiths yard.</p><p>After Skalisss gently rouses the large fellow (he looks as though he could have been a fearsome fighter in his heyday), who though slightly confused at first eventually listens to the duo's inquiry. </p><p>With plenty of praise from Mikara and earnest entreaties from the dragonborn, Gellon (as the octogenarian holy man names himself) recounts that he once served in the very shrine they seek, when he was a young acolyte. It was originally on the forests edge, but was built over with cheap and crude housing when the Five brought fame and thus new settlers to Daunton. </p><p></p><p>"<span style="color: RoyalBlue">It would now be located somewhere underground in the area known as the overgrowth; not a very easy quarter to navigate, especially if you value your coin purses. I would be willing to jot down a quick map for you if it please you? Though it has been many years, and many of the streets will not be the same as I remember.</span>"</p><p></p><p>With map in hand Mikara and Skalisss return to the group just as Brother Shane has narrowed his options down to two, two possible locations of shrines that he had heard mention of, but never seen for himself. One is in the Overgrowth and one is further to the east, on the cities edge.</p><p></p><p><strong><u>Skill Challenge (S1): Find the Shrine of Maraz (lvl 2)</u></strong> DC 18</p><p></p><p><span style="color: DimGray"><strong>Segment 1 (Social): Where to look?</strong> <span style="color: SeaGreen">8 Successes = Total Victory</span> </span></p><p><span style="color: DimGray">*Discovering the whereabouts of the shrine took 3 hours, the party gains +1 to all skill checks for segment 2</span></p><p></p><p><strong>Segment 2 (Mental & Physical): Now to find it!</strong></p><p></p><p><strong>Primary Skills:</strong> Perception & Stealth</p><p>You have a map leading to the shrine of Maros, but the district has changed much and the old clerics memory might have been questionable. To top it off the map leads straight through Daunton's criminal hive; the Overgrowth is famous for it's cutpurses and violent gangs. You must make sense of the deprived streets while avoiding any unnecessary fights.</p><p></p><p>[sblock=OOC]Two rounds of checks again, one physical and one mental each please, don't forget your +1's.</p><p>So if Mikara has one potion, who is having the other?[/sblock]</p></blockquote><p></p>
[QUOTE="Fragsie, post: 5042282, member: 83065"] Gowl's keen senses and passing knowledge of architecture lead the erstwhile into the centre of the cove that houses Daunton. Here in the underbelly of the busy city; known as the Commons, all manner of peoples hustle by one another. Peasants and courtiers rub shoulders as they make their way from shop to shop, sailors and artisans mingle in the streets hawking their wares from ramshackle stalls. The adventurers find a relatively quiet spot and take a moments rest to consider their next move as Brother Shane tries to recall the locations of shrines he may have visited before. While the priest is sifting through his memories, Skalisss and Mikara notice what looks to be an elderly cleric snoozing in a chair next to the entrance to a blacksmiths yard. After Skalisss gently rouses the large fellow (he looks as though he could have been a fearsome fighter in his heyday), who though slightly confused at first eventually listens to the duo's inquiry. With plenty of praise from Mikara and earnest entreaties from the dragonborn, Gellon (as the octogenarian holy man names himself) recounts that he once served in the very shrine they seek, when he was a young acolyte. It was originally on the forests edge, but was built over with cheap and crude housing when the Five brought fame and thus new settlers to Daunton. "[COLOR="RoyalBlue"]It would now be located somewhere underground in the area known as the overgrowth; not a very easy quarter to navigate, especially if you value your coin purses. I would be willing to jot down a quick map for you if it please you? Though it has been many years, and many of the streets will not be the same as I remember.[/COLOR]" With map in hand Mikara and Skalisss return to the group just as Brother Shane has narrowed his options down to two, two possible locations of shrines that he had heard mention of, but never seen for himself. One is in the Overgrowth and one is further to the east, on the cities edge. [B][U]Skill Challenge (S1): Find the Shrine of Maraz (lvl 2)[/U][/B] DC 18 [COLOR="DimGray"][B]Segment 1 (Social): Where to look?[/B] [COLOR="SeaGreen"]8 Successes = Total Victory[/COLOR] *Discovering the whereabouts of the shrine took 3 hours, the party gains +1 to all skill checks for segment 2[/COLOR] [B]Segment 2 (Mental & Physical): Now to find it![/B] [B]Primary Skills:[/B] Perception & Stealth You have a map leading to the shrine of Maros, but the district has changed much and the old clerics memory might have been questionable. To top it off the map leads straight through Daunton's criminal hive; the Overgrowth is famous for it's cutpurses and violent gangs. You must make sense of the deprived streets while avoiding any unnecessary fights. [sblock=OOC]Two rounds of checks again, one physical and one mental each please, don't forget your +1's. So if Mikara has one potion, who is having the other?[/sblock] [/QUOTE]
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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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