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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5510556" data-attributes="member: 82251"><p>As you enter the hideout, the first thing that catches your attention is that this clearly was not originally part of the sewers. The room is very large, and the raised platform at the other end would make it quite serviceable as an audience hall of some sort. The cots and bedding spread about the place, however, make it clear that it is used for no such purpose now.</p><p></p><p>Standing on the platform is a young man. He looks vaguely familiar, and there's something about his imperious pose that reminds you of the statue you found in the professor's manor. He's clutching a rod of metal and ceramic in one hand, and with the other he tends a large brazier, the contents of which you are quite familiar with. A number of other people lounge about the ground in front of him, dirty but armed. The entire room turns to you as you enter, and while they start to rise to their feet, they may not be quick enough.</p><p></p><p>[sblock=Status]</p><p>Skalisss:</p><p>Andrec:</p><p>Ganger 1:</p><p>Ganger 2:</p><p>Ganger 3:</p><p>Ganger 4:</p><p>Slasher 1:</p><p>Slasher 2:</p><p>Bruno:</p><p>Growl:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2955916/" target="_blank">Initiative</a>, Skalisss and Andrec are up.</p><p></p><p>The platform Bruno's on is three squares high. You'll have to go up the stairs around the sides to get up there.[/sblock]</p><p></p><p>[sblock=Monster Info]</p><p>Bruno:</p><p>AC 17 | Fort 14 | Reflex 15 | Will 18</p><p>MBA: +9 vs AC, 1d8+2 damage</p><p></p><p>Shasher:</p><p>AC 15 | Fort 17 | Reflex 13 | Will 15</p><p>MBA: +7 vs AC, 1d6+4</p><p></p><p>Ganger:</p><p>AC 16 | Fort 13 | Reflex 15 | Will 14</p><p>Minion</p><p>MBA: +7 vs AC, 5 damage[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5510556, member: 82251"] As you enter the hideout, the first thing that catches your attention is that this clearly was not originally part of the sewers. The room is very large, and the raised platform at the other end would make it quite serviceable as an audience hall of some sort. The cots and bedding spread about the place, however, make it clear that it is used for no such purpose now. Standing on the platform is a young man. He looks vaguely familiar, and there's something about his imperious pose that reminds you of the statue you found in the professor's manor. He's clutching a rod of metal and ceramic in one hand, and with the other he tends a large brazier, the contents of which you are quite familiar with. A number of other people lounge about the ground in front of him, dirty but armed. The entire room turns to you as you enter, and while they start to rise to their feet, they may not be quick enough. [sblock=Status] Skalisss: Andrec: Ganger 1: Ganger 2: Ganger 3: Ganger 4: Slasher 1: Slasher 2: Bruno: Growl: [url=http://invisiblecastle.com/roller/view/2955916/]Initiative[/url], Skalisss and Andrec are up. The platform Bruno's on is three squares high. You'll have to go up the stairs around the sides to get up there.[/sblock] [sblock=Monster Info] Bruno: AC 17 | Fort 14 | Reflex 15 | Will 18 MBA: +9 vs AC, 1d8+2 damage Shasher: AC 15 | Fort 17 | Reflex 13 | Will 15 MBA: +7 vs AC, 1d6+4 Ganger: AC 16 | Fort 13 | Reflex 15 | Will 14 Minion MBA: +7 vs AC, 5 damage[/sblock] [/QUOTE]
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