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General Tabletop Discussion
*TTRPGs General
Adventure Writing Basics: Part 2
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<blockquote data-quote="GDGD" data-source="post: 8830553" data-attributes="member: 7038631"><p>While empty rolls are well-avoided, it's great to sprinkle other rolls, like skill and ability checks, liberally throughout. I find it's a great way to bring the adventure background, which often the PCs don't get to see much of, into the foreground. Give the druid a chance to notice something interesting about the flora, or the dwarf to see something odd in the architecture, or the wizard to learn something from translating a fragment of ancient writing. Gradually, these tidbits contribute to the players gaining insight into the back story. Not to mention that it gives PCs a chance to use those flavour- or utility-oriented skills and traits that many times get overshadowed by combat abilities.</p></blockquote><p></p>
[QUOTE="GDGD, post: 8830553, member: 7038631"] While empty rolls are well-avoided, it's great to sprinkle other rolls, like skill and ability checks, liberally throughout. I find it's a great way to bring the adventure background, which often the PCs don't get to see much of, into the foreground. Give the druid a chance to notice something interesting about the flora, or the dwarf to see something odd in the architecture, or the wizard to learn something from translating a fragment of ancient writing. Gradually, these tidbits contribute to the players gaining insight into the back story. Not to mention that it gives PCs a chance to use those flavour- or utility-oriented skills and traits that many times get overshadowed by combat abilities. [/QUOTE]
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Adventure Writing Basics: Part 2
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