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Living 4th Edition
Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="Fragsie" data-source="post: 5060067" data-attributes="member: 83065"><p>The gang-member nearest Tomas and Mikara turns a sickly pale shade after witnessing the foul manner of his master's death, he spews a little before covering his mouth and running full pelt out of the shrine.</p><p>Two of the bandits seeing Mikara left once again to her own devices, break off from the main group and advance on the assassin. One of them charges at her narrowly missing with his mace, but while fending off the attack from the front Mikara failed to notice the other bandit circling round and takes a wound from a rear assault.</p><p></p><p>The one remaining grubby human moves in to attack Ceryx; but fighting side by side with Skalisss, the avenger fends off the attack. One of the bandits takes the opportunity while Skalisss is distracted to deal him a painful blow from behind before ducking back to harry Brother Shane.</p><p></p><p>The two guards take distant swings at Growl and Brother Shane, but even with the bandit flanking them, the two dodge the polearms.</p><p></p><p>[sblock=Actions]</p><p>G1 recharges powerful strike</p><p>G2 recharges powerful strike</p><p></p><p>Rabble 3 >L1 <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Club vs. Ceryx; misses</p><p>Rabble 1 Flees</p><p>Bandit 2 >J13 <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace vs. Skalisss w/CA hits AC 25 for 10 damage and shifts to K14</p><p>Bandit 3 circles round <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace vs. Mikara; hits for 4 damage and shifts to B6</p><p>Bandit 1 >H10 Charges <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace vs. Mikara w/CA; misses</p><p>Guard 1 >I16 <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Powerful Strike vs. Brother Shane w/CA; misses</p><p>Guard 2 <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Powerful Strike; misses</p><p><a href="http://www.hwx.it/wizards.com/dice.php?sid=3686#125211" target="_blank">Rolls</a>[/sblock]</p><p>[sblock=Status]</p><p>26 - Human Bandit 1 (31/37) <s>Dazing Strike</s> <span style="color: DarkRed">weakened</span></p><p>- Human Bandit 2 (16/37) <span style="color: red">Bloodied</span> <s>Dazing Strike</s></p><p>- Human Bandit 3 (29/37) <s>Dazing Strike</s></p><p>- <s>Tomas DEAD</s></p><p>- Human Rabble 1</p><p>- <s>Human Rabble 2</s> DEAD</p><p>- Human Rabble 3</p><p>- <s>Human Rabble 4</s> DEAD</p><p>- <s>Human Rabble 5</s> DEAD</p><p>- <s>Human Rabble 6</s> DEAD</p><p>- Human Guard 1 (18 Damage) <span style="color: DarkRed">weakened</span></p><p>- Human Guard 2 (17 Damage) <span style="color: DarkRed">weakened</span></p><p>22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp</p><p>19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC</p><p>12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage), </p><p>11 - Skalisss (HP-36/39 S-11/11) </p><p>8 - Mikara (HP-20/20 temp-3 S-6/6) </p><p></p><p><u>Features of the Area</u></p><p><span style="font-size: 10px">(skill checks may reveal more information on some of these features.)</span></p><ul> <li data-xf-list-type="ul">Alter</li> <li data-xf-list-type="ul">Illumination: Dim light</li> <li data-xf-list-type="ul">Pillars</li> <li data-xf-list-type="ul">Ruins: These crumbled statues are difficult terrain</li> <li data-xf-list-type="ul">Statues: The three remaining large statues are beginning to crumble with age.</li> <li data-xf-list-type="ul">Cencers: These braziers cast normal light on the dais.</li> </ul><p>[sblock=Monster Stats]</p><p>Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /><strong>Stone Breaker</strong> (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.</span></p><p></p><p>Bandits - AC ? / Fort 12 / Ref 14 / Will 12 / HP 37</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /><strong>Dagger</strong>: 5/10; +6 vs. AC; 1d4+3 damage.</span></p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Dazing Strike</strong>: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.</span></p><p></p><p>Rabble - AC ? / Fort 13 / Ref 11 / Will 11 / HP 1</p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Club</strong>: +6 vs. AC; 4 damage.</span></p><p><span style="color: DimGray"><strong>Mob Rule</strong> - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.