Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BenBrown" data-source="post: 5904890" data-attributes="member: 1642"><p>[gm]rb780mn: you forgot to save against the ongoing effect. To save time, I'll just go ahead and do that for you with the +2 for being next to the spirit. <a href="http://dice.brainclouds.net/Result.aspx?ID=NQAVNW3C" target="_blank">Sound of Stone save vs. ongoing effect: 5(1d20) +2 = 7</a>[/gm]The goblin with the staff has fallen. The armored goblin stands alone against many foes, with Zardi, Sound of Stone, and Pharodeys's weird spirit, Murmur next to him, and Carlotta moving up.</p><p>He sweeps his spear at Zardi, knocking the big barbarian to the ground, then stabs again at Sound of Stone--a blow which misses.</p><p>He then steps back out of the way as best he can. One of Murmur's tendrils sweeps at him, and misses, as does his riposte at the spirit.</p><p></p><p>Meanwhile, the mounted goblin who has must gotten back on his bird-lizard thing splashes across the shallow stream to face Tyris, who he stabs at twice with his javelin, grazing the strangler with one blow.</p><p></p><p>His fellow rider, looking much the worse for wear manages to break out of Tyris's chokehold, then wheels and sticks a javelin through Spider's foot, which hurts a bit and pins the half-orc to the ground momentarily. He then spurs his mount, who zigs and zags as it shuffles through the underbrush and out of harm's way.</p><p></p><p>The goblin sniper in the brush looses a crossbow bolt at Tyris which misses, then moves to try and find a more concealed position.[sblock=Ally Actions]Carlotta moves to E8[/sblock][sblock=Enemy Actions]<strong>Armored Goblin</strong></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=2QWGJ3R3" target="_blank">Trip Up Recovery: 6(1d6) = 6</a> recovers</p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=QGMURWWX" target="_blank">Trip Up (ref) vs. Zardi: 12(1d20) +7 = 19; 8(1d8) +5 = 13</a> -5 for DR, 8 damage and Zardi is knocked prone</p><p>AP: <a href="http://dice.brainclouds.net/Result.aspx?ID=H9XNYHML" target="_blank">Spear vs. Sound of Stone: 4(1d20) +9 = 13</a> miss</p><p>Move: shift to D7 <a href="http://dice.brainclouds.net/Result.aspx?ID=NA9QBMKU" target="_blank">Spirit's Wrath (Ref.) vs. Armored Goblin: 9(1d20) +6 = 15</a> miss. Armored Goblin Super Tactics MBA: <a href="http://dice.brainclouds.net/Result.aspx?ID=GKNNPXU7" target="_blank">Spear vs. Murmur: 6(1d20) +9 = 15</a> miss</p><p></p><p><strong>Rider 2/Mount 2</strong></p><p>Move: to H14</p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=FVAWALH4" target="_blank">Double Javelin vs. Tyris: 2(1d20) +6 +2 = 10; 7(2d6) +4 = 11; 19(1d20) +6 +2 = 27; 7(2d6) +4 = 11</a> one hit, one miss. 11 hp damage.</p><p></p><p><strong>Rider1/Mount 1</strong></p><p>Move: <a href="http://dice.brainclouds.net/Result.aspx?ID=6PGX4HCH" target="_blank">Athletics to escape grab 20(1d20) +1 = 21</a></p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=PG3V7UFD" target="_blank">Pin Down vs. Spider: 19(1d20) +6 = 25; 6(1d6) +4 = 10</a> and Spider is Immobilized until the end of his next turn.</p><p>AP: Fastieth Burst (mount) shift to K14</p><p></p><p><strong>Goblin Sniper 1</strong></p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=D7FN4YEP" target="_blank">Crossbow vs. Tyris: 2(1d20) +9 = 11</a> miss</p><p>Move: ?? <a href="http://dice.brainclouds.net/Result.aspx?ID=CL4NJNMH" target="_blank">Stealth Roll: 3(1d20) +12 = 15</a>[/sblock][sblock=Perception 15 (passive)]Sniper 1 is in D14 and prone (total concealment/superior cover)[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Three%20Queens/GoblinStreamRound2.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Brush (green areas) provide cover and concealment (total cover/concealment to prone characters) and are difficult terrain.</p><p>Trees (big brown circles) are impassible, and can provide cover.</p><p>The stream (blue) is difficult terrain.