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Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)
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<blockquote data-quote="BenBrown" data-source="post: 5960041" data-attributes="member: 1642"><p>Though maddened by The Cursed One's attack, the wounded ape recognizes a nearer and more reliable target, and charges headlong at Sound of Stone. The magic of The Cursed One's attack hurts it before it can attack. It then misses, but another ape clambers quickly down the cliff behind Sound of Stone and connects with a punch.</p><p></p><p>The big bull ape leads the remaining apes down the cliff. They can't quite get to their foes, but they're coming on strong.</p><p></p><p>Then, without warning, two shapes swoop down from out of the foliage above. As they come closer, it becomes apparent that they are giant bats of some sort, but with a weird glow about them. One strikes at Pharodeys, then at Zardi before swooping away again before they can react, leaving them with wounds that while they don't look painful, continue to prey on their minds. Zardi is overwhelmed, and for a moment can not tell friend from foe.</p><p></p><p>The other bat swoops down on Tyris and Spider, tearing at the latter, and leaving him with the same strangely painful wound. Spider is also briefly overwhelmed, but manages to shake it off. The bats then up away from the ground.[sblock=enemy actions]<strong>Ape 1</strong></p><p>Move: to E11</p><p>Standard: charge to E13. <a href="http://dice.brainclouds.net/Result.aspx?ID=6GAWY4CF" target="_blank">Slam (MBA) vs. Sound of Stone: 8(1d20) +9 +1 = 18</a> miss.</p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=GCYX2R4Y" target="_blank">Dire Radiance & Curse Damage: 6(2d6) +6 = 12</a></p><p></p><p><strong>Ape 4</strong></p><p>Move: to D16</p><p>Standard: On The Run: ape climbs half its speed (to E15) and <a href="http://dice.brainclouds.net/Result.aspx?ID=37GUEJ47" target="_blank">Slam (On the Run) vs. Sound of Stone: 18(1d20) +9 +2 = 29; 6(2d6) +5 = 11</a></p><p></p><p><strong>Bull Ape</strong></p><p>Double Move: to F10</p><p></p><p><strong>Ape 2</strong></p><p>Double Move: to F8</p><p></p><p><strong>Ape 3</strong></p><p>Double Move: to G12</p><p></p><p><strong>Bat 1</strong></p><p>Standard: Swoop to G5 via L8. Attacks Zardi and Pharodeys and does not provoke OAs from them.</p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=YKJ6AK2U" target="_blank">Psychic Claw (swoop) vs. Pharodeys: 17(1d20) +8 = 25; 3(1d8) +6 = 9</a> and 5 ongoing psychic damage.</p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=FR9BE22M" target="_blank">Psychic Claw (swoop) vs. Zardi: 12(1d20) +8 = 20; 3(1d8) +6 = 9</a> and 5 ongoing psychic damage.</p><p>Triggered Action: <a href="http://dice.brainclouds.net/Result.aspx?ID=YDCJCDB7" target="_blank">Psychic Overload (will) vs. Zardi: 8(1d20) +6 = 14</a> Zardi is Dominated until the end of the Bat's next turn.</p><p>Move: fly to G13 (4 squares up)</p><p></p><p><strong>Bat 2</strong></p><p>Standard: Swoop to O11 via M13 and M11. Attacks Tryis and Spider and does not provoke OAs from them.</p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=D47LGB9R" target="_blank">Psychic Claw (swoop) vs. Tyris: 8(1d20) +8 = 16</a> miss.</p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=FMKC4KMW" target="_blank">Psychic Claw (swoop) vs. Spider: 15(1d20) +8 = 23; 6(1d8) +6 = 12</a> and 5 ongoing psychic damage.