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<blockquote data-quote="Quickleaf" data-source="post: 6968839" data-attributes="member: 20323"><p>[MENTION=6782171]M.T. Black[/MENTION] Back when we played 4e I put together a cheat sheet which also had a list of plot twists: <a href="http://www.enworld.org/forum/showthread.php?307923-4e-DM-Cheat-Sheet" target="_blank">http://www.enworld.org/forum/showthread.php?307923-4e-DM-Cheat-Sheet</a></p><p></p><p>It's nicely formatted there (last page of PDF) and other cool system-agnostic stuff, but I'll copy-paste here:</p><p></p><p><strong>d20 Twist</strong></p><p></p><p>1 Face from the past</p><p>a. Defeated enemy new role</p><p>b. Old ally in new setting</p><p>c. Retired PC cameo</p><p></p><p>2 Secret from a PC’s past </p><p></p><p>3 Taken off the case</p><p>a. PCs become suspects</p><p>b. Corrupt NPC(s) takes over</p><p></p><p>4 Villain adapts to PCs </p><p></p><p>5 Forced collaboration</p><p>a. In face of greater threat</p><p>b. Need each other’s info.</p><p></p><p>6 Double mission</p><p>a. Second quest is added</p><p>b. Original quest is a ruse</p><p></p><p>7 Bad guys got there first </p><p></p><p>8 Unexpected reversal</p><p>a. Enemy < > Ally</p><p>b. Consequence of quest</p><p></p><p>9 A tempting offer </p><p></p><p>10 Bad guys kick in the door</p><p>a. Assassins ambush PCs</p><p>b. Massive attack on town</p><p>c. Summoned monsters</p><p>d. Duel challenge issued</p><p></p><p>11 Ethical dilemma</p><p>a. Lesser of two evils</p><p>b. Ally vs. rule of law</p><p>c. Prisoner’s dilemma</p><p></p><p>12 The enemy of my enemy…</p><p></p><p>13 Fighting good guys</p><p>a. Sectarian/ideological conflict</p><p>b. “Tragic Villains”</p><p></p><p>14 Mystery put into perspective</p><p></p><p>15 Ticking clock</p><p>a. Countdown to doom</p><p>b. Window of opportunity</p><p></p><p>16 Red Herring</p><p>a. Framed/mistaken identity</p><p>b. False evidence</p><p></p><p>17 This is personal</p><p></p><p>18 Outside event</p><p>a. Man (war, persecution)</p><p>b. Nature (storm, drought)</p><p></p><p>19 Villain’s false death</p><p></p><p>20 Power vacuum</p><p>a. PC(s) must take power</p><p>b. Underling promoted</p><p>c. Greater evil unleashed</p><p>d. Chaos and mass panic</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6968839, member: 20323"] [MENTION=6782171]M.T. Black[/MENTION] Back when we played 4e I put together a cheat sheet which also had a list of plot twists: [url]http://www.enworld.org/forum/showthread.php?307923-4e-DM-Cheat-Sheet[/url] It's nicely formatted there (last page of PDF) and other cool system-agnostic stuff, but I'll copy-paste here: [B]d20 Twist[/B] 1 Face from the past a. Defeated enemy new role b. Old ally in new setting c. Retired PC cameo 2 Secret from a PC’s past 3 Taken off the case a. PCs become suspects b. Corrupt NPC(s) takes over 4 Villain adapts to PCs 5 Forced collaboration a. In face of greater threat b. Need each other’s info. 6 Double mission a. Second quest is added b. Original quest is a ruse 7 Bad guys got there first 8 Unexpected reversal a. Enemy < > Ally b. Consequence of quest 9 A tempting offer 10 Bad guys kick in the door a. Assassins ambush PCs b. Massive attack on town c. Summoned monsters d. Duel challenge issued 11 Ethical dilemma a. Lesser of two evils b. Ally vs. rule of law c. Prisoner’s dilemma 12 The enemy of my enemy… 13 Fighting good guys a. Sectarian/ideological conflict b. “Tragic Villains” 14 Mystery put into perspective 15 Ticking clock a. Countdown to doom b. Window of opportunity 16 Red Herring a. Framed/mistaken identity b. False evidence 17 This is personal 18 Outside event a. Man (war, persecution) b. Nature (storm, drought) 19 Villain’s false death 20 Power vacuum a. PC(s) must take power b. Underling promoted c. Greater evil unleashed d. Chaos and mass panic [/QUOTE]
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