[/sblock][sblock=status]<strong>Pharodeys</strong> L10 <span style="color: lime">36/36</span>, surges 9/9, AP unused, second wind unused</p><p><strong>Sound of Stone</strong> E9 <span style="color: lime">39+4/39</span>, surges 8/8, AP unused, second wind unused, if Sound of Stone moves during his turn he takes 3d6+1 damage (save ends)</p><p><strong>Spider</strong> J11 <span style="color: lime">30/45</span>, surges 10/10, AP unused, second wind unused, immobilized TENT</p><p><strong>Tyris</strong> I13 <span style="color: lime">23/34</span>, surges 7/7, AP unused, second wind unused</p><p><strong>Zardi</strong> D9 <span style="color: lime">29/54</span>, surges 9/11, AP unused, second wind unused, prone</p><p></p><p><strong>Carlotta</strong> E8 <span style="color: lime">43/43</span>, surges 12/12, second wind unused</p><p></p><p><strong>Murmur</strong> D9 (1 square up)</p><p></p><p><strong>Armored Goblin</strong> D7 <span style="color: lime">38 Damage Taken</span>, AP used</p><p><strong>Staff Goblin</strong> C8 <span style="color: darkslategray">0/46</span>, dead</p><p><strong>Goblin Sniper 1</strong> ?? <span style="color: lime">No Damage Taken</span></p><p><strong>Goblin Rider 1</strong> K14 <span style="color: red">56 Damage Taken</span>, AP used</p><p><strong>Goblin Rider 2</strong> A9 <span style="color: lime">7 Damage Taken</span></p><p><strong>Mount 1</strong> K14 <span style="color: lime">No Damage Taken</span></p><p><strong>Mount 2</strong> A9 <span style="color: lime">19 Damage Taken</span> Fastieth Burst used.[/sblock][sblock=Goblin Tactics PLEASE READ]The goblins have an ability called <strong>Goblin Tactics</strong>, as an immediate reaction.</p><p>For Staff goblin, and goblin snipers:</p><p>When the goblin is missed by a melee attack, the goblin can shift 1 square as an immediate reaction.</p><p></p><p>For Armored goblin:</p><p>As above, but the goblin also makes a melee basic attack as a part of the reaction.</p><p></p><p>For goblin riders:</p><p>when mounted and either the goblin or its mount is missed by a melee attack the goblin can shift itself and its mount 1 square as an immediate reaction.</p><p>Neither unmounted goblin riders nor the mount when the goblin isn't riding it have this ability.</p><p></p><p>The goblins will shift under the following circumstances.</p><p>1) there is a space the goblin can shift to that is out of melee range. (shift can't go into difficult terrain)</p><p>2) the goblin will not suffer an attack as a result of shifting (e.g. Pharodeys's spirit's attack)</p><p>3) the goblin has not already used this ability this round.</p><p></p><p>When you resolve your attacks if you miss a goblin with a melee attack, please resolve the shift, and let me know where the goblin shifts to.[/sblock][sblock=Controlling Carlotta]Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Carlotta to use Tempest Assault, you spend a standard action. If you want her to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If left to her own devices, Carlotta will, if adjacent to an enemy, use a minor action to use Nature's Wrath to mark, then will use Warden's Fury as an immediate interrupt if the opportunity presents itself. If, on the other hand, she is not adjacent to an enemy, she will move so that she is.[/sblock][sblock=Carlotta]<span style="color: seagreen"><strong>Carlotta</strong></span></p><p>HP 43/43, Bloodied 21, Surge Value 10; Surges 12/12</p><p>Str 18, Con 16, Dex 12, Int 10, Wis 13, Cha 10</p><p>AC 20, Fort 16, Ref 16, Will 16</p><p><strong>Skills:</strong> Endurance +9, Nature +7, Perception +7</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> longsword +7 vs. AC; 1d8+5 damage</p><p><strong>Nature's Wrath</strong> Mark each adjacent enemy as a minor action. This mark lasts until the end of Carlotta's next turn.</p><p><span style="color: green"><strong>Warden's Fury</strong></span> (immediate interrupt; primal, weapon; melee weapon, triggering enemy)</p><p>Trigger: An enemy marked by Carlotta makes an attack that does not include her.