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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5445847" data-attributes="member: 79440"><p>Mikara peeks around the corner for a shot, trying to clear some room for Soldier. She nocks two arrows in her bow, and lets fly.</p><p></p><p>Both miss the lucky squeaker in the front, but one of the arrows, fortuitously strikes the bloodied dwarf mercenary who took refuge behind his allies.</p><p><span style="color: DarkGreen"><em></em></span></p><p><span style="color: DarkGreen"><em>Irony's a b!t@# ain't it.</em></span>[OOC]For some reason, the map shows Mikara at Y5, when she should be starting at W3. Senses are not published, but I figure, Stealth=27 is high enough to make her hidden.[/OOC][sblock=Actions]Move: to X5</p><p></p><p>Minor: Use whetstone on long bow (On hit, creatures within 2 squares of target take 2 damage)</p><p></p><p>Standard: Twin Strike</p><p>Target 1: Minion at U6</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/2862225/" target="_blank">1d20+11+2(CA)=15</a> Miss</p><p>Target 2: Mercenary Dwarf at Q7 (Current Quarry)</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/2862225/" target="_blank">1d20+11+2(CA)<s>-2(Cover)</s>=32 (Forgot. No penalty for cover) for 1d12+2=14 </a>damage</p><p>HQ Damage: <a href="http://invisiblecastle.com/roller/view/2862225/" target="_blank">1d8=3</a></p><p>Mercenary Fighter 1 at P7 takes 2 damage from the whetstone effect</p><p></p><p>Dudes. If somebody's got a ranged attack with a good bonus, hit MD2 at Q7. He's only got 2hp left!</p><p>[/sblock][sblock=Ministats]Mikara Li Mesadh</p><p>Passive Insight 15 </p><p>Passive Perception 22</p><p>Senses Low-Light Vision</p><p></p><p>HP <span style="color: Lime">34/39</span>; Surges Left 7; AP 0</p><p>AC 20; FORT 14; REF 18 WIL 15</p><p>Speed 7 (Wildstep)</p><p></p><p>Str 10 (+0) Dex 21 (+5) Wis 17 (+3)</p><p>Con 12 (+1) Int 10 (+0) Cha 10 (+0)</p><p></p><p><strong><span style="font-size: 12px">Powers:</span></strong></p><p> <span style="color: Green">Dagger </span></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +5 vs AC 1d4 damage</p><p> <span style="color: Green">Longbow </span></p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" />+11 vs AC 1d12 + 7 damage</p><p> <span style="color: Green">Nimble Strike</span> </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +11 vs. AC 1d12+7 damage</p><p> <span style="color: Green">Twin Strike </span> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +5 vs. AC 1d4 damage per attack</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +11 vs. AC 1d12+2 damage per attack</p><p><span style="color: Green">Agile Recovery</span> </p><p>Minor: Stand Up</p><p></p><p><span style="color: Red"><s>Elven Accuracy</s></span></p><p>Free: Re-roll Attack</p><p><span style="color: Red"><s>Evasive Strike</s></span></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />+5 vs. AC 2d4 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +11 vs. AC 2d12+7 damage</p><p><span style="color: Red">Cut & Run</span></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />+5 vs. AC 1d4 damage per attack</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +11 vs. AC 1d12+7 damage per attack</p><p></p><p><span style="color: DimGray">Hunter's Bear Trap</span> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> +5 vs. AC 1d4 damage per attack</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> +11 vs. AC 1d12+7 damage per attack</p><p></p><p>Class Features:</p><p></p><p>Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack. </p><p></p><p>Feats:</p><p></p><ul> <li data-xf-list-type="ul">Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.<br /> You also gain a +2 feat bonus to initiative checks.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s</li> </ul><p></p><ul> <li data-xf-list-type="ul">Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment</li> </ul><p></p><ul> <li data-xf-list-type="ul">Weapon Proficiency: Greatbow</li> </ul><p>[/sblock]</p><p>[sblock=Tactics]For now, we need to give Soldier some breathing room.