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Adventure: The stolen staff (DM: Someone. Judge: Luinnar)
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<blockquote data-quote="Neil1889" data-source="post: 5790764" data-attributes="member: 100292"><p>Lilli runs over to the bridge and attempts to bind Shun's wounds with the strands of web lent to her by Lotte, singing part of an old song she'd heard somewhere in her childhood, which springs to her mind now, though she's uncertain why.</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">"Hold your head up,</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Arise from your bed,</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Hold your head up,</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Hold your head high!</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Warriors stand-to,</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Heroes hold-fast,</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Warriors stand-to,</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: darkorange">Hold your head high!"</span></span></span> </p><p> </p><p>Surprisingly, Shun stirs, but that done, Lilli doesn't waste time and turns to the Orc alchemist she caught in her Grasping Shadows earlier. Feeling the psychic feedback from her magic still emanating from the Orc's mind, she has a tendril stretch accross the river to crush an Orcish limb like before.</p><p> </p><p>[sblock=actions]Move action: Lilli moves to I10.</p><p> </p><p>Standard action: Lilli attempts the use of Heal skill on Shun: Total 19. <a href="http://invisiblecastle.com/roller/view/3341556/" target="_blank">Roll Lookup</a></p><p> </p><p>Shun is stabilised at least. I've assumed Stabilised the Dying may have to come first, but if Shun can use his Second Wind, then great, let's do that.</p><p> </p><p><span style="font-size: 15px">Action Point!</span> </p><p> </p><p>Standard action:</p><p> </p><p> </p><p> </p><p></p><p>Feat: </p><ul> <li data-xf-list-type="ul"><span style="color: white">Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.</span></li> </ul><p><span style="font-family: 'Verdana'"><span style="color: white">Including a plus 2 from the above feat and Targetted at the Orc alchemist she struck before: </span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><strong><u><span style="color: lime"><span style="font-family: 'Arial'">Illusory Ambush</span></span></u></strong><span style="color: lime"><span style="font-family: 'Arial'"> (At Will Standard Ranged 10 </span></span><span style="color: lime"><span style="font-family: 'MS Gothic'">✦</span></span><span style="color: lime"><span style="font-family: 'Arial'"> Arcane, Illusion, Implement, Psychic)</span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="color: lime"><span style="font-family: 'Arial'">Target:</span></span></strong><span style="color: lime"><span style="font-family: 'Arial'"> One creature</span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="color: lime"><span style="font-family: 'Arial'">Attack:</span></span></strong><span style="color: lime"><span style="font-family: 'Arial'"> +7 vs. Will</span></span></span></p><p><span style="font-family: 'Verdana'"><strong><span style="color: lime"><span style="font-family: 'Arial'">Hit:</span></span></strong><span style="color: lime"><span style="font-family: 'Arial'"> 1d6+6 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.</span></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: lime"><span style="font-family: 'Arial'"><span style="font-family: 'Verdana'"><span style="color: #ffffff">Standard action = </span></span><span style="font-family: 'Verdana'"><span style="color: #ffffff">Illusory Ambush at the Orc alchemist: <a href="http://invisiblecastle.com/roller/view/3341571/" target="_blank">Roll Lookup</a> Total to hit = 19, potential damage = 9.</span></span></span></span></span> [/sblock]</p></blockquote><p></p>
[QUOTE="Neil1889, post: 5790764, member: 100292"] Lilli runs over to the bridge and attempts to bind Shun's wounds with the strands of web lent to her by Lotte, singing part of an old song she'd heard somewhere in her childhood, which springs to her mind now, though she's uncertain why. [FONT=Times New Roman][SIZE=3][COLOR=darkorange]"Hold your head up,[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Arise from your bed,[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Hold your head up,[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Hold your head high![/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Warriors stand-to,[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Heroes hold-fast,[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Warriors stand-to,[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=darkorange]Hold your head high!"[/COLOR][/SIZE][/FONT] Surprisingly, Shun stirs, but that done, Lilli doesn't waste time and turns to the Orc alchemist she caught in her Grasping Shadows earlier. Feeling the psychic feedback from her magic still emanating from the Orc's mind, she has a tendril stretch accross the river to crush an Orcish limb like before. [sblock=actions]Move action: Lilli moves to I10. Standard action: Lilli attempts the use of Heal skill on Shun: Total 19. [URL="http://invisiblecastle.com/roller/view/3341556/"]Roll Lookup[/URL] Shun is stabilised at least. I've assumed Stabilised the Dying may have to come first, but if Shun can use his Second Wind, then great, let's do that. [SIZE=4]Action Point![/SIZE] Standard action: Feat: [LIST] [*][COLOR=white]Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.[/COLOR] [/LIST][FONT=Verdana][COLOR=white]Including a plus 2 from the above feat and Targetted at the Orc alchemist she struck before: [/COLOR][/FONT] [FONT=Verdana][B][U][COLOR=lime][FONT=Arial]Illusory Ambush[/FONT][/COLOR][/U][/B][COLOR=lime][FONT=Arial] (At Will Standard Ranged 10 [/FONT][/COLOR][COLOR=lime][FONT=MS Gothic]✦[/FONT][/COLOR][COLOR=lime][FONT=Arial] Arcane, Illusion, Implement, Psychic)[/FONT][/COLOR] [B][COLOR=lime][FONT=Arial]Target:[/FONT][/COLOR][/B][COLOR=lime][FONT=Arial] One creature[/FONT][/COLOR] [B][COLOR=lime][FONT=Arial]Attack:[/FONT][/COLOR][/B][COLOR=lime][FONT=Arial] +7 vs. Will[/FONT][/COLOR] [B][COLOR=lime][FONT=Arial]Hit:[/FONT][/COLOR][/B][COLOR=lime][FONT=Arial] 1d6+6 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.[/FONT][/COLOR] [COLOR=lime][FONT=Arial][FONT=Verdana][COLOR=#ffffff]Standard action = [/COLOR][/FONT][FONT=Verdana][COLOR=#ffffff]Illusory Ambush at the Orc alchemist: [URL="http://invisiblecastle.com/roller/view/3341571/"]Roll Lookup[/URL] Total to hit = 19, potential damage = 9.[/COLOR][/FONT][/FONT][/COLOR][/FONT] [/sblock] [/QUOTE]
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