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<blockquote data-quote="M.T. Black" data-source="post: 6963768" data-attributes="member: 6782171"><p>I really enjoy a nice twist at the end of an adventure. Following are some of my favourites -</p><p></p><p>* The adventurers need to join forces with the monster they came to kill in order to overcome a greater threat</p><p>* The Big Baddie turns out to be the Big Goodie in disguise</p><p>* Achieving the adventure goal ends up helping an enemy</p><p>* Achieving the adventure goal will require a beloved friend to sacrifice themselves</p><p>* A trusted ally turns out to be a spy for the Big Baddie</p><p>* The party must choose between fulfilling the adventure goal and saving innocent lives</p><p>* The Innocent Victim the party are rescuing turns out to be a Big Baddie</p><p>* The Big Baddie the party came to thwart turns out to be a Big Goodie</p><p>* The Big Baddie has an attribute that is very unlike most of its kind (for example, a highly intelligent ogre)</p><p>* Defeating the Big Baddie turns out to release an even Bigger Baddie</p><p>* A recent ally turns out to be an important NPC in disguise (e.g. the friendly ranger accompanying them turns out to be Queen of the realm)</p><p>* Instead of being rewarded for achieving the mission goal, the party find themselves punished</p><p>* The mission goal turns out to be a fake, set up by the Big Goodie in order to test the strength of the party</p><p>* The Innocent Victim does not want to be saved, and has become an ally of the Big Baddie</p><p>* Fulfilling the adventure goal requires the PCs to do something unethical</p><p>* The party think they've completed the adventure goal, but the Big Baddie has one more trick in store for them</p><p></p><p>What are some of your favourite adventure plot twists?</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 6963768, member: 6782171"] I really enjoy a nice twist at the end of an adventure. Following are some of my favourites - * The adventurers need to join forces with the monster they came to kill in order to overcome a greater threat * The Big Baddie turns out to be the Big Goodie in disguise * Achieving the adventure goal ends up helping an enemy * Achieving the adventure goal will require a beloved friend to sacrifice themselves * A trusted ally turns out to be a spy for the Big Baddie * The party must choose between fulfilling the adventure goal and saving innocent lives * The Innocent Victim the party are rescuing turns out to be a Big Baddie * The Big Baddie the party came to thwart turns out to be a Big Goodie * The Big Baddie has an attribute that is very unlike most of its kind (for example, a highly intelligent ogre) * Defeating the Big Baddie turns out to release an even Bigger Baddie * A recent ally turns out to be an important NPC in disguise (e.g. the friendly ranger accompanying them turns out to be Queen of the realm) * Instead of being rewarded for achieving the mission goal, the party find themselves punished * The mission goal turns out to be a fake, set up by the Big Goodie in order to test the strength of the party * The Innocent Victim does not want to be saved, and has become an ally of the Big Baddie * Fulfilling the adventure goal requires the PCs to do something unethical * The party think they've completed the adventure goal, but the Big Baddie has one more trick in store for them What are some of your favourite adventure plot twists? [/QUOTE]
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