</p><p>Triggered Action: <a href="http://dice.brainclouds.net/Result.aspx?ID=YQK7N6GL" target="_blank">Psychic Overload (will) vs. Spider: 5(1d20) +6 = 11</a> miss.</p><p>Move: fly to N17 (4 squares up)[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Three%20Queens/ApesofWrathRound1.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />Trees (big brown circles) are impassible, and can provide cover. They are climbable with a DC 20 Athletics check.</p><p>The cliffs are also a DC 20 athletics check to climb. Going up the ramp requires no check, but is difficult terrain.</p><p></p><p>[/sblock][sblock=bluesfella]If he had not managed to get rid of the dominated, on his next turn, Zardi will attack an adjacent character using Howling Strike, or if no-one is adjacent, will charge the nearest chargeable character in range with Howling Strike.[/sblock][sblock=status]<strong>Pharodeys</strong> M9 <span style="color: lime">27/36</span>, surges 9/9, AP unused, second wind unused, 5 ongoing psychic (save ends)</p><p><strong>Sound of Stone</strong> E14 <span style="color: lime">33/44</span>, surges 8/8, AP unused, second wind unused</p><p><strong>Spider</strong> L10 <span style="color: lime">33/45</span>, surges 10/10, AP unused, second wind unused, 5 ongoing psychic (save ends)</p><p><strong>Tyris</strong> L13 <span style="color: lime">39/39</span>, surges 7/7, AP unused, second wind unused</p><p><strong>Zardi</strong> K9 <span style="color: lime">51/60</span>, surges 11/11, AP unused, second wind unused, 5 ongoing psychic (save ends), Dominated TENT bat 2.</p><p><strong>The Cursed One</strong> I9 <span style="color: lime">39+2/39</span>, surges 11/11, AP unused, second wind unused</p><p></p><p><strong>Bull Ape</strong> F10 <span style="color: lime">No Damage Taken</span></p><p><strong>Ape 1</strong> E13 <span style="color: red">28 Damage Taken</span>, takes damage if moves closer to TCO</p><p><strong>Ape 2</strong> F8 <span style="color: lime">No Damage Taken</span></p><p><strong>Ape 3</strong> G12 <span style="color: lime">No Damage Taken</span></p><p><strong>Ape 4</strong> E14 <span style="color: lime">No Damage Taken</span></p><p><strong>Bat 1</strong> G13 (4 squares up) <span style="color: lime">No Damage Taken</span>, AP unused, Psychic Overload used</p><p><strong>Bat 2</strong> N17 (4 squares up) <span style="color: lime">No Damage Taken</span>, AP unused, Psychic Overload used[/sblock][sblock=Enemy Stats]<strong>Bull Ape</strong></p><p>[sblock=combat stats]AC 17 Fort 19 Ref 15 Will 17</p><p>HP 75</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Slam +8 vs. AC, 2d10+5 damage and the target grants CA until the end of the ape's next turn.[/sblock][sblock=Nature DC 15]Silverback Ape</p><p>Medium natural beast</p><p>Level 5 Brute[sblock=Nature DC 22]Does not provoke OA when climbing.</p><p>Has a Fling ability that recharges (forced movement/knock prone)</p><p>Beats its chest (encounter) to aid its allies.[/sblock][/sblock]</p><p></p><p><strong>Other Apes</strong></p><p>[sblock=combat stats]AC 18 Fort 18 Ref 16 Will 16</p><p>HP 55</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Slam +9 vs. AC, 2d6+5 damage.[/sblock][sblock=Nature DC 14]Great Ape</p><p>Medium natural beast</p><p>Level 4 Skirmisher[sblock=Nature DC 21]Does not provoke OA when climbing.