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Adventure Writing Basics: Part 1
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<blockquote data-quote="Lanefan" data-source="post: 8823610" data-attributes="member: 29398"><p>That's great advice for <em>playing</em> the adventure, but it's not yet a shared story when you're writing it.</p><p></p><p>As for the other rules in the OP, some of them seem to assume - not always correctly - that one is writing for a specific publisher and-or using a specific system, rather than writing a more agnostic adventure with the intent of it being easy to convert to any number of systems (many OSR adventures are like this, for example).</p><p></p><p>Good idea about the naming convention, though! (in my setting's calendar I very intentionally made sure no two months started with the same letter, for similar reasons)</p><p></p><p>And while I somewhat agree with [USER=1]@Morrus[/USER] about too much backstory, too little backstory can also be a problem in some types of adventures, particularly investigative ones. The solutions to the mysteries almost always IME grow out of the backstory and are connected with it, which means it kinda has to be there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For a simple site-based dungeon crawl, though, next to no backstory is required.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8823610, member: 29398"] That's great advice for [I]playing[/I] the adventure, but it's not yet a shared story when you're writing it. As for the other rules in the OP, some of them seem to assume - not always correctly - that one is writing for a specific publisher and-or using a specific system, rather than writing a more agnostic adventure with the intent of it being easy to convert to any number of systems (many OSR adventures are like this, for example). Good idea about the naming convention, though! (in my setting's calendar I very intentionally made sure no two months started with the same letter, for similar reasons) And while I somewhat agree with [USER=1]@Morrus[/USER] about too much backstory, too little backstory can also be a problem in some types of adventures, particularly investigative ones. The solutions to the mysteries almost always IME grow out of the backstory and are connected with it, which means it kinda has to be there. :) For a simple site-based dungeon crawl, though, next to no backstory is required. [/QUOTE]
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