</p><p>Attack: +7 vs. Fort</p><p>Hit: 1d8+5 damage, and the target grants CA until the end of Carlotta's next turn.</p><p><span style="color: green"><strong>Tempest Assault</strong></span> (standard; lighting, primal, thunder, weapon; melee weapon, one creature)</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+5 lightning damage, and one enemy marked by Carlotta within 2 squares other than the target takes 3 thunder damage.</p><p><span style="color: red">[o] <strong>Thunder Ram Assault</strong></span> (standard; primal, thunder, weapon; melee weapon, one creature)</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+5 thunder damage, and Carlotta makes a secondary attack (close blast 3, each creature in blast)</p><p>Secondary Attack: +7 vs. Fort.</p><p>Secondary Hit: 1d6 thunder damage and Carlotta pushes the target 1 square.</p><p><span style="color: red">[o] <strong>Warden's Tempest</strong></span> (minor; primal; melee 1, one enemy marked by Carlotta)</p><p>Effect: Carlotta slides the enemy 1 square.</p><p><span style="color: red">[o] <strong>Heroic Effort</strong></span> (no action; personal)</p><p>Trigger: Carlotta misses with an attack or fails a save</p><p>Effect: Carlotta gains a +4 racial bonus to the attack roll or saving throw.</p><p><span style="color: red">[o] <strong>Second Wind</strong></span></p><p></p><p><strong>Conditions:</strong> none[/sblock][sblock=Enemy Stats]Please read the appropriate "combat stats" block(s) only when necessary to resolve attacks or OAs. The blocks with the skill names on them are for monster knowledge checks.</p><p></p><p>Goblin with Staff</p><p>[sblock=combat stats]AC: 17 Fort: 14 Ref: 15 Will: 16</p><p>HP: 46</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Staff +8 vs. AC; 1d6+7 damage</p><p>Passive Perception 12</p><p>Goblin Tactics (immediate reaction): If missed by a melee attack, the goblin shifts 1 (out of melee range, if possible)</p><p>[/sblock][sblock=Nature 13]<strong>Goblin Hex Hurler</strong></p><p>Small Natural Humanoid (Goblin)</p><p>Level 3 Controller[sblock=Nature 21]The Hex Hurler has a number of magical attacks: an at-will that blinds, a recharging power that causes foes to take damage if they move, and an encounter zone that reduces enemy's chance of hitting.[/sblock][/sblock]</p><p></p><p>Armored Goblin with Spear</p><p>[sblock=combat stats]AC: 20 Fort: 17 Ref: 16 Will: 12</p><p>HP: 82</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Spear +9 vs. AC; 1d8+5 damage and the goblin can slide the target one square (if hit by this as an OA, move yourself into a flanked position or difficult terrain.)</p><p>Passive Perception 16</p><p>Goblin Tactics (immediate reaction): If missed by a melee attack, the goblin shifts 1 (out of melee range, if possible), and makes a basic attack with his spear.</p><p>[/sblock][sblock=Nature 13]<strong>Goblin Elite Sentry</strong></p><p>Small Natural Humanoid (Goblin)</p><p>Level 2 Elite Soldier[sblock=Nature 20]The Sentry has a recharge power that knocks enemies prone.[/sblock][/sblock]</p><p></p><p>Goblins with Crossbows</p><p>[sblock=combat stats]AC: 16 Fort: 13 Ref: 15 Will: 12</p><p>HP: 32</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Short Sword +7 vs. AC; 1d6+5 damage.into a flanked position or difficult terrain.</p><p>Passive Perception 12</p><p>Goblin Tactics (immediate reaction): If missed by a melee attack, the goblin shifts 1 (out of melee range, if possible)</p><p>[/sblock][sblock=Nature 13]<strong>Goblin Sharpshooter</strong></p><p>Small Natural Humanoid (Goblin)</p><p>Level 2 Artillery[sblock=Nature 20]The Sharpshooter does extra damage against targets it has CA against. If the Sharpshooter misses with a ranged attack when hiding, it is assumed to be still hiding.