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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5347621" data-attributes="member: 51271"><p>Cliff and Jarel search the place throughout. There is little of interest among boxes and chairs, also the litters of the recently defeated warriors. There's also a desk. Upon inspecting it, the group finds several notes containing information on the clay company of mister Simpletown. Reading through it takes some time, but there's valuable information:</p><p>All moves and delivery rout are depicted here, as well as the person responsible for the deliveries. In the drawers, Cliff finds a necklace, with a strange eye sculpted in the metal, probably silver. There's also an address in a lose sheet of paper, under the jewel. </p><p></p><p>You have <strong><span style="color: Red">24 hours </span></strong>before execution. New stuff underlined.</p><p></p><p>[sblock=Places to go you actually know of]</p><p><u><strong>-Address on the paper</strong>[3 hours walking, 3 hours returning]</u></p><p><strong>-Tavern</strong>[3 hour walking,3 hour returning]</p><p><strong>-Mr Tine House</strong>[3 hours walking, 3 hours returning]</p><p><strong>-The Clay pits</strong> [4 hours walking, 4 hours returning]</p><p><strong>-Mr. Simpletown establishment</strong>[3 hour walking, 3 hour returning]</p><p><strong><u>-Addressless door</u></strong>[Current Location]</p><p><strong>-City watch</strong>[1 hours walking, 1 hours returning]</p><p><strong>-Crime scene </strong>[2 hours walking, 2 hours returning]</p><p><strong>-City watch</strong>[1 hours walking, 1 hours returning]</p><p>[/sblock]</p><p>[sblock=Important NPCs]</p><p>Mr. Simpletown</p><p>Mrs Tine</p><p>Mr Tine</p><p>Mr Raspyhand</p><p>Simpletown's foreman</p><p>Watch's Captain</p><p><u>Dwarf</u></p><p>[/sblock]</p><p></p><p>[sblock=Current Evidence]</p><p>-A bag with 100gp used to bribe Mr Raspyhand. </p><p>-A box with a broke flask.</p><p>-Shatered pieces of glass with orange liquied</p><p>-Schematics of somewhere</p><p>-A code: 5409385</p><p><u>-An address</u></p><p><u>-A necklace with an eye sculpted on it.</u></p><p>[/sblock]</p><p></p><p>[sblock=Current clues]</p><p>-You found a code on a public place schematic, perhaps its a password of sorts.</p><p>-Gimo smells lie rotten water</p><p>-The dwarf at the strange door had weird eyes.</p><p>-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)</p><p>-Gimo appeared to know nothing of what happened</p><p>-Several witnesses recognized him</p><p>-Mr Simpletown and Mrs Tine are certain Gimo is innocent</p><p>-Gimo's memory gape happened in the backstore of Mr Raspyhand</p><p>-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.</p><p>-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.</p><p><u>-The house was full of warriors with intentions of silencing anyone who intruded.</u></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5347621, member: 51271"] Cliff and Jarel search the place throughout. There is little of interest among boxes and chairs, also the litters of the recently defeated warriors. There's also a desk. Upon inspecting it, the group finds several notes containing information on the clay company of mister Simpletown. Reading through it takes some time, but there's valuable information: All moves and delivery rout are depicted here, as well as the person responsible for the deliveries. In the drawers, Cliff finds a necklace, with a strange eye sculpted in the metal, probably silver. There's also an address in a lose sheet of paper, under the jewel. You have [B][COLOR="Red"]24 hours [/COLOR][/B]before execution. New stuff underlined. [sblock=Places to go you actually know of] [U][B]-Address on the paper[/B][3 hours walking, 3 hours returning][/U] [B]-Tavern[/B][3 hour walking,3 hour returning] [B]-Mr Tine House[/B][3 hours walking, 3 hours returning] [B]-The Clay pits[/B] [4 hours walking, 4 hours returning] [B]-Mr. Simpletown establishment[/B][3 hour walking, 3 hour returning] [B][U]-Addressless door[/U][/B][Current Location] [B]-City watch[/B][1 hours walking, 1 hours returning] [B]-Crime scene [/B][2 hours walking, 2 hours returning] [B]-City watch[/B][1 hours walking, 1 hours returning] [/sblock] [sblock=Important NPCs] Mr. Simpletown Mrs Tine Mr Tine Mr Raspyhand Simpletown's foreman Watch's Captain [U]Dwarf[/U] [/sblock] [sblock=Current Evidence] -A bag with 100gp used to bribe Mr Raspyhand. -A box with a broke flask. -Shatered pieces of glass with orange liquied -Schematics of somewhere -A code: 5409385 [U]-An address -A necklace with an eye sculpted on it.[/U] [/sblock] [sblock=Current clues] -You found a code on a public place schematic, perhaps its a password of sorts. -Gimo smells lie rotten water -The dwarf at the strange door had weird eyes. -Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch) -Gimo appeared to know nothing of what happened -Several witnesses recognized him -Mr Simpletown and Mrs Tine are certain Gimo is innocent -Gimo's memory gape happened in the backstore of Mr Raspyhand -Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery. -There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible. [U]-The house was full of warriors with intentions of silencing anyone who intruded.[/U] [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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