</span></p><p></p><p>Guard - AC ? / Fort ? / Ref 15 / Will 14 / HP ? </p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Halberd</strong>: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.</span></p><p><span style="color: DimGray"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Powerful Strike</strong>: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.</span></p><p>[/sblock][/sblock]</p><p>[sblock=Map]<img src="http://i194.photobucket.com/albums/z308/fragsie_babes/DnD%20PBP%20Battle%20maps/EncounterA1_R3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Fragsie, post: 5060067, member: 83065"] The gang-member nearest Tomas and Mikara turns a sickly pale shade after witnessing the foul manner of his master's death, he spews a little before covering his mouth and running full pelt out of the shrine. Two of the bandits seeing Mikara left once again to her own devices, break off from the main group and advance on the assassin. One of them charges at her narrowly missing with his mace, but while fending off the attack from the front Mikara failed to notice the other bandit circling round and takes a wound from a rear assault. The one remaining grubby human moves in to attack Ceryx; but fighting side by side with Skalisss, the avenger fends off the attack. One of the bandits takes the opportunity while Skalisss is distracted to deal him a painful blow from behind before ducking back to harry Brother Shane. The two guards take distant swings at Growl and Brother Shane, but even with the bandit flanking them, the two dodge the polearms. [sblock=Actions] G1 recharges powerful strike G2 recharges powerful strike Rabble 3 >L1 :bmelee: Club vs. Ceryx; misses Rabble 1 Flees Bandit 2 >J13 :bmelee: Mace vs. Skalisss w/CA hits AC 25 for 10 damage and shifts to K14 Bandit 3 circles round :bmelee: Mace vs. Mikara; hits for 4 damage and shifts to B6 Bandit 1 >H10 Charges :bmelee: Mace vs. Mikara w/CA; misses Guard 1 >I16 :melee: Powerful Strike vs. Brother Shane w/CA; misses Guard 2 :melee: Powerful Strike; misses [URL=http://www.hwx.it/wizards.com/dice.php?sid=3686#125211]Rolls[/URL][/sblock] [sblock=Status] 26 - Human Bandit 1 (31/37) [s]Dazing Strike[/s] [COLOR="DarkRed"]weakened[/COLOR] - Human Bandit 2 (16/37) [color="red"]Bloodied[/color] [s]Dazing Strike[/s] - Human Bandit 3 (29/37) [s]Dazing Strike[/s] - [s]Tomas DEAD[/s] - Human Rabble 1 - [s]Human Rabble 2[/s] DEAD - Human Rabble 3 - [s]Human Rabble 4[/s] DEAD - [s]Human Rabble 5[/s] DEAD - [s]Human Rabble 6[/s] DEAD - Human Guard 1 (18 Damage) [COLOR="DarkRed"]weakened[/COLOR] - Human Guard 2 (17 Damage) [COLOR="DarkRed"]weakened[/COLOR] 22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp 19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC 12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage), 11 - Skalisss (HP-36/39 S-11/11) 8 - Mikara (HP-20/20 temp-3 S-6/6) [u]Features of the Area[/u] [SIZE="2"](skill checks may reveal more information on some of these features.)[/SIZE] [list] [*]Alter [*]Illumination: Dim light [*]Pillars [*]Ruins: These crumbled statues are difficult terrain [*]Statues: The three remaining large statues are beginning to crumble with age. [*]Cencers: These braziers cast normal light on the dais. [/list] [sblock=Monster Stats] Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86 [color=DimGray]:close::area:[B]Stone Breaker[/B] (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.[/color] Bandits - AC ? / Fort 12 / Ref 14 / Will 12 / HP 37 [color=DimGray]:branged:[B]Dagger[/B]: 5/10; +6 vs. AC; 1d4+3 damage. :melee:[B]Dazing Strike[/B]: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.[/color] Rabble - AC ? / Fort 13 / Ref 11 / Will 11 / HP 1 [color=DimGray]:bmelee:[b]Club[/b]: +6 vs. AC; 4 damage. [b]Mob Rule[/b] - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.[/color] Guard - AC ? / Fort ? / Ref 15 / Will 14 / HP ? [COLOR="DimGray"]:bmelee:[b]Halberd[/b]: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn. :melee:[b]Powerful Strike[/b]: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.[/COLOR] [/sblock][/sblock] [sblock=Map][IMG]http://i194.photobucket.com/albums/z308/fragsie_babes/DnD%20PBP%20Battle%20maps/EncounterA1_R3.jpg[/IMG][/sblock] [/QUOTE]
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