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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5638667" data-attributes="member: 51271"><p><strong>"Run you fool!" </strong>schouts the leader of the mercenaries, as he rushes through the upper deck. The sorceror quickly follows him. From their vantage point, they both assault the heroes below! The sorceror lunches a ball of magical force that hits Soldier, and makes him reel.<strong> "Great, do it again, now!" </strong>encourages the leader, but the second attempt fails. <strong>"Idiot! You made me waste my power!"</strong></p><p>One of the fighters turns to face Soldier, but his backflip swing misses completely. The other one approaches Bell menacingly, but his swings is off, and she evades it with a simple step back.</p><p>The predatory-like slime creatures don't seem to care much about Jarel, as the genasi goes to the stairs. Instead, they surround Grakk, one of them lashing at the barbarian successfully, opening a nasty gash on his forearm with it's claws. The remaining slime creature follows the swordmage to the stairs, trying to catch him offguard, but misses the attack by far. </p><p>The dwarf tryies to pommel Grakk with his hammer, bringing it up and down, crushing on the barbarian.</p><p></p><p></p><p></p><p>[sblock=Final Battle!]</p><p></p><p><a href="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFpMMnB0Q1JCcFVsWFlESEM2Rnc4ZHc&hl=en&authkey=CJGOo6wN" target="_blank">MAP </a>of course.</p><p></p><p>MF1 attacks Soldier; miss</p><p>MF2 attacks Bell; miss</p><p>DM1 attacks Grakk; hits for 11</p><p>Mercenary Sorcerer uses magic missiles on Soldier, hitting for 10</p><p>Mercenary Leader moves and uses appoint champion on Sorcerer, he misses though</p><p>S1 and S2 leap out and attack Grakk; S2 hits for 8</p><p>S3 attacks Jarel, misses</p><p></p><p>[code]</p><p>Character Contition/HP</p><p></p><p>Mercenary 1 Dead</p><p>Mercenary 2 Dead</p><p>Mercenary 3 Dead</p><p>Mercenary 4 Dead</p><p>Mercenary 5 Dead</p><p>Mercenary 6 Dead</p><p>Mercenary fighter 1 4/66 gives 4 thp to whoever hits him. </p><p>Mercenary fighter 2 36/66 -2 to attack rolls </p><p>Mercenary fighter 3 Dead </p><p>Dwarf Mercenary 1 8/64 </p><p>Dwarf Mercenary 2 Dead </p><p>Mercenary Leader 74/77</p><p>Mercenary Sorceror 13/80</p><p>Slime Slave 1 ??/??</p><p>Slime Slave 2 ??/??</p><p>Slime Slave 3 ??/??</p><p></p><p>Morvannon 9/42 AC: 19, Fort:15, Reflex:17, Will:18</p><p>Garkk 21/52 AC: 20, Fort:20, Reflex:14, Will:14 </p><p>Jarel-Karn 10/62 AC: 24, Fort:19, Reflex:19, Will 18 </p><p>Mikara 15/39 AC: 20, Fort:14, Reflex: 18, Will: 15</p><p>Soldier 43/69 AC: 26, Fort:19, Reflex:16, Will:16 </p><p>Bell 40/40 AC 21, F 15, R 19, W 18</p><p>[/code]</p><p></p><p><u>Mercenary: </u></p><p></p><p>Minion</p><p>AC 19; Fortitude 17, Refl ex 14, Will 15</p><p> Club (standard; at-will) ✦ Weapon</p><p> +12 vs. AC; 6 damage.</p><p></p><p></p><p><u>Mercenary fighter:</u></p><p></p><p>HP 66; Bloodied 33;</p><p>AC 15; Fortitude 15, Reflex 14, Will 14</p><p> Greataxe (standard; at-will) ✦ Weapon</p><p> +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).</p><p>HP 60; Bloodied 30 </p><p>AC 19; Fortitude 17, Reflex 17, Wil l 18</p><p></p><p><u>Dwarf Mercenary</u></p><p></p><p>HP 64; Bloodied 32</p><p>AC 23; Fortitude 18, Refl ex 15, Will 17</p><p> Warhammer (standard; at-will) ✦ Weapon</p><p> +11 vs. AC; 1d10 + 3 damage.</p><p>M Shield Bash (minor; recharge ⚄ ⚅ )</p><p> +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked </p><p>prone or pushed 1 square.</p><p></p><p><u>Mercenary Sorccerer:</u></p><p></p><p>Hex: </p><p>Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares</p><p></p><p><u>Slime Slave</u></p><p></p><p>????</p><p></p><p><u>Mercenary Leader:</u></p><p>Longsword (standard; at-will) • Weapon </p><p>+10; 1d8+3</p><p><- Appoint Champion (standard; at-will) </p><p>Close burst 10; targets one ally; the target makes a basic attack </p><p>as a free action and shifts 1 square before or after the attack. </p><p>«< • Inspirational Authority (standard; encounter) </p><p>Close burst 10; targets one ally; the target uses an at-will, </p><p>encounter, or recharge attack power as a free action. </p><p>•< * Urge Hesitation (standard; encounter) • Charm </p><p>Close burst 5; targets enemies; +9 vs. Will ; the target cannot </p><p>use a standard action during its next turn.