[/sblock][/sblock]</p><p></p><p>Goblin Riders</p><p>[sblock=combat stats]AC: 17 Fort: 15 Ref: 17 Will: 13</p><p>HP: 58</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Javelin +6 vs. AC; 1d6+4 damage</p><p>Passive Perception 11</p><p>Mounted Goblin Tactics (immediate reaction): If the goblin or its mount is missed by a melee attack, the goblin's mount shifts 1 (out of melee range, if possible)</p><p>[/sblock][sblock=Nature 12]<strong>Elite Goblin Beast Rider</strong></p><p>Small Natural Humanoid (Goblin)</p><p>Level 1 Elite Skirmisher[sblock=Nature 19]The Rider does additional damage when its mount ends 4 squares or more from where it started.</p><p>The Rider has a recharge power that can immobilize enemies.[/sblock][/sblock]</p><p></p><p>Bird-Lizard Thingies</p><p>[sblock=combat stats]AC: 16 Fort: 15 Ref: 14 Will: 12</p><p>HP: 36</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite +7 vs. AC; 1d8+5 damage </p><p>Passive Perception 11[/sblock][sblock=Nature 13]<strong>Fastieth</strong></p><p>Medium Natural Beast (mount, reptile)</p><p>Level 2 Skirmisher[sblock=Nature 20]The Fastieth has a move of 10. Pretty zippy.</p><p>The Fastieth has an encounter move where it can shift 4 squares.[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5904890, member: 1642"] [gm]rb780mn: you forgot to save against the ongoing effect. To save time, I'll just go ahead and do that for you with the +2 for being next to the spirit. [URL=http://dice.brainclouds.net/Result.aspx?ID=NQAVNW3C]Sound of Stone save vs. ongoing effect: 5(1d20) +2 = 7[/URL][/gm]The goblin with the staff has fallen. The armored goblin stands alone against many foes, with Zardi, Sound of Stone, and Pharodeys's weird spirit, Murmur next to him, and Carlotta moving up. He sweeps his spear at Zardi, knocking the big barbarian to the ground, then stabs again at Sound of Stone--a blow which misses. He then steps back out of the way as best he can. One of Murmur's tendrils sweeps at him, and misses, as does his riposte at the spirit. Meanwhile, the mounted goblin who has must gotten back on his bird-lizard thing splashes across the shallow stream to face Tyris, who he stabs at twice with his javelin, grazing the strangler with one blow. His fellow rider, looking much the worse for wear manages to break out of Tyris's chokehold, then wheels and sticks a javelin through Spider's foot, which hurts a bit and pins the half-orc to the ground momentarily. He then spurs his mount, who zigs and zags as it shuffles through the underbrush and out of harm's way. The goblin sniper in the brush looses a crossbow bolt at Tyris which misses, then moves to try and find a more concealed position.[sblock=Ally Actions]Carlotta moves to E8[/sblock][sblock=Enemy Actions][b]Armored Goblin[/b] [URL=http://dice.brainclouds.net/Result.aspx?ID=2QWGJ3R3]Trip Up Recovery: 6(1d6) = 6[/URL] recovers Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=QGMURWWX]Trip Up (ref) vs. Zardi: 12(1d20) +7 = 19; 8(1d8) +5 = 13[/URL] -5 for DR, 8 damage and Zardi is knocked prone AP: [URL=http://dice.brainclouds.net/Result.aspx?ID=H9XNYHML]Spear vs. Sound of Stone: 4(1d20) +9 = 13[/URL] miss Move: shift to D7 [URL=http://dice.brainclouds.net/Result.aspx?ID=NA9QBMKU]Spirit's Wrath (Ref.) vs. Armored Goblin: 9(1d20) +6 = 15[/URL] miss. Armored Goblin Super Tactics MBA: [URL=http://dice.brainclouds.net/Result.aspx?ID=GKNNPXU7]Spear vs. Murmur: 6(1d20) +9 = 15[/URL] miss [b]Rider 2/Mount 2[/b] Move: to H14 Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=FVAWALH4]Double Javelin vs. Tyris: 2(1d20) +6 +2 = 10; 7(2d6) +4 = 11; 19(1d20) +6 +2 = 27; 7(2d6) +4 = 11[/URL] one hit, one miss. 11 hp damage. [b]Rider1/Mount 1[/b] Move: [URL=http://dice.brainclouds.net/Result.aspx?ID=6PGX4HCH]Athletics to escape grab 20(1d20) +1 = 21[/URL] Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=PG3V7UFD]Pin Down vs. Spider: 19(1d20) +6 = 25; 6(1d6) +4 = 10[/URL] and Spider is Immobilized until the end of his next turn. AP: Fastieth Burst (mount) shift to K14 [b]Goblin Sniper 1[/b] Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=D7FN4YEP]Crossbow vs. Tyris: 2(1d20) +9 = 11[/URL] miss Move: ?? [URL=http://dice.brainclouds.net/Result.aspx?ID=CL4NJNMH]Stealth Roll: 3(1d20) +12 = 15[/URL][/sblock][sblock=Perception 15 (passive)]Sniper 1 is in D14 and prone (total concealment/superior cover)[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Three%20Queens/GoblinStreamRound2.gif[/IMG] Brush (green areas) provide cover and concealment (total cover/concealment to prone characters) and are difficult terrain. Trees (big brown circles) are impassible, and can provide cover. The stream (blue) is difficult terrain.