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The World of Inzeladun/Conan d20 Forum
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Adventure!
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<blockquote data-quote="thormagni" data-source="post: 1456690" data-attributes="member: 13637"><p>I think Warren Ellis was chosen because his hot book at the time was Planetary, which backtracks often to that time period. </p><p></p><p>I think the text does a pretty good job of capturing White Wolf's view of their version of a pulp era game. It really is meant as an intro to their Aeonverse and concentrates on the characters of that world, rather than any real-world pulp novel or magazine characters. So, you could clearly make a character in that pulp vein (whether Tarzan or the Shadow or the Phantom or Doc Savage or whoever) easily with these rules, but I think it is geared toward their own particular universe. Could it be used for a generic d20 pulp game? Sure. </p><p></p><p>The "problem" of their game rules being tailored to their universe gets worse in the Aberrant line. They have a very specific world mapped out, where super-beings have a tendency to go stark, raving bonkers from channelling quantum energy (the stuff that bends reality and makes all superpowers happen.) I personally LIKED the original Aberrant game and the associated world but it is possible to play a "straight" superhero game with the rules if you ignore the effects of taint (the personality- and appearance-twisting effect of the quantum energy.)</p><p></p><p>Really though, both Adventure! and Aberrant share a lot of themes and style similarities with Ellis' work on Planetary, Stormwatch and The Authority. Kind of a post-modern, decadent, take on super-powered beings.</p></blockquote><p></p>
[QUOTE="thormagni, post: 1456690, member: 13637"] I think Warren Ellis was chosen because his hot book at the time was Planetary, which backtracks often to that time period. I think the text does a pretty good job of capturing White Wolf's view of their version of a pulp era game. It really is meant as an intro to their Aeonverse and concentrates on the characters of that world, rather than any real-world pulp novel or magazine characters. So, you could clearly make a character in that pulp vein (whether Tarzan or the Shadow or the Phantom or Doc Savage or whoever) easily with these rules, but I think it is geared toward their own particular universe. Could it be used for a generic d20 pulp game? Sure. The "problem" of their game rules being tailored to their universe gets worse in the Aberrant line. They have a very specific world mapped out, where super-beings have a tendency to go stark, raving bonkers from channelling quantum energy (the stuff that bends reality and makes all superpowers happen.) I personally LIKED the original Aberrant game and the associated world but it is possible to play a "straight" superhero game with the rules if you ignore the effects of taint (the personality- and appearance-twisting effect of the quantum energy.) Really though, both Adventure! and Aberrant share a lot of themes and style similarities with Ellis' work on Planetary, Stormwatch and The Authority. Kind of a post-modern, decadent, take on super-powered beings. [/QUOTE]
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