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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5576076" data-attributes="member: 51271"><p>Might and Magic clash, 2 meters below the surface!</p><p></p><p>The mercearies keep pressing the assault on our heroes, only two of them scoring a hit against Jarel Karn and Morvannon. </p><p>The sorcerer atop the staircase utters more deep speech words, hexing Jarel and Morvannon, who walk around stunned by the mental attack; while Bell is able to resist the baleful utterance. </p><p></p><p></p><p>[sblock=Final Battle!]</p><p></p><p>Ozzy: The effect of the spell is similar to a domination, so the actual players are moving around. </p><p>You do get an AP, thought I had mentioned it before, thanks for noticing!</p><p></p><p>Velmont: Since Morvannon teleported out of the way before the dwarf was able to score, he didn't get an AoO</p><p></p><p><a href="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFpMMnB0Q1JCcFVsWFlESEM2Rnc4ZHc&hl=en&authkey=CJGOo6wN" target="_blank">MAP </a>of course.</p><p></p><p>[code]</p><p>Character Contition/HP</p><p></p><p>Mercenary 1 Dead</p><p>Mercenary 2 Dead</p><p>Mercenary 3 Dead</p><p>Mercenary 4 Dead</p><p>Mercenary 5 Dead</p><p>Mercenary 6 </p><p>Mercenary fighter 1 56/66 gives 4 thp to whoever hits him. </p><p>Mercenary fighter 2 36/66 -2 to attack rolls </p><p>Mercenary fighter 3 Dead </p><p>Dwarf Mercenary 1 38/64 </p><p>Dwarf Mercenary 2 26/64 -5 to attack rolls </p><p>Mercenary Leader 74/77</p><p>Mercenary Sorceror -33/??</p><p>Slime Slave 1 ??/??</p><p>Slime Slave 2 ??/??</p><p>Slime Slave 3 ??/??</p><p></p><p>Morvannon HEXED (Save ends) 6/42 AC: 19, Fort:15, Reflex:17, Will:18</p><p>Garkk 26/52 AC: 20, Fort:20, Reflex:14, Will:14 </p><p>Jarel-Karn HEXED (Save ends) 10/62 AC: 24, Fort:19, Reflex:19, Will 18 </p><p>Mikara DAZED (Save ends) PRONE 23/39 AC: 20, Fort:14, Reflex: 18, Will: 15</p><p>Soldier 53/69 AC: 26, Fort:19, Reflex:16, Will:16 </p><p>Bell HEXED (Save ends) 40/40 AC 21, F 15, R 19, W 18</p><p>[/code]</p><p></p><p><u>Mercenary: </u></p><p></p><p>Minion</p><p>AC 19; Fortitude 17, Refl ex 14, Will 15</p><p> Club (standard; at-will) ✦ Weapon</p><p> +12 vs. AC; 6 damage.</p><p></p><p></p><p><u>Mercenary fighter:</u></p><p></p><p>HP 66; Bloodied 33;</p><p>AC 15; Fortitude 15, Reflex 14, Will 14</p><p> Greataxe (standard; at-will) ✦ Weapon</p><p> +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>HP 60; Bloodied 30 </p><p>AC 19; Fortitude 17, Reflex 17, Wil l 18</p><p></p><p><u>Dwarf Mercenary</u></p><p></p><p>HP 64; Bloodied 32</p><p>AC 23; Fortitude 18, Refl ex 15, Will 17</p><p> Warhammer (standard; at-will) ✦ Weapon</p><p> +11 vs. AC; 1d10 + 3 damage.</p><p>M Shield Bash (minor; recharge ⚄ ⚅ )</p><p> +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked </p><p>prone or pushed 1 square.</p><p></p><p><u>Mercenary Sorccerer:</u></p><p></p><p>Hex: </p><p>Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares</p><p></p><p><u>Slime Slave</u></p><p></p><p>????</p><p></p><p><u>Mercenary Leader:</u></p><p>Longsword (standard; at-will) • Weapon </p><p>+10; 1d8+3</p><p><- Appoint Champion (standard; at-will) </p><p>Close burst 10; targets one ally; the target makes a basic attack </p><p>as a free action and shifts 1 square before or after the attack. </p><p>«< • Inspirational Authority (standard; encounter) </p><p>Close burst 10; targets one ally; the target uses an at-will, </p><p>encounter, or recharge attack power as a free action. </p><p>•< * Urge Hesitation (standard; encounter) • Charm </p><p>Close burst 5; targets enemies; +9 vs. Will ; the target cannot </p><p>use a standard action during its next turn.