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<blockquote data-quote="DEFCON 1" data-source="post: 8543754" data-attributes="member: 7006"><p>I don't particularly like sandbox adventures (playing or running) because I enjoy long-term narrative and long-term characterization. And most of the sandboxy stuff I've played or read are not that... instead they are dozens of isolated "side quests" as you say, almost none of which have any connective tissue. And thus having a singular character experience through all of them is unnecessary-- you <em>could</em> just make up a different character for every single side quest and there's ultimately no difference in play experience. If who my character is doesn't matter because as soon as the next side quest starts nothing is connected back to the one we just finished... to me, that's just a waste of my time. </p><p></p><p>Now granted, I fully acknowledge that this attitude goes hand-in-hand with my desires to not have PC deaths occur that often either. If your character's going to be killed every six or seven sessions, the impetus to keep playing for me is lessened greatly because I don't wish to just make rando characters all the time just because the game rules required it. Again, a waste of my time. That's for me the ultimate in just "playing the board game" where I start with a new playing piece every couple of sessions. If I'm going to do that, then I might as well play HeroQuest.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8543754, member: 7006"] I don't particularly like sandbox adventures (playing or running) because I enjoy long-term narrative and long-term characterization. And most of the sandboxy stuff I've played or read are not that... instead they are dozens of isolated "side quests" as you say, almost none of which have any connective tissue. And thus having a singular character experience through all of them is unnecessary-- you [I]could[/I] just make up a different character for every single side quest and there's ultimately no difference in play experience. If who my character is doesn't matter because as soon as the next side quest starts nothing is connected back to the one we just finished... to me, that's just a waste of my time. Now granted, I fully acknowledge that this attitude goes hand-in-hand with my desires to not have PC deaths occur that often either. If your character's going to be killed every six or seven sessions, the impetus to keep playing for me is lessened greatly because I don't wish to just make rando characters all the time just because the game rules required it. Again, a waste of my time. That's for me the ultimate in just "playing the board game" where I start with a new playing piece every couple of sessions. If I'm going to do that, then I might as well play HeroQuest. [/QUOTE]
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