Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Adventure Types and Literature Types
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 8543092" data-attributes="member: 90374"><p>My pro tips on how to avoid a bad linear adventure.</p><ol> <li data-xf-list-type="ol">Give the PCs at least 3 clues to the adventure. Let them follow up on them as they see fit. <strong>DO NOT </strong>make clue 2 require 1, or clue 3 require 2. Allow each clue to open an additional or new path forward. </li> <li data-xf-list-type="ol">Once the PCs follow up on clues, have the baddies react to their meddling. How much? Depends how close the PCs get and how reckless or loud they make their presence known. <strong>DO NOT</strong> just have clue 1,2,3 be static and all happen exactly as written and waiting for the PCs to come around and encounter them. (Experienced GMs may be able to fool players, but amateur and novice GMs will stick out like a sore thumb) </li> <li data-xf-list-type="ol">Leave the ending open. If the PCs are smart and foil the plot, then have the baddies react to keep the adventure an adventure. If the PCs blow it, then allow them a final encounter to try and redeem the adventure. <strong>DO NOT</strong> script an ending that happens no matter what the PCs do during the adventure. </li> </ol></blockquote><p></p>
[QUOTE="payn, post: 8543092, member: 90374"] My pro tips on how to avoid a bad linear adventure. [LIST=1] [*]Give the PCs at least 3 clues to the adventure. Let them follow up on them as they see fit. [B]DO NOT [/B]make clue 2 require 1, or clue 3 require 2. Allow each clue to open an additional or new path forward. [*]Once the PCs follow up on clues, have the baddies react to their meddling. How much? Depends how close the PCs get and how reckless or loud they make their presence known. [B]DO NOT[/B] just have clue 1,2,3 be static and all happen exactly as written and waiting for the PCs to come around and encounter them. (Experienced GMs may be able to fool players, but amateur and novice GMs will stick out like a sore thumb) [*]Leave the ending open. If the PCs are smart and foil the plot, then have the baddies react to keep the adventure an adventure. If the PCs blow it, then allow them a final encounter to try and redeem the adventure. [B]DO NOT[/B] script an ending that happens no matter what the PCs do during the adventure. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adventure Types and Literature Types
Top