</p><p></p><p><strong><u>Rolls</u></strong></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3047045/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3047046/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3047048/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3047051/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3047053/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3047057/" target="_blank">Roll Lookup</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5576076, member: 51271"] Might and Magic clash, 2 meters below the surface! The mercearies keep pressing the assault on our heroes, only two of them scoring a hit against Jarel Karn and Morvannon. The sorcerer atop the staircase utters more deep speech words, hexing Jarel and Morvannon, who walk around stunned by the mental attack; while Bell is able to resist the baleful utterance. [sblock=Final Battle!] Ozzy: The effect of the spell is similar to a domination, so the actual players are moving around. You do get an AP, thought I had mentioned it before, thanks for noticing! Velmont: Since Morvannon teleported out of the way before the dwarf was able to score, he didn't get an AoO [URL="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFpMMnB0Q1JCcFVsWFlESEM2Rnc4ZHc&hl=en&authkey=CJGOo6wN"]MAP [/URL]of course. [code] Character Contition/HP Mercenary 1 Dead Mercenary 2 Dead Mercenary 3 Dead Mercenary 4 Dead Mercenary 5 Dead Mercenary 6 Mercenary fighter 1 56/66 gives 4 thp to whoever hits him. Mercenary fighter 2 36/66 -2 to attack rolls Mercenary fighter 3 Dead Dwarf Mercenary 1 38/64 Dwarf Mercenary 2 26/64 -5 to attack rolls Mercenary Leader 74/77 Mercenary Sorceror -33/?? Slime Slave 1 ??/?? Slime Slave 2 ??/?? Slime Slave 3 ??/?? Morvannon HEXED (Save ends) 6/42 AC: 19, Fort:15, Reflex:17, Will:18 Garkk 26/52 AC: 20, Fort:20, Reflex:14, Will:14 Jarel-Karn HEXED (Save ends) 10/62 AC: 24, Fort:19, Reflex:19, Will 18 Mikara DAZED (Save ends) PRONE 23/39 AC: 20, Fort:14, Reflex: 18, Will: 15 Soldier 53/69 AC: 26, Fort:19, Reflex:16, Will:16 Bell HEXED (Save ends) 40/40 AC 21, F 15, R 19, W 18 [/code] [U]Mercenary: [/U] Minion AC 19; Fortitude 17, Refl ex 14, Will 15 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. [U]Mercenary fighter:[/U] HP 66; Bloodied 33; AC 15; Fortitude 15, Reflex 14, Will 14 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). HP 60; Bloodied 30 AC 19; Fortitude 17, Reflex 17, Wil l 18 [U]Dwarf Mercenary[/U] HP 64; Bloodied 32 AC 23; Fortitude 18, Refl ex 15, Will 17 Warhammer (standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage. M Shield Bash (minor; recharge ⚄ ⚅ ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square. [U]Mercenary Sorccerer:[/U] Hex: Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares [U]Slime Slave[/U] ???? [U]Mercenary Leader:[/U] Longsword (standard; at-will) • Weapon +10; 1d8+3 <- Appoint Champion (standard; at-will) Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack. «< • Inspirational Authority (standard; encounter) Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action. •< * Urge Hesitation (standard; encounter) • Charm Close burst 5; targets enemies; +9 vs. Will ; the target cannot use a standard action during its next turn. [B][U]Rolls[/U][/B] [url=http://invisiblecastle.com/roller/view/3047045/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3047046/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3047048/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3047051/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3047053/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3047057/]Roll Lookup[/url] [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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