Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Adventure Writing Basics: Part 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 8823684" data-attributes="member: 6796661"><p>A perennially contentious issue. I've bought a lot of Frog God Games material and they are notorious for bloating their books with large amounts of world building fluff. It can make it difficult to prep and very hard to just sit down and play hoping you can just read ahead enough to keep ahead of the players. I understand why a lot of DMs hate these books. But they also have a hard core fan base. I like them because of the mix of lonely fun with the at-table gaming. I like reading through all the back ground content, time lines, etc. The players may never learn or engage with a lot of the content, but I still enjoyed my time reading it. Also, while I'm not going to remember every detail, it helps me get into and flavor the world.</p><p></p><p>But I do wish the organization was better. Perhaps divide the core adventure content in one section, written and designed with a minimalist, easy to run at the table approach. Put the fluff in another section for those who enjoy it with liberal cross references between the two sections. </p><p></p><p>I realize I'm in the minority here. My favorite books for 5e have been Volo's and Mordenkainen's Tome of Foes. But these are now "legacy content" and we have a Mordenkainen Presents Monsters of the Multiverse. An arguably more easy to use, but also much more boring collection of stat blocks.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8823684, member: 6796661"] A perennially contentious issue. I've bought a lot of Frog God Games material and they are notorious for bloating their books with large amounts of world building fluff. It can make it difficult to prep and very hard to just sit down and play hoping you can just read ahead enough to keep ahead of the players. I understand why a lot of DMs hate these books. But they also have a hard core fan base. I like them because of the mix of lonely fun with the at-table gaming. I like reading through all the back ground content, time lines, etc. The players may never learn or engage with a lot of the content, but I still enjoyed my time reading it. Also, while I'm not going to remember every detail, it helps me get into and flavor the world. But I do wish the organization was better. Perhaps divide the core adventure content in one section, written and designed with a minimalist, easy to run at the table approach. Put the fluff in another section for those who enjoy it with liberal cross references between the two sections. I realize I'm in the minority here. My favorite books for 5e have been Volo's and Mordenkainen's Tome of Foes. But these are now "legacy content" and we have a Mordenkainen Presents Monsters of the Multiverse. An arguably more easy to use, but also much more boring collection of stat blocks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Adventure Writing Basics: Part 1
Top