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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5436847" data-attributes="member: 51271"><p>You hear the movement of several persons inside the next room. Only Mikara and Soldier are able to react quicker than the mercenary troop that storms inside the main area.</p><p></p><p>[sblock=Battle!]</p><p></p><p>Sorry for the delay guys! I've had a tough time adapting to Ottawa and it's cold winter! I got lost in the snow yesterday, plus some internet issues on the house I'm staying in. All added together you know. But we are on track again!</p><p></p><p>I need Mikara's summary please!</p><p></p><p>You can all move your tokes 3 squares from your current position. Mikara and Soldier go first, then the mercenaries and then the rest.</p><p></p><p></p><p>[code]</p><p>Character Contition/HP</p><p></p><p>Mikara ??/?? AC: ??, Fort:??, Reflex:??, Will:??</p><p>Soldier 69/69 AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber! </p><p></p><p>Mercenary 1 </p><p>Mercenary 2</p><p>Mercenary 3</p><p>Mercenary 4</p><p>Mercenary fighter 1 66/66</p><p>Mercenary fighter 2 66/66</p><p>Mercenary fighter 3 66/66</p><p>Dwarf Mercenary 1 64/64</p><p>Dwarf Mercenary 2 64/64</p><p>Mercenary Leader ??/??</p><p></p><p>Morvannon 42/42 AC: 19, Fort:15, Reflex:17, Will:18</p><p>Garkk 52/52 AC: 20, Fort:20, Reflex:14, Will:14 </p><p>Jarel-Karn 62/62 AC: 24, Fort:19, Reflex:19, Will 18 </p><p></p><p></p><p>[/code]</p><p></p><p></p><p><a href="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdE9DNS03Yk1YUER0d25xc2pHU2xJNXc&hl=en&authkey=CLDnwrIM" target="_blank"><span style="font-size: 22px">MAP</span></a></p><p></p><p><strong>Enemy's info unlocked:</strong></p><p></p><p><u>Mercenary: </u></p><p></p><p>Minion</p><p>AC 19; Fortitude 17, Refl ex 14, Will 15</p><p> Club (standard; at-will) ✦ Weapon</p><p> +12 vs. AC; 6 damage.</p><p></p><p><u>Mercenary fighter:</u></p><p></p><p>HP 66; Bloodied 33;</p><p>AC 15; Fortitude 15, Reflex 14, Will 14</p><p> Greataxe (standard; at-will) ✦ Weapon</p><p> +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>HP 60; Bloodied 30 </p><p>AC 19; Fortitude 17, Reflex 17, Wil l 18</p><p></p><p><u>Dwarf Mercenary</u></p><p></p><p>HP 64; Bloodied 32</p><p>AC 23; Fortitude 18, Refl ex 15, Will 17</p><p> Warhammer (standard; at-will) ✦ Weapon</p><p> +11 vs. AC; 1d10 + 3 damage.</p><p>M Shield Bash (minor; recharge ⚄ ⚅ )</p><p> +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked </p><p>prone or pushed 1 square.</p><p></p><p></p><p><u>Mercenary Leader:</u></p><p>Longsword (standard; at-will) • Weapon </p><p></p><p></p><p>Rolls:</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5436847, member: 51271"] You hear the movement of several persons inside the next room. Only Mikara and Soldier are able to react quicker than the mercenary troop that storms inside the main area. [sblock=Battle!] Sorry for the delay guys! I've had a tough time adapting to Ottawa and it's cold winter! I got lost in the snow yesterday, plus some internet issues on the house I'm staying in. All added together you know. But we are on track again! I need Mikara's summary please! You can all move your tokes 3 squares from your current position. Mikara and Soldier go first, then the mercenaries and then the rest. [code] Character Contition/HP Mikara ??/?? AC: ??, Fort:??, Reflex:??, Will:?? Soldier 69/69 AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber! Mercenary 1 Mercenary 2 Mercenary 3 Mercenary 4 Mercenary fighter 1 66/66 Mercenary fighter 2 66/66 Mercenary fighter 3 66/66 Dwarf Mercenary 1 64/64 Dwarf Mercenary 2 64/64 Mercenary Leader ??/?? Morvannon 42/42 AC: 19, Fort:15, Reflex:17, Will:18 Garkk 52/52 AC: 20, Fort:20, Reflex:14, Will:14 Jarel-Karn 62/62 AC: 24, Fort:19, Reflex:19, Will 18 [/code] [URL="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdE9DNS03Yk1YUER0d25xc2pHU2xJNXc&hl=en&authkey=CLDnwrIM"][SIZE="6"]MAP[/SIZE][/URL] [B]Enemy's info unlocked:[/B] [U]Mercenary: [/U] Minion AC 19; Fortitude 17, Refl ex 14, Will 15 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. [U]Mercenary fighter:[/U] HP 66; Bloodied 33; AC 15; Fortitude 15, Reflex 14, Will 14 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). HP 60; Bloodied 30 AC 19; Fortitude 17, Reflex 17, Wil l 18 [U]Dwarf Mercenary[/U] HP 64; Bloodied 32 AC 23; Fortitude 18, Refl ex 15, Will 17 Warhammer (standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage. M Shield Bash (minor; recharge ⚄ ⚅ ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square. [U]Mercenary Leader:[/U] Longsword (standard; at-will) • Weapon Rolls: [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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