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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5570484" data-attributes="member: 51271"><p>The sound of metal and fire fill the odd battlefield in the sewers. </p><p></p><p>After the furious assault by the heroes, several foes lie wounded or dead. However, with otherworldly perseverance, they press on, as if the casualties and wounds would matter little. For those who have fought undead, these mercenaries are acting much like that. </p><p></p><p>The mercenaries around Jarel Karn focus on him, as puppets who's strings are pulled beyond the boundaries of their physical capabilities. Only two land hits, but it's enough to draw blood from the genasi.</p><p></p><p>The dwarves move deftly on the battlefield, seeking to bring Mikara down. One of them bash her with his shield, but the dodgy Mikara moves out of harm's way. However, the other dwarf sees the chance and smashes her down with his shield.</p><p></p><p>Behind the line, the Sorcerer chants in deep speech... Jarel and Morvannon feel how their bodies are being pulled appart, one extremity in each direction! Jarel is able to fight back, but the half elf tumbles forward by the power of the spell, leaving himself open for the vicious weapons of the mercenaries, which strike him true.</p><p></p><p><span style="color: DarkGreen">*I guess <em>that</em> answers your question...*</span></p><p> </p><p>Finally, the Sorceror hexes Bell and Soldier as well.</p><p></p><p>The Leader barks another order from behind the crates, and the dwarf next to Mikara tries to burst her head with his hammer, but he's unable to connect. </p><p></p><p></p><p>[sblock=Final Battle!]</p><p></p><p><a href="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFpMMnB0Q1JCcFVsWFlESEM2Rnc4ZHc&hl=en&authkey=CJGOo6wN" target="_blank">MAP </a>of course.</p><p></p><p>[code]</p><p>Character Contition/HP</p><p></p><p>Mercenary 1 Dead</p><p>Mercenary 2 Dead</p><p>Mercenary 3 Dead</p><p>Mercenary 4 Dead</p><p>Mercenary 5 Dead</p><p>Mercenary 6 </p><p>Mercenary fighter 1 66/66 </p><p>Mercenary fighter 2 36/66 -2 to attack rolls </p><p>Mercenary fighter 3 Dead </p><p>Dwarf Mercenary 1 38/64 </p><p>Dwarf Mercenary 2 26/64 -5 to attack rolls </p><p>Mercenary Leader 74/77</p><p>Mercenary Sorceror -33/??</p><p>Slime Slave 1 ??/??</p><p>Slime Slave 2 ??/??</p><p>Slime Slave 3 ??/??</p><p></p><p>Morvannon HEXED (Save ends) 24/42 AC: 19, Fort:15, Reflex:17, Will:18</p><p>Garkk 26/52 AC: 20, Fort:20, Reflex:14, Will:14 </p><p>Jarel-Karn HEXED (Save ends) 28/62 AC: 24, Fort:19, Reflex:19, Will 18 </p><p>Mikara DAZED (Save ends) PRONE 23/39 AC: 20, Fort:14, Reflex: 18, Will: 15</p><p>Soldier HEXED (Save ends) 8 THP 53/69 AC: 26, Fort:19, Reflex:16, Will:16 </p><p>Bell HEXED (Save ends) 40/40 AC 21, F 15, R 19, W 18</p><p>[/code]</p><p></p><p><u>Mercenary: </u></p><p></p><p>Minion</p><p>AC 19; Fortitude 17, Refl ex 14, Will 15</p><p> Club (standard; at-will) ✦ Weapon</p><p> +12 vs. AC; 6 damage.</p><p></p><p></p><p><u>Mercenary fighter:</u></p><p></p><p>HP 66; Bloodied 33;</p><p>AC 15; Fortitude 15, Reflex 14, Will 14</p><p> Greataxe (standard; at-will) ✦ Weapon</p><p> +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>HP 60; Bloodied 30 </p><p>AC 19; Fortitude 17, Reflex 17, Wil l 18</p><p></p><p><u>Dwarf Mercenary</u></p><p></p><p>HP 64; Bloodied 32</p><p>AC 23; Fortitude 18, Refl ex 15, Will 17</p><p> Warhammer (standard; at-will) ✦ Weapon</p><p> +11 vs. AC; 1d10 + 3 damage.</p><p>M Shield Bash (minor; recharge ⚄ ⚅ )</p><p> +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked </p><p>prone or pushed 1 square.</p><p></p><p><u>Mercenary Sorccerer:</u></p><p></p><p>Hex: </p><p>Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares</p><p></p><p><u>Slime Slave</u></p><p></p><p>????</p><p></p><p><u>Mercenary Leader:</u></p><p>Longsword (standard; at-will) • Weapon </p><p>+10; 1d8+3</p><p><- Appoint Champion (standard; at-will) </p><p>Close burst 10; targets one ally; the target makes a basic attack </p><p>as a free action and shifts 1 square before or after the attack. </p><p>«< • Inspirational Authority (standard; encounter) </p><p>Close burst 10; targets one ally; the target uses an at-will, </p><p>encounter, or recharge attack power as a free action. </p><p>•< * Urge Hesitation (standard; encounter) • Charm </p><p>Close burst 5; targets enemies; +9 vs. Will ; the target cannot </p><p>use a standard action during its next turn.