[/sblock][sblock=status][b]Pharodeys[/b] L10 [color=lime]36/36[/color], surges 9/9, AP unused, second wind unused [b]Sound of Stone[/b] E9 [color=lime]39+4/39[/color], surges 8/8, AP unused, second wind unused, if Sound of Stone moves during his turn he takes 3d6+1 damage (save ends) [b]Spider[/b] J11 [color=lime]30/45[/color], surges 10/10, AP unused, second wind unused, immobilized TENT [b]Tyris[/b] I13 [color=lime]23/34[/color], surges 7/7, AP unused, second wind unused [b]Zardi[/b] D9 [color=lime]29/54[/color], surges 9/11, AP unused, second wind unused, prone [b]Carlotta[/b] E8 [color=lime]43/43[/color], surges 12/12, second wind unused [b]Murmur[/b] D9 (1 square up) [b]Armored Goblin[/b] D7 [color=lime]38 Damage Taken[/color], AP used [b]Staff Goblin[/b] C8 [color=darkslategray]0/46[/color], dead [b]Goblin Sniper 1[/b] ?? [color=lime]No Damage Taken[/color] [b]Goblin Rider 1[/b] K14 [color=red]56 Damage Taken[/color], AP used [b]Goblin Rider 2[/b] A9 [color=lime]7 Damage Taken[/color] [b]Mount 1[/b] K14 [color=lime]No Damage Taken[/color] [b]Mount 2[/b] A9 [color=lime]19 Damage Taken[/color] Fastieth Burst used.[/sblock][sblock=Goblin Tactics PLEASE READ]The goblins have an ability called [b]Goblin Tactics[/b], as an immediate reaction. For Staff goblin, and goblin snipers: When the goblin is missed by a melee attack, the goblin can shift 1 square as an immediate reaction. For Armored goblin: As above, but the goblin also makes a melee basic attack as a part of the reaction. For goblin riders: when mounted and either the goblin or its mount is missed by a melee attack the goblin can shift itself and its mount 1 square as an immediate reaction. Neither unmounted goblin riders nor the mount when the goblin isn't riding it have this ability. The goblins will shift under the following circumstances. 1) there is a space the goblin can shift to that is out of melee range. (shift can't go into difficult terrain) 2) the goblin will not suffer an attack as a result of shifting (e.g. Pharodeys's spirit's attack) 3) the goblin has not already used this ability this round. When you resolve your attacks if you miss a goblin with a melee attack, please resolve the shift, and let me know where the goblin shifts to.[/sblock][sblock=Controlling Carlotta]Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Carlotta to use Tempest Assault, you spend a standard action. If you want her to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If left to her own devices, Carlotta will, if adjacent to an enemy, use a minor action to use Nature's Wrath to mark, then will use Warden's Fury as an immediate interrupt if the opportunity presents itself. If, on the other hand, she is not adjacent to an enemy, she will move so that she is.[/sblock][sblock=Carlotta][color=seagreen][b]Carlotta[/b][/color] HP 43/43, Bloodied 21, Surge Value 10; Surges 12/12 Str 18, Con 16, Dex 12, Int 10, Wis 13, Cha 10 AC 20, Fort 16, Ref 16, Will 16 [b]Skills:[/b] Endurance +9, Nature +7, Perception +7 :bmelee: longsword +7 vs. AC; 1d8+5 damage [b]Nature's Wrath[/b] Mark each adjacent enemy as a minor action. This mark lasts until the end of Carlotta's next turn. [color=green][b]Warden's Fury[/b][/color] (immediate interrupt; primal, weapon; melee weapon, triggering enemy) Trigger: An enemy marked by Carlotta makes an attack that does not include her. Attack: +7 vs. Fort Hit: 1d8+5 damage, and the target grants CA until the end of Carlotta's next turn. [color=green][b]Tempest Assault[/b][/color] (standard; lighting, primal, thunder, weapon; melee weapon, one