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Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
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<blockquote data-quote="Mewness" data-source="post: 5904959" data-attributes="member: 14889"><p>The spirit vanishes, reappearing near Tyris and dragging him a short distance. Its tendrils reach out toward the injured lizard-rider, but he shrinks away and avoids its touch.</p><p></p><p>[sblock=actions]Minor: spirit goes poof</p><p></p><p>Minor: spirit reappears in J14, 1 square up. Tyris gains <strong>4 temp HP</strong>.</p><p></p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=J2ML7UWF" target="_blank">Voice of battle vs Will, rider 1; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=J2ML7UWF" target="_blank">1(1d20) +6 = 7; 1(1d6) +5 = 6</a> misses horribly. Tyris can <strong>shift 2 squares</strong>. Rider 1 also gets to shift (goblin tactics) although it's surrounded by difficult terrain.[/sblock]</p><p>[sblock=Important: Spirit Effects]A reminder of the effects that the spirit (<strong>Murmur</strong>) has on combat. The first three are important to players.</p><p></p><p>• Allies gain a <strong>+2 bonus to saves</strong> while adjacent to Murmur.</p><p>• Murmur occupies 1 square. Allies can move through its space but enemies cannot. </p><p>• Any enemy that leaves a square adjacent to Murmur without shifting is subject to an opportunity attack (the <strong><span style="color: green">Spirit’s Wrath</span></strong> power: +6 vs Reflex, 1d6+5 damage, and the target grants CA until the end of Pharodeys’s next turn). </p><p>• Murmur has the same defense values as Pharodeys and can be targeted by melee and ranged attacks.</p><p>• If a single melee or ranged attack deals 11 or more damage to Murmur, the spirit disappears and Pharodeys takes 6 damage. Murmur is otherwise unaffected by attacks. </p><p>• When Pharodeys takes a move action, she can move Murmur up to 6 squares as well.</p><p>• If Murmur is not present at the start of Pharodeys’s turn, she can summon it once during her turn as a free action.</p><p>• Murmur is unaffected by terrain and environmental phenomena and can float in the air.</p><p>• Murmur is not a creature. It does not count as an ally and does not provoke opportunity attacks.[/sblock]</p><p>[sblock=Pharodeys]<strong><span style="color: Silver">Pharodeys</span></strong> Female Human Living Statue Shaman 3</p><p>Initiative: +0, Passive Perception: 20, Passive Insight: 20, Senses: Normal</p><p>AC:18, Fort:14, Reflex:15, Will:16; Resist 5 psychic</p><p>HP:<span style="color: Red">36</span>/36, Bloodied:18, Surge Value:9, Surges left:<span style="color: Red">9</span>/9</p><p>Action Points: <span style="color: Red">1</span></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> totemic javelin +4 vs. AC; 1d6+1 damage</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> totemic javelin +4 vs. AC; 1d6+1 damage</p><p><span style="color: Green">Call Spirit Companion, Spirit’s Wrath, Spirit Infusion, Word of Battle</span></p><p><span style="color: red">[o] Scorching Sands</span></p><p><span style="color: red">[o] Sly Fox Spirit</span></p><p><span style="color: red">[x] Dimensional Scramble</span></p><p><span style="color: red">[o] Cast Fortune</span></p><p><span style="color: red">[o] Shard Swarm</span></p><p><span style="color: red">[o] Speak with Spirits</span></p><p><span style="color: red">[o] [o] Healing Spirit</span></p><p><span style="color: red">[o] Second Wind</span></p><p><span style="color: gray">[o] Spirit of the Healing Flood</span></p><p><span style="color: gray">[o] Spirit of the Great Cat</span></p><p><span style="color: gray">[o] Skald’s Armor Daily</span></p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/PC:Pharodeys_%28Mewness%29" target="_blank"> Pharodeys</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5904959, member: 14889"] The spirit vanishes, reappearing near Tyris and dragging him a short distance. Its tendrils reach out toward the injured lizard-rider, but he shrinks away and avoids its touch. [sblock=actions]Minor: spirit goes poof Minor: spirit reappears in J14, 1 square up. Tyris gains [B]4 temp HP[/B]. Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=J2ML7UWF]Voice of battle vs Will, rider 1; damage 1(1d20) +6 = 7; 1(1d6) +5 = 6[/URL] misses horribly. Tyris can [B]shift 2 squares[/B]. Rider 1 also gets to shift (goblin tactics) although it's surrounded by difficult terrain.[/sblock] [sblock=Important: Spirit Effects]A reminder of the effects that the spirit ([b]Murmur[/b]) has on combat. The first three are important to players. • Allies gain a [b]+2 bonus to saves[/b] while adjacent to Murmur. • Murmur occupies 1 square. Allies can move through its space but enemies cannot. • Any enemy that leaves a square adjacent to Murmur without shifting is subject to an opportunity attack (the [b][color=green]Spirit’s Wrath[/color][/b] power: +6 vs Reflex, 1d6+5 damage, and the target grants CA until the end of Pharodeys’s next turn). • Murmur has the same defense values as Pharodeys and can be targeted by melee and ranged attacks. • If a single melee or ranged attack deals 11 or more damage to Murmur, the spirit disappears and Pharodeys takes 6 damage. Murmur is otherwise unaffected by attacks. • When Pharodeys takes a move action, she can move Murmur up to 6 squares as well. • If Murmur is not present at the start of Pharodeys’s turn, she can summon it once during her turn as a free action. • Murmur is unaffected by terrain and environmental phenomena and can float in the air. • Murmur is not a creature. It does not count as an ally and does not provoke opportunity attacks.[/sblock] [sblock=Pharodeys][B][COLOR=Silver]Pharodeys[/COLOR][/B] Female Human Living Statue Shaman 3 Initiative: +0, Passive Perception: 20, Passive Insight: 20, Senses: Normal AC:18, Fort:14, Reflex:15, Will:16; Resist 5 psychic HP:[COLOR="Red"]36[/COLOR]/36, Bloodied:18, Surge Value:9, Surges left:[COLOR="Red"]9[/COLOR]/9 Action Points: [COLOR="Red"]1[/COLOR] :bmelee: totemic javelin +4 vs. AC; 1d6+1 damage :branged: totemic javelin +4 vs. AC; 1d6+1 damage [color=Green]Call Spirit Companion, Spirit’s Wrath, Spirit Infusion, Word of Battle[/color] [color=red][o] Scorching Sands [o] Sly Fox Spirit [x] Dimensional Scramble [o] Cast Fortune [o] Shard Swarm [o] Speak with Spirits [o] [o] Healing Spirit [o] Second Wind[/color] [color=gray][o] Spirit of the Healing Flood [o] Spirit of the Great Cat [o] Skald’s Armor Daily[/color] Conditions: Full sheet: [URL= http://l4w.wikia.com/wiki/PC:Pharodeys_%28Mewness%29] Pharodeys[/URL][/sblock] [/QUOTE]
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Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
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