</p><p></p><p><strong><u>Rolls</u></strong></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3038408/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038410/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038441/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038415/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038421/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038442/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038447/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038429/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3038434/" target="_blank">Roll Lookup</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5570484, member: 51271"] The sound of metal and fire fill the odd battlefield in the sewers. After the furious assault by the heroes, several foes lie wounded or dead. However, with otherworldly perseverance, they press on, as if the casualties and wounds would matter little. For those who have fought undead, these mercenaries are acting much like that. The mercenaries around Jarel Karn focus on him, as puppets who's strings are pulled beyond the boundaries of their physical capabilities. Only two land hits, but it's enough to draw blood from the genasi. The dwarves move deftly on the battlefield, seeking to bring Mikara down. One of them bash her with his shield, but the dodgy Mikara moves out of harm's way. However, the other dwarf sees the chance and smashes her down with his shield. Behind the line, the Sorcerer chants in deep speech... Jarel and Morvannon feel how their bodies are being pulled appart, one extremity in each direction! Jarel is able to fight back, but the half elf tumbles forward by the power of the spell, leaving himself open for the vicious weapons of the mercenaries, which strike him true. [COLOR="DarkGreen"]*I guess [I]that[/I] answers your question...*[/COLOR] Finally, the Sorceror hexes Bell and Soldier as well. The Leader barks another order from behind the crates, and the dwarf next to Mikara tries to burst her head with his hammer, but he's unable to connect. [sblock=Final Battle!] [URL="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFpMMnB0Q1JCcFVsWFlESEM2Rnc4ZHc&hl=en&authkey=CJGOo6wN"]MAP [/URL]of course. [code] Character Contition/HP Mercenary 1 Dead Mercenary 2 Dead Mercenary 3 Dead Mercenary 4 Dead Mercenary 5 Dead Mercenary 6 Mercenary fighter 1 66/66 Mercenary fighter 2 36/66 -2 to attack rolls Mercenary fighter 3 Dead Dwarf Mercenary 1 38/64 Dwarf Mercenary 2 26/64 -5 to attack rolls Mercenary Leader 74/77 Mercenary Sorceror -33/?? Slime Slave 1 ??/?? Slime Slave 2 ??/?? Slime Slave 3 ??/?? Morvannon HEXED (Save ends) 24/42 AC: 19, Fort:15, Reflex:17, Will:18 Garkk 26/52 AC: 20, Fort:20, Reflex:14, Will:14 Jarel-Karn HEXED (Save ends) 28/62 AC: 24, Fort:19, Reflex:19, Will 18 Mikara DAZED (Save ends) PRONE 23/39 AC: 20, Fort:14, Reflex: 18, Will: 15 Soldier HEXED (Save ends) 8 THP 53/69 AC: 26, Fort:19, Reflex:16, Will:16 Bell HEXED (Save ends) 40/40 AC 21, F 15, R 19, W 18 [/code] [U]Mercenary: [/U] Minion AC 19; Fortitude 17, Refl ex 14, Will 15 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. [U]Mercenary fighter:[/U] HP 66; Bloodied 33; AC 15; Fortitude 15, Reflex 14, Will 14 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). HP 60; Bloodied 30 AC 19; Fortitude 17, Reflex 17, Wil l 18 [U]Dwarf Mercenary[/U] HP 64; Bloodied 32 AC 23; Fortitude 18, Refl ex 15, Will 17 Warhammer (standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage. M Shield Bash (minor; recharge ⚄ ⚅ ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square. [U]Mercenary Sorccerer:[/U] Hex: Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares [U]Slime Slave[/U] ???? [U]Mercenary Leader:[/U] Longsword (standard; at-will) • Weapon +10; 1d8+3 <- Appoint Champion (standard; at-will) Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack. «< • Inspirational Authority (standard; encounter) Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action. •< * Urge Hesitation (standard; encounter) • Charm Close burst 5; targets enemies; +9 vs. Will ; the target cannot use a standard action during its next turn. [B][U]Rolls[/U][/B] [url=http://invisiblecastle.com/roller/view/3038408/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038410/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038441/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038415/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038421/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038442/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038447/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038429/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3038434/]Roll Lookup[/url] [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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