creature) Attack: +7 vs. AC Hit: 1d8+5 lightning damage, and one enemy marked by Carlotta within 2 squares other than the target takes 3 thunder damage. [color=red][o] [b]Thunder Ram Assault[/b][/color] (standard; primal, thunder, weapon; melee weapon, one creature) Attack: +7 vs. AC Hit: 1d8+5 thunder damage, and Carlotta makes a secondary attack (close blast 3, each creature in blast) Secondary Attack: +7 vs. Fort. Secondary Hit: 1d6 thunder damage and Carlotta pushes the target 1 square. [color=red][o] [b]Warden's Tempest[/b][/color] (minor; primal; melee 1, one enemy marked by Carlotta) Effect: Carlotta slides the enemy 1 square. [color=red][o] [b]Heroic Effort[/b][/color] (no action; personal) Trigger: Carlotta misses with an attack or fails a save Effect: Carlotta gains a +4 racial bonus to the attack roll or saving throw. [color=red][o] [b]Second Wind[/b][/color] [b]Conditions:[/b] none[/sblock][sblock=Enemy Stats]Please read the appropriate "combat stats" block(s) only when necessary to resolve attacks or OAs. The blocks with the skill names on them are for monster knowledge checks. Goblin with Staff [sblock=combat stats]AC: 17 Fort: 14 Ref: 15 Will: 16 HP: 46 :bmelee: Staff +8 vs. AC; 1d6+7 damage Passive Perception 12 Goblin Tactics (immediate reaction): If missed by a melee attack, the goblin shifts 1 (out of melee range, if possible) [/sblock][sblock=Nature 13][b]Goblin Hex Hurler[/b] Small Natural Humanoid (Goblin) Level 3 Controller[sblock=Nature 21]The Hex Hurler has a number of magical attacks: an at-will that blinds, a recharging power that causes foes to take damage if they move, and an encounter zone that reduces enemy's chance of hitting.[/sblock][/sblock] Armored Goblin with Spear [sblock=combat stats]AC: 20 Fort: 17 Ref: 16 Will: 12 HP: 82 :bmelee: Spear +9 vs. AC; 1d8+5 damage and the goblin can slide the target one square (if hit by this as an OA, move yourself into a flanked position or difficult terrain.) Passive Perception 16 Goblin Tactics (immediate reaction): If missed by a melee attack, the goblin shifts 1 (out of melee range, if possible), and makes a basic attack with his spear. [/sblock][sblock=Nature 13][b]Goblin Elite Sentry[/b] Small Natural Humanoid (Goblin) Level 2 Elite Soldier[sblock=Nature 20]The Sentry has a recharge power that knocks enemies prone.[/sblock][/sblock] Goblins with Crossbows [sblock=combat stats]AC: 16 Fort: 13 Ref: 15 Will: 12 HP: 32 :bmelee: Short Sword +7 vs. AC; 1d6+5 damage.into a flanked position or difficult terrain. Passive Perception 12 Goblin Tactics (immediate reaction): If missed by a melee attack, the goblin shifts 1 (out of melee range, if possible) [/sblock][sblock=Nature 13][b]Goblin Sharpshooter[/b] Small Natural Humanoid (Goblin) Level 2 Artillery[sblock=Nature 20]The Sharpshooter does extra damage against targets it has CA against. If the Sharpshooter misses with a ranged attack when hiding, it is assumed to be still hiding.[/sblock][/sblock] Goblin Riders [sblock=combat stats]AC: 17 Fort: 15 Ref: 17 Will: 13 HP: 58 :bmelee: Javelin +6 vs. AC; 1d6+4 damage Passive Perception 11 Mounted Goblin Tactics (immediate reaction): If the goblin or its mount is missed by a melee attack, the goblin's mount shifts 1 (out of melee range, if possible) [/sblock][sblock=Nature 12][b]Elite Goblin Beast Rider[/b] Small Natural Humanoid (Goblin) Level 1 Elite Skirmisher[sblock=Nature 19]The Rider does additional damage when its mount ends 4 squares or more from where it started. The Rider has a recharge power that can immobilize enemies.[/sblock][/sblock] Bird-Lizard Thingies [sblock=combat stats]AC: 16 Fort: 15 Ref: 14 Will: 12 HP: 36 :bmelee: Bite +7 vs. AC; 1d8+5 damage Passive Perception 11[/sblock][sblock=Nature 13][b]Fastieth[/b] Medium Natural Beast (mount, reptile) Level 2 Skirmisher[sblock=Nature 20]The Fastieth has a move of 10. Pretty zippy. The Fastieth has an encounter move where it can shift 4 squares.[/sblock][/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
Top