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Living 4th Edition
Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5420139" data-attributes="member: 82251"><p>Growl attempts to aid Skalisss, but the villain blocks the attack with his stolen halberd.</p><p></p><p>The woman begins to move to the door as she fires blasts of lurid light at Skalisss, leaving the paladin dazed and confused.</p><p></p><p>The thug fighting Skalisss tries to press the advantage created by his leader, but his injuries are clearly catching up to him.</p><p></p><p>The remaining man charges across the room at Andrec, landing a light blow.</p><p></p><p>[sblock=Status]</p><p>Andrec: 37/37+3</p><p>Skalisss: 27/45, dazed (save ends)</p><p>Growl: 35/35+7</p><p>Beauty:</p><p>Bruiser: -40, <span style="color: Red">bloodied</span>, Divine Challenged</p><p>Thug 31:</p><p></p><p>Growl moves forward and attacks, <a href="http://invisiblecastle.com/roller/view/2828886/" target="_blank">but misses</a>.</p><p></p><p>Beauty attacks Skalisss with a Scintillating Bolt, <a href="http://invisiblecastle.com/roller/view/2828887/" target="_blank">hitting Fort 23 for 8 radiant damage</a>. Skalisss is dazed, save ends. As a minor she follows up with Startling Glamor, <a href="http://invisiblecastle.com/roller/view/2828893/" target="_blank">and crits</a>, which is less impressive on non-damaging attacks. Skalisss slides to D4.</p><p></p><p>The Bruiser <a href="http://invisiblecastle.com/roller/view/2828895/" target="_blank">does not recharge Powerful Strike</a>, so he shifts to C4 and attacks Skalisss with a normal attack, <a href="http://invisiblecastle.com/roller/view/2828898/" target="_blank">but misses</a>.</p><p></p><p>Thug 31 charges Andrec, <a href="http://invisiblecastle.com/roller/view/2828903/" target="_blank">hitting AC 25</a> for 4 damage.</p><p></p><p>The desk and statue in D1 grant cover. The broken statue in D7 and E6 is difficult terrain.[/sblock]</p><p></p><p>[sblock=Monster Info]</p><p>Beauty:</p><p>AC 16 | Fort 13 | Reflex 15 | Will 13</p><p>MBA: +6 vs AC, 1d4 damage</p><p></p><p>Bruiser:</p><p>AC 18 | Fort 16 | Reflex 15 | Will 14</p><p>MBA: +10 vs AC, 1d10+3 damage and the target is marked</p><p></p><p>Thug:</p><p>AC 15 | Fort 13 | Reflex 11 | Will 11</p><p>Strength in Numbers: A Thug gains +2 to all defenses if it is within 5 squares of at least two other thugs.</p><p>MBA: +6 vs AC, 4 damage[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5420139, member: 82251"] Growl attempts to aid Skalisss, but the villain blocks the attack with his stolen halberd. The woman begins to move to the door as she fires blasts of lurid light at Skalisss, leaving the paladin dazed and confused. The thug fighting Skalisss tries to press the advantage created by his leader, but his injuries are clearly catching up to him. The remaining man charges across the room at Andrec, landing a light blow. [sblock=Status] Andrec: 37/37+3 Skalisss: 27/45, dazed (save ends) Growl: 35/35+7 Beauty: Bruiser: -40, [COLOR="Red"]bloodied[/COLOR], Divine Challenged Thug 31: Growl moves forward and attacks, [url=http://invisiblecastle.com/roller/view/2828886/]but misses[/url]. Beauty attacks Skalisss with a Scintillating Bolt, [url=http://invisiblecastle.com/roller/view/2828887/]hitting Fort 23 for 8 radiant damage[/url]. Skalisss is dazed, save ends. As a minor she follows up with Startling Glamor, [url=http://invisiblecastle.com/roller/view/2828893/]and crits[/url], which is less impressive on non-damaging attacks. Skalisss slides to D4. The Bruiser [url=http://invisiblecastle.com/roller/view/2828895/]does not recharge Powerful Strike[/url], so he shifts to C4 and attacks Skalisss with a normal attack, [url=http://invisiblecastle.com/roller/view/2828898/]but misses[/url]. Thug 31 charges Andrec, [url=http://invisiblecastle.com/roller/view/2828903/]hitting AC 25[/url] for 4 damage. The desk and statue in D1 grant cover. The broken statue in D7 and E6 is difficult terrain.[/sblock] [sblock=Monster Info] Beauty: AC 16 | Fort 13 | Reflex 15 | Will 13 MBA: +6 vs AC, 1d4 damage Bruiser: AC 18 | Fort 16 | Reflex 15 | Will 14 MBA: +10 vs AC, 1d10+3 damage and the target is marked Thug: AC 15 | Fort 13 | Reflex 11 | Will 11 Strength in Numbers: A Thug gains +2 to all defenses if it is within 5 squares of at least two other thugs. MBA: +6 vs AC, 4 damage[/sblock] [/QUOTE]
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