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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5408208" data-attributes="member: 51271"><p><strong><span style="color: Lime">Mikara the elven Ranger</span></strong></p><p></p><p>Mikara tracks the group down, and soon finds herself in an odd place: The entrance of the sewers works of the city. Not without frowning she opens the door that leads to the "stenchland". She follows a series of splatters along the wall, and quickly finds that these are marks left by someone intenting to point a direction. As she follows along, the sound of battle comes to her ears. She rushes forward, and as she reaches the site, her eyes catch a slight movement on the sewer water. A pair of eye stalks moving in the opposite direction of her. As she stops dry to identify what it was, the familiar voice of Morvannon reaches her. <strong><span style="color: SandyBrown">"We have more important things to do than chase monsters."</span></strong> his voice sounding metallic and echoed by the tunnel of the sewers. </p><p></p><p><em><span style="color: DimGray">Welcome our new player, [MENTION=79440]H.M.Gimlord[/MENTION] </span></em></p><p></p><p></p><p></p><p><strong>In the waste.</strong></p><p></p><p>The trails that the group has been following, end up in the non descript door near them. It appears as any other sewer door, but even as Grakk and Soldier push together, the door appears not to move an inch.</p><p></p><p>Perhaps it's more behind this not so common door than it would appear on first sight.</p><p></p><p></p><p>[sblock=Open the door!]</p><p></p><p>Welcome to our Skill challenge number 3! Open the damn door!</p><p></p><p>Main skills: Arcana, Dungeoneering, insight. DC: 15. 8 Yay!s, before 3 D'oh!s </p><p></p><p>Oh, and you won 1200 total xp for this battle [/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5408208, member: 51271"] [B][COLOR="Lime"]Mikara the elven Ranger[/COLOR][/B] Mikara tracks the group down, and soon finds herself in an odd place: The entrance of the sewers works of the city. Not without frowning she opens the door that leads to the "stenchland". She follows a series of splatters along the wall, and quickly finds that these are marks left by someone intenting to point a direction. As she follows along, the sound of battle comes to her ears. She rushes forward, and as she reaches the site, her eyes catch a slight movement on the sewer water. A pair of eye stalks moving in the opposite direction of her. As she stops dry to identify what it was, the familiar voice of Morvannon reaches her. [B][COLOR="SandyBrown"]"We have more important things to do than chase monsters."[/COLOR][/B] his voice sounding metallic and echoed by the tunnel of the sewers. [I][COLOR="DimGray"]Welcome our new player, [MENTION=79440]H.M.Gimlord[/MENTION] [/COLOR][/I] [B]In the waste.[/B] The trails that the group has been following, end up in the non descript door near them. It appears as any other sewer door, but even as Grakk and Soldier push together, the door appears not to move an inch. Perhaps it's more behind this not so common door than it would appear on first sight. [sblock=Open the door!] Welcome to our Skill challenge number 3! Open the damn door! Main skills: Arcana, Dungeoneering, insight. DC: 15. 8 Yay!s, before 3 D'oh!s Oh, and you won 1200 total xp for this battle [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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