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<blockquote data-quote="Quickleaf" data-source="post: 4762638" data-attributes="member: 20323"><p>I just wrote my first full-fledged 4th edition D&D adventure! *whew*</p><p></p><p>Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone for the rest of the campaign and really want to 'wow' my players. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm still putting finishing touches on it, and I'd love any feedback you have, the more critical the better.</p><p></p><p>Here are my design criteria for this adventure...</p><p>[sblock=Design Criteria]</p><p>* Using Stalker0's Obsidian skill challenge system. 3 round skill challenges worth encounter of PCs' level. 2 round skill challenges worth a monster of equal level to the encounter.</p><p>* When there's an encounter with a skill challenge following/followed by a combat, use the higher XP value of either the skill challenge or combat, not both.</p><p>* Have reappearing bad guys within the adventure (soldiers, elites, and solos are good for this).</p><p>* Knowlege is power, and what the PCs learn in one encounter affects their decisions in later encounters. For example, in encounter #2 the PCs learn of a nesting area of deathjump spiders the gypsy witch was trying to lead her pursuers into. Later in encounter #7 when they track down Morae (fleeing with the heir), they might recognize she's leading them into the nesting area.</p><p>* Every encounter has interesting & interactive terrain. I'm still working on this - I think it's my weakest area as a 4e GM.</p><p>[/sblock]</p><p></p><p>Here's an encounter-by-encounter overview, with homebrew content in <span style="color: Red">red</span>.</p><p>[sblock=Encounter-by-Encounter Overview]</p><p><strong>1. The Redcoat</strong> Level 1 (XP 600)</p><p>Skill Challenge: Questioning the Redcoat (XP 600)</p><p> </p><p><strong>2. Running Witch</strong> Level 1 (XP 600)</p><p><span style="color: red">Worg Corp Mercenary (XP 150)</span></p><p><span style="color: red">5 Worg Corps Grunts (XP 200) </span></p><p>2 Gray Wolves (XP 250)</p><p></p><p><strong>Interlude</strong></p><p></p><p><strong>3. Sir Lieverd’s Tomb </strong> Level 2 (XP 750)</p><p>3 Rat Swarms (XP 375)</p><p><span style="color: red">Poison Oak Smoke (XP 250)</span></p><p><span style="color: red">Puzzle: Magic Sigil (XP 125)</span> <em>I'm re-writing this puzzle</em></p><p></p><p><strong>4. Treachery</strong> Level 1 (XP 600)</p><p>Human Knight (XP 400) </p><p>Skill Challenge: Horse Chase (XP 600)</p><p></p><p><strong>5. The Cipher </strong> Level 2 (XP 750)</p><p>Human Knight (XP 400) </p><p>Skill Challenge: Decode the Journal (XP 125)</p><p><span style="color: red">6 Worg Corps Grunts (XP 225)</span></p><p></p><p><strong>6. Through the Mists </strong> Level 1 (XP 600)</p><p>Skill Challenge: Witchlight Mists (XP 600)</p><p></p><p><strong>7. Witch’s Gambit</strong> Level 2 (XP 775)</p><p>2 Deathjump Spiders (XP 350) </p><p>Skill Challenge: Woodland Tracking (XP 125)</p><p>False-floor Pit Trap (XP 100)</p><p><span style="color: red">2 Net Traps (XP 200)</span></p><p></p><p><strong>8. The Bastard Heir</strong> Level 4 (XP 1150)</p><p><span style="color: red">Braseis (XP 500)</span></p><p><span style="color: red">2 Worg Corps Mercenaries (XP 300)</span></p><p><span style="color: red">6 Worg Corps Grunts (XP 225)</span></p><p><span style="color: red">Witches’ Grave Bog (XP 125)</span></p><p>[/sblock]</p><p></p><p>P.S. I've cut out the monster and trap stat blocks which would violate IP rights.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4762638, member: 20323"] I just wrote my first full-fledged 4th edition D&D adventure! *whew* Here are my rough notes transferred into a prettier format for our campaign's first adventure. I spent lots of time putting this together - I think the first session sets the tone for the rest of the campaign and really want to 'wow' my players. :) I'm still putting finishing touches on it, and I'd love any feedback you have, the more critical the better. Here are my design criteria for this adventure... [sblock=Design Criteria] * Using Stalker0's Obsidian skill challenge system. 3 round skill challenges worth encounter of PCs' level. 2 round skill challenges worth a monster of equal level to the encounter. * When there's an encounter with a skill challenge following/followed by a combat, use the higher XP value of either the skill challenge or combat, not both. * Have reappearing bad guys within the adventure (soldiers, elites, and solos are good for this). * Knowlege is power, and what the PCs learn in one encounter affects their decisions in later encounters. For example, in encounter #2 the PCs learn of a nesting area of deathjump spiders the gypsy witch was trying to lead her pursuers into. Later in encounter #7 when they track down Morae (fleeing with the heir), they might recognize she's leading them into the nesting area. * Every encounter has interesting & interactive terrain. I'm still working on this - I think it's my weakest area as a 4e GM. [/sblock] Here's an encounter-by-encounter overview, with homebrew content in [COLOR="Red"]red[/COLOR]. [sblock=Encounter-by-Encounter Overview] [B]1. The Redcoat[/B] Level 1 (XP 600) Skill Challenge: Questioning the Redcoat (XP 600) [B]2. Running Witch[/B] Level 1 (XP 600) [COLOR="red"]Worg Corp Mercenary (XP 150) 5 Worg Corps Grunts (XP 200) [/COLOR] 2 Gray Wolves (XP 250) [B]Interlude[/B] [B]3. Sir Lieverd’s Tomb [/B] Level 2 (XP 750) 3 Rat Swarms (XP 375) [COLOR="red"]Poison Oak Smoke (XP 250) Puzzle: Magic Sigil (XP 125)[/COLOR] [i]I'm re-writing this puzzle[/i] [B]4. Treachery[/B] Level 1 (XP 600) Human Knight (XP 400) Skill Challenge: Horse Chase (XP 600) [B]5. The Cipher [/B] Level 2 (XP 750) Human Knight (XP 400) Skill Challenge: Decode the Journal (XP 125) [COLOR="red"]6 Worg Corps Grunts (XP 225)[/COLOR] [B]6. Through the Mists [/B] Level 1 (XP 600) Skill Challenge: Witchlight Mists (XP 600) [B]7. Witch’s Gambit[/B] Level 2 (XP 775) 2 Deathjump Spiders (XP 350) Skill Challenge: Woodland Tracking (XP 125) False-floor Pit Trap (XP 100) [COLOR="red"]2 Net Traps (XP 200)[/COLOR] [B]8. The Bastard Heir[/B] Level 4 (XP 1150) [COLOR="red"]Braseis (XP 500) 2 Worg Corps Mercenaries (XP 300) 6 Worg Corps Grunts (XP 225) Witches’ Grave Bog (XP 125)[/COLOR] [/sblock] P.S. I've cut out the monster and trap stat blocks which would violate IP rights. [/QUOTE]
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