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<blockquote data-quote="BeauNiddle" data-source="post: 3963243" data-attributes="member: 836"><p>in combat you need a defender, a striker, a controller and a leader (to borrow 4th ed terminology)</p><p></p><p>a defender stops the enemy getting to you. The guy who holds the doorway, or the guy who charges the enemy so they have to deal with him and not the weaker people.</p><p></p><p>A striker does large amount of damage to specific targets. He's the one who snipes the enemy leader (or how stabs them from the dark). strikers who can do area effect attacks are also good (grenadiers / artillery / casters)</p><p></p><p>Controller penalises the enemy team in some way or other. It could be by affecting the battle field (wall of iron / covering fire) or more affecting the enemies (status effects)</p><p></p><p>Leader / buffer / support adds your team in some way (morale / healing / beneficial status effects)</p><p></p><p></p><p>On top of that you have a ranged / melee split. The defender can't really be a ranged specialist and the controller can't really be a melee but the other 2 roles can be implemented in a ranged or melee form.</p><p></p><p>That means you have 6 basic roles that can be filled in combat. You don't need all of them but knowing which ones you have and have NOT allows you to plan tactics.</p><p></p><p></p><p>Outside combat you tend to need a faceman, a skill man, a stength man and a mobility man.</p><p></p><p>Faceman deals with people you meet - gets information, deflects attention.</p><p></p><p>A skillman defeats blocks in your path - lockpicking, trap finding, computer hacking (depending on game period)</p><p></p><p>A strength man deals with the remaining blocks - pushing away obstacles, forcing doors, punching through walls.</p><p></p><p>A mobility man moves around the game world - climbing, jumping, flying, swimming, balancing, driving, etc. Gets himself (and maybe others) to the blocks for the others to deal with.</p><p></p><p></p><p>I think that covers the basic roles. So you have 6 combat and 4 non-combat that can be combined in assorted ways and having multiple coverage of some areas is always good (multiple defenders often work well)</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 3963243, member: 836"] in combat you need a defender, a striker, a controller and a leader (to borrow 4th ed terminology) a defender stops the enemy getting to you. The guy who holds the doorway, or the guy who charges the enemy so they have to deal with him and not the weaker people. A striker does large amount of damage to specific targets. He's the one who snipes the enemy leader (or how stabs them from the dark). strikers who can do area effect attacks are also good (grenadiers / artillery / casters) Controller penalises the enemy team in some way or other. It could be by affecting the battle field (wall of iron / covering fire) or more affecting the enemies (status effects) Leader / buffer / support adds your team in some way (morale / healing / beneficial status effects) On top of that you have a ranged / melee split. The defender can't really be a ranged specialist and the controller can't really be a melee but the other 2 roles can be implemented in a ranged or melee form. That means you have 6 basic roles that can be filled in combat. You don't need all of them but knowing which ones you have and have NOT allows you to plan tactics. Outside combat you tend to need a faceman, a skill man, a stength man and a mobility man. Faceman deals with people you meet - gets information, deflects attention. A skillman defeats blocks in your path - lockpicking, trap finding, computer hacking (depending on game period) A strength man deals with the remaining blocks - pushing away obstacles, forcing doors, punching through walls. A mobility man moves around the game world - climbing, jumping, flying, swimming, balancing, driving, etc. Gets himself (and maybe others) to the blocks for the others to deal with. I think that covers the basic roles. So you have 6 combat and 4 non-combat that can be combined in assorted ways and having multiple coverage of some areas is always good (multiple defenders often work well) [/QUOTE]
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