</p><p>Can attack on the run (during shift or climb 3)</p><p>Can slam twice on a single target and knock it prone (recharge).[/sblock][/sblock]</p><p></p><p><strong>Bats</strong></p><p>[sblock=combat stats]AC 19 Fort 15 Ref 17 Will 17</p><p>HP 78</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Psychic Claw +8 vs. AC, 1d8+6 damage and ongoing 5 damage (save ends).[/sblock][sblock=Dungeoneering DC 13]Psychic Bat</p><p>Medium aberrant beast</p><p>Level 3 Elite Lurker[sblock=Dungeoneering DC 21]Can swoop and attack twice without provoking OAs.</p><p>Psychic Overload (recharge) briefly dominates target it hit.</p><p>Psychic Scream area burst (encounter) targets take damage and grant CA.[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5960041, member: 1642"] Though maddened by The Cursed One's attack, the wounded ape recognizes a nearer and more reliable target, and charges headlong at Sound of Stone. The magic of The Cursed One's attack hurts it before it can attack. It then misses, but another ape clambers quickly down the cliff behind Sound of Stone and connects with a punch. The big bull ape leads the remaining apes down the cliff. They can't quite get to their foes, but they're coming on strong. Then, without warning, two shapes swoop down from out of the foliage above. As they come closer, it becomes apparent that they are giant bats of some sort, but with a weird glow about them. One strikes at Pharodeys, then at Zardi before swooping away again before they can react, leaving them with wounds that while they don't look painful, continue to prey on their minds. Zardi is overwhelmed, and for a moment can not tell friend from foe. The other bat swoops down on Tyris and Spider, tearing at the latter, and leaving him with the same strangely painful wound. Spider is also briefly overwhelmed, but manages to shake it off. The bats then up away from the ground.[sblock=enemy actions][b]Ape 1[/b] Move: to E11 Standard: charge to E13. [URL=http://dice.brainclouds.net/Result.aspx?ID=6GAWY4CF]Slam (MBA) vs. Sound of Stone: 8(1d20) +9 +1 = 18[/URL] miss. [URL=http://dice.brainclouds.net/Result.aspx?ID=GCYX2R4Y]Dire Radiance & Curse Damage: 6(2d6) +6 = 12[/URL] [b]Ape 4[/b] Move: to D16 Standard: On The Run: ape climbs half its speed (to E15) and [URL=http://dice.brainclouds.net/Result.aspx?ID=37GUEJ47]Slam (On the Run) vs. Sound of Stone: 18(1d20) +9 +2 = 29; 6(2d6) +5 = 11[/URL] [b]Bull Ape[/b] Double Move: to F10 [b]Ape 2[/b] Double Move: to F8 [b]Ape 3[/b] Double Move: to G12 [b]Bat 1[/b] Standard: Swoop to G5 via L8. Attacks Zardi and Pharodeys and does not provoke OAs from them. [URL=http://dice.brainclouds.net/Result.aspx?ID=YKJ6AK2U]Psychic Claw (swoop) vs. Pharodeys: 17(1d20) +8 = 25; 3(1d8) +6 = 9[/URL] and 5 ongoing psychic damage. [URL=http://dice.brainclouds.net/Result.aspx?ID=FR9BE22M]Psychic Claw (swoop) vs. Zardi: 12(1d20) +8 = 20; 3(1d8) +6 = 9[/URL] and 5 ongoing psychic damage. Triggered Action: [URL=http://dice.brainclouds.net/Result.aspx?ID=YDCJCDB7]Psychic Overload (will) vs. Zardi: 8(1d20) +6 = 14[/URL] Zardi is Dominated until the end of the Bat's next turn. Move: fly to G13 (4 squares up) [b]Bat 2[/b] Standard: Swoop to O11 via M13 and M11. Attacks Tryis and Spider and does not provoke OAs from them. [URL=http://dice.brainclouds.net/Result.aspx?ID=D47LGB9R]Psychic Claw (swoop) vs. Tyris: 8(1d20) +8 = 16[/URL] miss. [URL=http://dice.brainclouds.net/Result.aspx?ID=FMKC4KMW]Psychic Claw (swoop) vs. Spider: 15(1d20) +8 = 23; 6(1d8) +6 = 12[/URL] and 5 ongoing psychic damage. Triggered Action: [URL=http://dice.brainclouds.net/Result.aspx?ID=YQK7N6GL]Psychic Overload (will) vs. Spider: 5(1d20) +6 = 11[/URL] miss. Move: fly to N17 (4 squares up)[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Three%20Queens/ApesofWrathRound1.gif[/IMG]Trees (big brown circles) are impassible, and can provide cover. They are climbable with a DC 20 Athletics check. The cliffs are also a DC 20 athletics check to climb. Going up the ramp requires no check, but is difficult terrain. [/sblock][sblock=bluesfella]If he had not managed to get rid of the dominated, on his next turn, Zardi will attack an adjacent character using Howling Strike, or if no-one is adjacent, will charge the nearest chargeable character in range with Howling Strike.[/sblock][sblock=status][b]Pharodeys[/b] M9 [color=lime]27/36[/color], surges 9/9, AP unused, second wind unused, 5 ongoing psychic (save ends) [b]Sound of Stone[/b] E14 [color=lime]33/44[/color], surges 8/8, AP unused, second wind unused [b]Spider[/b] L10 [color=lime]33/45[/color], surges 10/10, AP unused, second wind unused, 5 ongoing psychic (save ends) [b]Tyris[/b] L13 [color=lime]39/39[/color], surges 7/7, AP unused, second wind unused [b]Zardi[/b] K9 [color=lime]51/60[/color], surges 11/11, AP unused, second wind unused, 5 ongoing psychic (save ends), Dominated TENT bat 2. [b]The Cursed One[/b] I9 [color=lime]39+2/39[/color], surges 11/11, AP unused, second wind unused [b]Bull Ape[/b] F10 [color=lime]No Damage Taken[/color] [b]Ape 1[/b] E13 [color=red]28 Damage Taken[/color], takes damage if moves closer to TCO [b]Ape 2[/b] F8 [color=lime]No Damage Taken[/color] [b]Ape 3[/b] G12 [color=lime]No Damage Taken[/color] [b]Ape 4[/b] E14 [color=lime]No Damage Taken[/color] [b]Bat 1[/b] G13 (4 squares up) [color=lime]No Damage Taken[/color], AP unused, Psychic Overload used [b]Bat 2[/b] N17 (4 squares up) [color=lime]No Damage Taken[/color], AP unused, Psychic Overload used[/sblock][sblock=Enemy Stats][b]Bull Ape[/b] [sblock=combat stats]AC 17 Fort 19 Ref 15 Will 17 HP 75 :bmelee: Slam +8 vs. AC, 2d10+5 damage and the target grants CA until the end of the ape's next turn.[/sblock][sblock=Nature DC 15]Silverback Ape Medium natural beast Level 5 Brute[sblock=Nature DC 22]Does not provoke OA when climbing. Has a Fling ability that recharges (forced movement/knock prone) Beats its chest (encounter) to aid its allies.[/sblock][/sblock] [b]Other Apes[/b] [sblock=combat stats]AC 18 Fort 18 Ref 16 Will 16 HP 55 :bmelee: Slam +9 vs. AC, 2d6+5 damage.[/sblock][sblock=Nature DC 14]Great Ape Medium natural beast Level 4 Skirmisher[sblock=Nature DC 21]Does not provoke OA when climbing. Can attack on the run (during shift or climb 3) Can slam twice on a single target and knock it prone (recharge).[/sblock][/sblock] [b]Bats[/b] [sblock=combat stats]AC 19 Fort 15 Ref 17 Will 17 HP 78 :bmelee: Psychic Claw +8 vs. AC, 1d8+6 damage and ongoing 5 damage (save ends).[/sblock][sblock=Dungeoneering DC 13]Psychic Bat Medium aberrant beast Level 3 Elite Lurker[sblock=Dungeoneering DC 21]Can swoop and attack twice without provoking OAs. Psychic Overload (recharge) briefly dominates target it hit. Psychic Scream area burst (encounter) targets take damage and grant CA.[/sblock][/sblock][/sblock] [/QUOTE]
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