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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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<blockquote data-quote="Voda Vosa" data-source="post: 5676084" data-attributes="member: 51271"><p>The fiscal clears his throat and extends a patchment. <strong>"Honorable members of the judge chamber, I have here with me, the testimonies of several of Daunton's finest, who recognize this man"</strong> he points an accusing finger at Gimo <strong>"as the ruthless killer of the minister. Besides, I still have to hear something that proves that mister Tine was a weapon, or how this matters at all."</strong> he interjects.<strong> "Besides, it should be noted that pressing on the witnesses like that is a practice only seen in the tribal courts of Bacarte, and should be penalized as such."</strong></p><p>The human judge frowns at the fiscal last comment<strong> "It is not the place of the fiscal to tell the judges what they must do."</strong> the eladrin seems ashamed, and manage to muster <strong>"For sure your honour, I was merely thinking out loud."</strong></p><p>[sblock= The judgement of Gimo Tine]</p><p>Eladryn attorney: Diplomacy: <a href="http://invisiblecastle.com/roller/view/3177908/" target="_blank">24</a>---> 2 success for the fiscal, Bluff: <a href="http://invisiblecastle.com/roller/view/3177909/" target="_blank">17</a> his attempt to remove one of your successes fail (-2 to next diplomacy roll)</p><p>Heroes: Dimplomacy 27 ---> +1 success (2 success for the defence, 1 Fail for the defence)</p><p>Secondary: History 21 ---> Gives a one time ability to counter a success removal from the fiscal through an intricate law trick.</p><p></p><p>[/sblock]</p><p></p><p>[sblock= Notes<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>There are clues and evidences that have not been throughout investigated, as the necklace, and the hand prints. These could, or not be useful, in case you didn't notice them.</p><p>[/sblock]</p><p></p><p>[sblock= Possible witnesses]</p><p>Mr. Simpletown <em>Possible witness</em></p><p>Mrs Tine <em>Possible witness</em></p><p>Mr Tine <em>Possible witness</em></p><p>Mr Raspyhand <em>Possible witness</em></p><p>Simpletown's foreman <em>Possible witness</em></p><p>Watch's Captain <em>Possible witness</em></p><p>Dwarf <em>Possible witness</em></p><p>Mercenary leader <em>Dead</em></p><p>Another Mercenary leader <em>Lost in the explosion</em></p><p>Slime humanoid <em>Dead</em></p><p>Mercenary fighter <em>Possible witness</em></p><p>[/sblock]</p><p></p><p>[sblock=Current Evidence]</p><p>-Slime horrors</p><p>-Flasks with the explosive reagents</p><p>-Murder weapon</p><p>-Physical enhancers</p><p>-A bag with 100gp used to bribe Mr Raspyhand. </p><p>-A box with a broke flask.</p><p>-Shatered pieces of glass with orange liquied</p><p>-Schematics of somewhere</p><p>-A code: 5409385</p><p>-An address (Of the sewers)</p><p>-A necklace with an eye sculpted on it.</p><p>[/sblock]</p><p></p><p>[sblock=Current clues]</p><p>-An Aboleth is surely behind the murder!</p><p>-Mercenaries are in some sort of trance, possible by the Aboleth. </p><p>-The mercenary leader wanted you dead for your intrusion</p><p>-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene</p><p>-You found physical enhancers in the secret lab</p><p>-You found a code on a public place schematic, perhaps its a password of sorts.</p><p>-Gimo smells lie rotten water</p><p>-The dwarf at the strange door had weird eyes.</p><p>-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)</p><p>-Gimo appeared to know nothing of what happened</p><p>-Several witnesses recognized him</p><p>-Mr Simpletown and Mrs Tine are certain Gimo is innocent</p><p>-Gimo's memory gape happened in the backstore of Mr Raspyhand</p><p>-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.</p><p>-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.</p><p>-The house was full of warriors with intentions of silencing anyone who intruded.