</p><p></p><p><strong><u>Rolls</u></strong></p><p><a href="http://invisiblecastle.com/roller/view/3130323/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3130324/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3130327/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3130328/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3130329/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3130334/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3130340/" target="_blank">Roll Lookup</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5638667, member: 51271"] [B]"Run you fool!" [/B]schouts the leader of the mercenaries, as he rushes through the upper deck. The sorceror quickly follows him. From their vantage point, they both assault the heroes below! The sorceror lunches a ball of magical force that hits Soldier, and makes him reel.[B] "Great, do it again, now!" [/B]encourages the leader, but the second attempt fails. [B]"Idiot! You made me waste my power!"[/B] One of the fighters turns to face Soldier, but his backflip swing misses completely. The other one approaches Bell menacingly, but his swings is off, and she evades it with a simple step back. The predatory-like slime creatures don't seem to care much about Jarel, as the genasi goes to the stairs. Instead, they surround Grakk, one of them lashing at the barbarian successfully, opening a nasty gash on his forearm with it's claws. The remaining slime creature follows the swordmage to the stairs, trying to catch him offguard, but misses the attack by far. The dwarf tryies to pommel Grakk with his hammer, bringing it up and down, crushing on the barbarian. [sblock=Final Battle!] [URL="https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdFpMMnB0Q1JCcFVsWFlESEM2Rnc4ZHc&hl=en&authkey=CJGOo6wN"]MAP [/URL]of course. MF1 attacks Soldier; miss MF2 attacks Bell; miss DM1 attacks Grakk; hits for 11 Mercenary Sorcerer uses magic missiles on Soldier, hitting for 10 Mercenary Leader moves and uses appoint champion on Sorcerer, he misses though S1 and S2 leap out and attack Grakk; S2 hits for 8 S3 attacks Jarel, misses [code] Character Contition/HP Mercenary 1 Dead Mercenary 2 Dead Mercenary 3 Dead Mercenary 4 Dead Mercenary 5 Dead Mercenary 6 Dead Mercenary fighter 1 4/66 gives 4 thp to whoever hits him. Mercenary fighter 2 36/66 -2 to attack rolls Mercenary fighter 3 Dead Dwarf Mercenary 1 8/64 Dwarf Mercenary 2 Dead Mercenary Leader 74/77 Mercenary Sorceror 13/80 Slime Slave 1 ??/?? Slime Slave 2 ??/?? Slime Slave 3 ??/?? Morvannon 9/42 AC: 19, Fort:15, Reflex:17, Will:18 Garkk 21/52 AC: 20, Fort:20, Reflex:14, Will:14 Jarel-Karn 10/62 AC: 24, Fort:19, Reflex:19, Will 18 Mikara 15/39 AC: 20, Fort:14, Reflex: 18, Will: 15 Soldier 43/69 AC: 26, Fort:19, Reflex:16, Will:16 Bell 40/40 AC 21, F 15, R 19, W 18 [/code] [U]Mercenary: [/U] Minion AC 19; Fortitude 17, Refl ex 14, Will 15 Club (standard; at-will) ✦ Weapon +12 vs. AC; 6 damage. [U]Mercenary fighter:[/U] HP 66; Bloodied 33; AC 15; Fortitude 15, Reflex 14, Will 14 Greataxe (standard; at-will) ✦ Weapon +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16). HP 60; Bloodied 30 AC 19; Fortitude 17, Reflex 17, Wil l 18 [U]Dwarf Mercenary[/U] HP 64; Bloodied 32 AC 23; Fortitude 18, Refl ex 15, Will 17 Warhammer (standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage. M Shield Bash (minor; recharge ⚄ ⚅ ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square. [U]Mercenary Sorccerer:[/U] Hex: Capricious Earth: Targets Hexed creatures in area burst 3: +11 vs will for 1d10+3 dmg and moves 3 squares [U]Slime Slave[/U] ???? [U]Mercenary Leader:[/U] Longsword (standard; at-will) • Weapon +10; 1d8+3 <- Appoint Champion (standard; at-will) Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack. «< • Inspirational Authority (standard; encounter) Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action. •< * Urge Hesitation (standard; encounter) • Charm Close burst 5; targets enemies; +9 vs. Will ; the target cannot use a standard action during its next turn. [B][U]Rolls[/U][/B] [url=http://invisiblecastle.com/roller/view/3130323/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3130324/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3130327/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3130328/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3130329/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3130334/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3130340/]Roll Lookup[/url] [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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