</p><p></p><p>Longer term, we might want to flank the door instead of blocking it with bodies. This would provide us with OAs and keep us out of ranged attacks.</p><p></p><p>Otherwise, their artillery can hit us from behind the fray, and we'll only be able to hit them 2 at a time, granting cover to the artillery.</p><p></p><p>Mik's got several bonuses that help her at close range, so all we really have to do is keep the melee guys away from Morvannon.[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5445847, member: 79440"] Mikara peeks around the corner for a shot, trying to clear some room for Soldier. She nocks two arrows in her bow, and lets fly. Both miss the lucky squeaker in the front, but one of the arrows, fortuitously strikes the bloodied dwarf mercenary who took refuge behind his allies. [COLOR=DarkGreen][I] Irony's a b!t@# ain't it.[/I][/COLOR][OOC]For some reason, the map shows Mikara at Y5, when she should be starting at W3. Senses are not published, but I figure, Stealth=27 is high enough to make her hidden.[/OOC][sblock=Actions]Move: to X5 Minor: Use whetstone on long bow (On hit, creatures within 2 squares of target take 2 damage) Standard: Twin Strike Target 1: Minion at U6 Attack 1: [URL="http://invisiblecastle.com/roller/view/2862225/"]1d20+11+2(CA)=15[/URL] Miss Target 2: Mercenary Dwarf at Q7 (Current Quarry) Attack 2: [URL="http://invisiblecastle.com/roller/view/2862225/"]1d20+11+2(CA)[s]-2(Cover)[/s]=32 (Forgot. No penalty for cover) for 1d12+2=14 [/URL]damage HQ Damage: [URL="http://invisiblecastle.com/roller/view/2862225/"]1d8=3[/URL] Mercenary Fighter 1 at P7 takes 2 damage from the whetstone effect Dudes. If somebody's got a ranged attack with a good bonus, hit MD2 at Q7. He's only got 2hp left! [/sblock][sblock=Ministats]Mikara Li Mesadh Passive Insight 15 Passive Perception 22 Senses Low-Light Vision HP [COLOR=Lime]34/39[/COLOR]; Surges Left 7; AP 0 AC 20; FORT 14; REF 18 WIL 15 Speed 7 (Wildstep) Str 10 (+0) Dex 21 (+5) Wis 17 (+3) Con 12 (+1) Int 10 (+0) Cha 10 (+0) [B][SIZE=3]Powers:[/SIZE][/B] [COLOR=Green]Dagger [/COLOR] :bmelee: +5 vs AC 1d4 damage [COLOR=Green]Longbow [/COLOR] :branged:+11 vs AC 1d12 + 7 damage [COLOR=Green]Nimble Strike[/COLOR] :ranged: +11 vs. AC 1d12+7 damage [COLOR=Green]Twin Strike [/COLOR] :melee: +5 vs. AC 1d4 damage per attack :ranged: +11 vs. AC 1d12+2 damage per attack [COLOR=Green]Agile Recovery[/COLOR] Minor: Stand Up [COLOR=Red][s]Elven Accuracy[/s][/COLOR] Free: Re-roll Attack [COLOR=Red][s]Evasive Strike[/s][/COLOR] :melee:+5 vs. AC 2d4 damage :ranged: +11 vs. AC 2d12+7 damage [COLOR=Red]Cut & Run[/COLOR] :melee:+5 vs. AC 1d4 damage per attack :ranged: +11 vs. AC 1d12+7 damage per attack [COLOR=DimGray]Hunter's Bear Trap[/COLOR] :melee: +5 vs. AC 1d4 damage per attack :ranged: +11 vs. AC 1d12+7 damage per attack Class Features: Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack. Feats: [LIST] [*]Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to initiative checks. [/LIST] [LIST] [*]Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s [/LIST] [LIST] [*]Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment [/LIST] [LIST] [*]Weapon Proficiency: Greatbow [/LIST] [/sblock] [sblock=Tactics]For now, we need to give Soldier some breathing room. Longer term, we might want to flank the door instead of blocking it with bodies. This would provide us with OAs and keep us out of ranged attacks. Otherwise, their artillery can hit us from behind the fray, and we'll only be able to hit them 2 at a time, granting cover to the artillery. Mik's got several bonuses that help her at close range, so all we really have to do is keep the melee guys away from Morvannon.[/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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