</p><p>-There are hand prints of mud on the walls of the Sewers</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Places to go you actually know of]</p><p><strong>- Final battle location</strong></p><p><strong>-Water trap room</strong></p><p><strong>-Secret chamber on the sewers-</strong></p><p><strong>-Sewers</strong></p><p><strong>-Tavern</strong></p><p><strong>-Mr Tine House</strong></p><p><strong>-The Clay pits</strong></p><p><strong>-Mr. Simpletown establishment</strong></p><p><strong>-Addressless door</strong></p><p><strong>-City watch</strong></p><p><strong>-Crime scene </strong></p><p><strong>-City Judge</strong>[Current Location]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5676084, member: 51271"] The fiscal clears his throat and extends a patchment. [B]"Honorable members of the judge chamber, I have here with me, the testimonies of several of Daunton's finest, who recognize this man"[/B] he points an accusing finger at Gimo [B]"as the ruthless killer of the minister. Besides, I still have to hear something that proves that mister Tine was a weapon, or how this matters at all."[/B] he interjects.[B] "Besides, it should be noted that pressing on the witnesses like that is a practice only seen in the tribal courts of Bacarte, and should be penalized as such."[/B] The human judge frowns at the fiscal last comment[B] "It is not the place of the fiscal to tell the judges what they must do."[/B] the eladrin seems ashamed, and manage to muster [B]"For sure your honour, I was merely thinking out loud."[/B] [sblock= The judgement of Gimo Tine] Eladryn attorney: Diplomacy: [URL="http://invisiblecastle.com/roller/view/3177908/"]24[/URL]---> 2 success for the fiscal, Bluff: [URL="http://invisiblecastle.com/roller/view/3177909/"]17[/URL] his attempt to remove one of your successes fail (-2 to next diplomacy roll) Heroes: Dimplomacy 27 ---> +1 success (2 success for the defence, 1 Fail for the defence) Secondary: History 21 ---> Gives a one time ability to counter a success removal from the fiscal through an intricate law trick. [/sblock] [sblock= Notes:] There are clues and evidences that have not been throughout investigated, as the necklace, and the hand prints. These could, or not be useful, in case you didn't notice them. [/sblock] [sblock= Possible witnesses] Mr. Simpletown [I]Possible witness[/I] Mrs Tine [I]Possible witness[/I] Mr Tine [I]Possible witness[/I] Mr Raspyhand [I]Possible witness[/I] Simpletown's foreman [I]Possible witness[/I] Watch's Captain [I]Possible witness[/I] Dwarf [I]Possible witness[/I] Mercenary leader [I]Dead[/I] Another Mercenary leader [I]Lost in the explosion[/I] Slime humanoid [I]Dead[/I] Mercenary fighter [I]Possible witness[/I] [/sblock] [sblock=Current Evidence] -Slime horrors -Flasks with the explosive reagents -Murder weapon -Physical enhancers -A bag with 100gp used to bribe Mr Raspyhand. -A box with a broke flask. -Shatered pieces of glass with orange liquied -Schematics of somewhere -A code: 5409385 -An address (Of the sewers) -A necklace with an eye sculpted on it. [/sblock] [sblock=Current clues] -An Aboleth is surely behind the murder! -Mercenaries are in some sort of trance, possible by the Aboleth. -The mercenary leader wanted you dead for your intrusion -You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene -You found physical enhancers in the secret lab -You found a code on a public place schematic, perhaps its a password of sorts. -Gimo smells lie rotten water -The dwarf at the strange door had weird eyes. -Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch) -Gimo appeared to know nothing of what happened -Several witnesses recognized him -Mr Simpletown and Mrs Tine are certain Gimo is innocent -Gimo's memory gape happened in the backstore of Mr Raspyhand -Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery. -There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible. -The house was full of warriors with intentions of silencing anyone who intruded. -There are hand prints of mud on the walls of the Sewers [/sblock] [sblock=Places to go you actually know of] [B]- Final battle location[/B] [B]-Water trap room[/B] [b]-Secret chamber on the sewers-[/B] [B]-Sewers[/B] [B]-Tavern[/B] [B]-Mr Tine House[/B] [B]-The Clay pits[/B] [B]-Mr. Simpletown establishment[/B] [B]-Addressless door[/B] [B]-City watch[/B] [B]-Crime scene [/B] [B]-City Judge[/B][Current Location] [/sblock] [/QUOTE]
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[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]
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