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Adventure - Trinity, Aberrant, etc
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<blockquote data-quote="malladin" data-source="post: 1502045" data-attributes="member: 8230"><p>I have to say that Trinity is still my favourite ever game, even after all this time. I'm especially interested in seeing them come out because </p><p></p><p>as I now write D20 I find it difficult to justify to myself spending time roleplaying another system. Hence Trinity D20 is making me ache that it's taking so long to come out. </p><p> </p><p>I also think that a D20 version of Adventure and Aberrant can actually fix some of the problems I had with teh Storyteller versions of those games:</p><ul> <li data-xf-list-type="ul">We came to know Aberrant as the bucket full of dice game. As with other Storyteller games you have to roll a number of d10s and count successes for each dice that rolls higher than a 7, and then reroll any 10s. Replacing this with a single D20, IMO, will speed upthe game no end, and I think speed of play is crucial to capturing the feel of a Supers game</li> <li data-xf-list-type="ul">Adventure is great, don't get me wrong. There's not a lot to fix here. Adventure has some realy inovative new systems that haven't been done by ANY other roleplaying game, so I can't wait to get an OGL D20 system version of these that I can use in my own games. However, in Adventure you tend to play someone who is very specialist in a quite narrow area, and have the ability to start as being pretty near tha maximum potential in that area. Hence there's nowhere on your character sheet left to go after a few weeks of XP has been applied. A level based character development system will go a long way towards fixing this problem (IMO).</li> </ul><p>I'll just end with a quick note on why Trinity is my fave. Trinity captures a lot of the feel of both Babylon 5 and Star Wars, but without the problem of playing the epic plots (as these types of games need epic plots to capture the space opera feel) that everyone already knows as they';ve seen them already. Players have a real sense of mystery as the game world unfolds around them and they discover more and more of the mysteries of the setting. Plus the Psi Orders are really cool and capture a lot of different possible PC attitudes to the game.</p><p> </p><p>I would say buy them all. I'm not sure if Aberrant will be better than M&M, but It will certainly be darker (IMO a good thing). I'm a big fan of Pulp, so getting a decent pulp genre game is great (very little of it out there that meets with my ideas of how pulp should work) and Trinity is just quite simply, the best.</p><p> </p><p>Ben</p></blockquote><p></p>
[QUOTE="malladin, post: 1502045, member: 8230"] I have to say that Trinity is still my favourite ever game, even after all this time. I'm especially interested in seeing them come out because as I now write D20 I find it difficult to justify to myself spending time roleplaying another system. Hence Trinity D20 is making me ache that it's taking so long to come out. I also think that a D20 version of Adventure and Aberrant can actually fix some of the problems I had with teh Storyteller versions of those games: [list] [*]We came to know Aberrant as the bucket full of dice game. As with other Storyteller games you have to roll a number of d10s and count successes for each dice that rolls higher than a 7, and then reroll any 10s. Replacing this with a single D20, IMO, will speed upthe game no end, and I think speed of play is crucial to capturing the feel of a Supers game [*]Adventure is great, don't get me wrong. There's not a lot to fix here. Adventure has some realy inovative new systems that haven't been done by ANY other roleplaying game, so I can't wait to get an OGL D20 system version of these that I can use in my own games. However, in Adventure you tend to play someone who is very specialist in a quite narrow area, and have the ability to start as being pretty near tha maximum potential in that area. Hence there's nowhere on your character sheet left to go after a few weeks of XP has been applied. A level based character development system will go a long way towards fixing this problem (IMO). [/list]I'll just end with a quick note on why Trinity is my fave. Trinity captures a lot of the feel of both Babylon 5 and Star Wars, but without the problem of playing the epic plots (as these types of games need epic plots to capture the space opera feel) that everyone already knows as they';ve seen them already. Players have a real sense of mystery as the game world unfolds around them and they discover more and more of the mysteries of the setting. Plus the Psi Orders are really cool and capture a lot of different possible PC attitudes to the game. I would say buy them all. I'm not sure if Aberrant will be better than M&M, but It will certainly be darker (IMO a good thing). I'm a big fan of Pulp, so getting a decent pulp genre game is great (very little of it out there that meets with my ideas of how pulp should work) and Trinity is just quite simply, the best. Ben [/QUOTE]
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