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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5403553" data-attributes="member: 82251"><p><span style="color: DimGray">ooc: Sorry about the delay; MapTools was giving me trouble.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray"><span style="color: White">The ambassador certainly has a nice office. Well, it's probably nicer when it's not being ransacked by thugs. The statue in front of the window, if its twin on the other side is any indication, almost certainly looked better when it was in one piece, rather than smashed to the ground. But at least now it doesn't block the window anymore.</span></span></p><p><span style="color: DimGray"><span style="color: White"></span></span></p><p><span style="color: DimGray"><span style="color: White">Most of the men in the room look like pretty much what you'd expect from a street gang, although one of them looks a good deal more competent than the rest. Ambassador Glasston doesn't look quite as dignified as he did when you saw him at the docks, now that he's sporting a long cut across his forehead. He doesn't look scared, but he does appear concerned. The young woman with a bloody knife beside him however looks... absolutely beautiful. You haven't seen anyonequite this lovely ever since Mikara got cursed. In fact, there's something of a resemblance between the two. She is wearing a smaller version of the censer you found downstairs around her neck, and the same familiar odor emanates from it.</span></span></p><p><span style="color: DimGray"><span style="color: White"></span></span></p><p><span style="color: DimGray"><span style="color: White">While she may be pretty, her voice is pretty rough,<span style="color: Magenta">"For the last time, we don't <em>need</em> an appointment you stupid-" <span style="color: White">She abruptly stops shrieking as she turns around and sees who you are. It is a short-lived relief, </span> "What? What are you doing here? No, it doesn't matter! Kill them!"<span style="color: White"> Unfortunately, her cronies are incredibly slow to react, possibly a result of prolonged exposure to that substance.</span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: Magenta"><span style="color: White"></span></span></span></span></p><p><span style="color: DimGray"><span style="color: White"><span style="color: Magenta"><span style="color: White"></span></span></span></span>[sblock=Status]<span style="color: DimGray"><span style="color: White"></span></span></p><p><span style="color: DimGray"><span style="color: White">Andrec (37/37)</span></span></p><p><span style="color: DimGray"><span style="color: White">Skalisss (45/45)</span></span></p><p><span style="color: DimGray"><span style="color: White">Growl (35/35)</span></span></p><p><span style="color: DimGray"><span style="color: White">Bad Guys</span></span></p><p><a href="http://invisiblecastle.com/roller/view/2804188/" target="_blank">You guys handily win initiative</a>. Not even close. As a reminder, turns are resolved in the order they're posted. Be sure to roll for the Cloying Odor aura (see below).</p><p></p><p>The desk and statue in D1 grant cover. The broken statue in D7 and E6 is difficult terrain.[/sblock]</p><p></p><p>[sblock=Monster Info]</p><p>Beauty:</p><p>AC 16 | Fort 13 | Reflex 15 | Will 13</p><p>Cloying Odor: Aura 5, when an enemy starts his turn in the aura, they suffer an attack of +5 vs Fort. On a hit, that enemy grants CA until the next time they are hit.</p><p>MBA: +6 vs AC, 1d4 damage</p><p></p><p>Bruiser:</p><p>AC 18 | Fort 16 | Reflex 15 | Will 14</p><p>MBA: +10 vs AC, 1d10+3 damage and the target is marked</p><p></p><p>Thug:</p><p>AC 15 | Fort 13 | Reflex 11 | Will 11</p><p>Strength in Numbers: A Thug gains +2 to all defenses if it is within 5 squares of at least two other thugs.</p><p>MBA: +6 vs AC, 4 damage[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5403553, member: 82251"] [COLOR=DimGray]ooc: Sorry about the delay; MapTools was giving me trouble. [COLOR=White]The ambassador certainly has a nice office. Well, it's probably nicer when it's not being ransacked by thugs. The statue in front of the window, if its twin on the other side is any indication, almost certainly looked better when it was in one piece, rather than smashed to the ground. But at least now it doesn't block the window anymore. Most of the men in the room look like pretty much what you'd expect from a street gang, although one of them looks a good deal more competent than the rest. Ambassador Glasston doesn't look quite as dignified as he did when you saw him at the docks, now that he's sporting a long cut across his forehead. He doesn't look scared, but he does appear concerned. The young woman with a bloody knife beside him however looks... absolutely beautiful. You haven't seen anyonequite this lovely ever since Mikara got cursed. In fact, there's something of a resemblance between the two. She is wearing a smaller version of the censer you found downstairs around her neck, and the same familiar odor emanates from it. While she may be pretty, her voice is pretty rough,[COLOR=Magenta]"For the last time, we don't [I]need[/I] an appointment you stupid-" [COLOR=White]She abruptly stops shrieking as she turns around and sees who you are. It is a short-lived relief, [/COLOR] "What? What are you doing here? No, it doesn't matter! Kill them!"[COLOR=White] Unfortunately, her cronies are incredibly slow to react, possibly a result of prolonged exposure to that substance. [/COLOR][/COLOR][/COLOR][/COLOR][sblock=Status][COLOR=DimGray][COLOR=White] Andrec (37/37) Skalisss (45/45) Growl (35/35) Bad Guys[/COLOR][/COLOR] [URL="http://invisiblecastle.com/roller/view/2804188/"]You guys handily win initiative[/URL]. Not even close. As a reminder, turns are resolved in the order they're posted. Be sure to roll for the Cloying Odor aura (see below). The desk and statue in D1 grant cover. The broken statue in D7 and E6 is difficult terrain.[/sblock] [sblock=Monster Info] Beauty: AC 16 | Fort 13 | Reflex 15 | Will 13 Cloying Odor: Aura 5, when an enemy starts his turn in the aura, they suffer an attack of +5 vs Fort. On a hit, that enemy grants CA until the next time they are hit. MBA: +6 vs AC, 1d4 damage Bruiser: AC 18 | Fort 16 | Reflex 15 | Will 14 MBA: +10 vs AC, 1d10+3 damage and the target is marked Thug: AC 15 | Fort 13 | Reflex 11 | Will 11 Strength in Numbers: A Thug gains +2 to all defenses if it is within 5 squares of at least two other thugs. MBA: +6 vs AC, 4 damage[/sblock] [/QUOTE]
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