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<blockquote data-quote="Guest 7034872" data-source="post: 8543931"><p>The latter. This is a work of love written for friends so they can have a bunch of fun. Ain't no money in publishing these things, anyway, so I'm not worrying about that. Some of the guys did want to record the sessions and post them on YT, so we probably will do that; I have to make <em>some</em> allowances for the 21st century being the 21st century, right?</p><p></p><p>Yeah, this is what I've seen a lot of seasoned DMs do. They build a world into which they put all sorts of well-defined campaigns and as the campaigns grow, so does the world. New campaigns arise in response to player interest.</p><p></p><p>I started with a blank MS Word document about a year and a half ago, so I started with a campaign idea I've wanted to pursue since I was 19 and now have a modestly fleshed-out world within the Planescape campaign setting (but minus the steampunk, the constant philosophical extremes, and the glut of slang--there I've come up with something a bit different). My hope is to keep this first one pretty linear, but future campaigns within the world will be at players' choice, assuming they enjoy this one and want to keep trekking around through this version of the planar multiverse.</p><p></p><p>This is the part I very much hope to get to in due time, but still have anxieties about. Improv is tricky for me, but I'm committed to learning it.</p><p></p><p>This is almost exactly the advice Matt Colville gave in his YT video on sandboxes and railroads. I'm not there yet, but it's what I'm aiming at.</p><p></p><p>Serious world-building takes an awful lot of time and thought: I've learned that much during the pandemic.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8543931"] The latter. This is a work of love written for friends so they can have a bunch of fun. Ain't no money in publishing these things, anyway, so I'm not worrying about that. Some of the guys did want to record the sessions and post them on YT, so we probably will do that; I have to make [I]some[/I] allowances for the 21st century being the 21st century, right? Yeah, this is what I've seen a lot of seasoned DMs do. They build a world into which they put all sorts of well-defined campaigns and as the campaigns grow, so does the world. New campaigns arise in response to player interest. I started with a blank MS Word document about a year and a half ago, so I started with a campaign idea I've wanted to pursue since I was 19 and now have a modestly fleshed-out world within the Planescape campaign setting (but minus the steampunk, the constant philosophical extremes, and the glut of slang--there I've come up with something a bit different). My hope is to keep this first one pretty linear, but future campaigns within the world will be at players' choice, assuming they enjoy this one and want to keep trekking around through this version of the planar multiverse. This is the part I very much hope to get to in due time, but still have anxieties about. Improv is tricky for me, but I'm committed to learning it. This is almost exactly the advice Matt Colville gave in his YT video on sandboxes and railroads. I'm not there yet, but it's what I'm aiming at. Serious world-building takes an awful lot of time and thought: I've learned that much during the pandemic. [/QUOTE]
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