Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventurer Life Insurance-
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grumpy Celt" data-source="post: 1740098" data-attributes="member: 1019"><p><strong> Life Insurance </strong></p><p></p><p>Life insurance provides compensation to specified entities or groups — such as to family members or charities — when the policyholder dies. This is for normal people. Adventurers are not normal people, so they do not have normal life insurance.</p><p></p><p>Adventurers may pay for some kind of magic service to be conducted in the event of their deaths or mangling. These include, but are not limited to, the spells <em> Greater Contingency, Reincarnate, Raise Dead, Resurrection, True Resurrection, Regeneration </em> and <em> Restoration </em>. </p><p></p><p>Divination spells are used to determine the likelihood that the magical service will be used, based on the difficulty of the adventures the characters are facing. If the adventurer itself is of a lower level than the character, then the characters pay the lower cost for the service. If the adventurer itself is of a level equal to or greater than that possessed by the character, then the characters must pay the greater cost for the service. Those who purchase this kind of insurance are given vouchers, which they may turn over to a temple – which takes the vouchers to the insurance company to get paid – to receive the service.</p><p></p><p><strong> Lower Level </strong></p><p>*Greater Contingency: 2,750 g.p.</p><p>Reincarnate: 400 g.p.</p><p>Raise Dead: 900 g.p.</p><p>Resurrection: 1,500 g.p.</p><p>True Resurrection: 4,550 g.p.</p><p>Regeneration: 1,250 g.p.</p><p>Restoration: 450 g.p.</p><p></p><p><strong> Equal or Greater Level </strong></p><p>*Greater Contingency: 5,500 g.p.</p><p>Reincarnate: 800 g.p.</p><p>Raise Dead: 1,800 g.p.</p><p>Resurrection: 3,000 g.p.</p><p>True Resurrection: 9,100 g.p.</p><p>Regeneration: 2,500 g.p.</p><p>Restoration: 9,00 g.p.</p><p></p><p><strong> Great Contingency </strong></p><p>Evocation</p><p>Level: Sor/Wiz 8.</p><p>Components: S, V, M.</p><p>Casting Time: 1 action.</p><p>Range: Touch</p><p>Target: Individual.</p><p>Duration: Special.</p><p>Saving Throw: None/Will negates.</p><p>Spell Resistance: Yes.</p><p></p><p>This spell is functionally identical to regular <em> contingency, </em> except it allows the spell to be placed on another individual rather than just the caster. Refer to the spell in the <em> Player’s Handbook. </em></p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 1740098, member: 1019"] [b] Life Insurance [/b] Life insurance provides compensation to specified entities or groups — such as to family members or charities — when the policyholder dies. This is for normal people. Adventurers are not normal people, so they do not have normal life insurance. Adventurers may pay for some kind of magic service to be conducted in the event of their deaths or mangling. These include, but are not limited to, the spells [i] Greater Contingency, Reincarnate, Raise Dead, Resurrection, True Resurrection, Regeneration [/i] and [i] Restoration [/i]. Divination spells are used to determine the likelihood that the magical service will be used, based on the difficulty of the adventures the characters are facing. If the adventurer itself is of a lower level than the character, then the characters pay the lower cost for the service. If the adventurer itself is of a level equal to or greater than that possessed by the character, then the characters must pay the greater cost for the service. Those who purchase this kind of insurance are given vouchers, which they may turn over to a temple – which takes the vouchers to the insurance company to get paid – to receive the service. [b] Lower Level [/b] *Greater Contingency: 2,750 g.p. Reincarnate: 400 g.p. Raise Dead: 900 g.p. Resurrection: 1,500 g.p. True Resurrection: 4,550 g.p. Regeneration: 1,250 g.p. Restoration: 450 g.p. [b] Equal or Greater Level [/b] *Greater Contingency: 5,500 g.p. Reincarnate: 800 g.p. Raise Dead: 1,800 g.p. Resurrection: 3,000 g.p. True Resurrection: 9,100 g.p. Regeneration: 2,500 g.p. Restoration: 9,00 g.p. [b] Great Contingency [/b] Evocation Level: Sor/Wiz 8. Components: S, V, M. Casting Time: 1 action. Range: Touch Target: Individual. Duration: Special. Saving Throw: None/Will negates. Spell Resistance: Yes. This spell is functionally identical to regular [i] contingency, [/i] except it allows the spell to be placed on another individual rather than just the caster. Refer to the spell in the [i] Player’s Handbook. [/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventurer Life Insurance-
Top