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Adventurers a distasteful necessity
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<blockquote data-quote="not-so-newguy" data-source="post: 9841998" data-attributes="member: 6786140"><p>I have been wrestling with this idea myself for an upcoming sandbox game that I’m developing, so your post is appreciated. The game is Lankhmar using DCC rules. My definition of adventurer is somewhat different than yours because it’s specific to a city-based game.</p><p></p><p>Anyway, here’s what I have so far.</p><p></p><p></p><p><strong>Introduction To Players</strong></p><p>You are an adventurer because you feel a strong call in your bones to adventure. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of your family and home seeking power, fame, and approval of the gods.</p><p></p><p>The garnering and spending of coin is a direct expression of what you are seeking. The treasure you gain from adventuring and, just as important, the spending of that money to further your reputation will result in experience points.</p><p></p><p>There is one way to spend your cash to gain experience points. You do it by spending coin on lavish festivities to chisel your stories into legend and gaining the approval of the gods. Money spent otherwise may be a practical choice but will not gain you any XP. Adventuring is a bold profession, not a practical one. Throwing your cash away in bacchanal festivities allows you to tamp down the trauma and horror of adventuring. Don’t worry, the trauma and horror will all come roaring back to you in your 40s if you manage to live that long.</p><p></p><p>Regardless of what drives you, you are driven. You choose where to go and what to do. There will be a handful of obvious choices, but you don't by any means need to take them. The adventure is in your hands.</p><p></p><p></p><p><strong>Definition of Adventurer </strong></p><p>Being an Adventurer means living a lifestyle outside of societal norms. Some may have started life as a normie, with a normie’s profession or skill such as farmer or blacksmith, but for whatever reason they have abandoned these occupations for the lure of fame and fortune. Others may have chosen the life of an Adventurer from the start, knowing early on that their life would be boldly lived, albeit a potentially short one.</p><p></p><p>The existence of the Adventurer profession has its roots in Lankhmar’s reputation as the center for world trade. Many stories have been shared of the poor merchant who made a fortune by selling products unique to their culture within the walls of the City-State. Most of these stories are false but the concept of the “self-made individual” was conceived.</p><p></p><p>In much the same way as that reputed poor merchant, an Adventurer often arrives in Lankhmar from humble beginnings, hoping to sell his unique set of skills to make a killing (pun intended). Unlike that poor merchant who would wisely save and reinvest their money, Adventurers prefer to live life fast and hard. This gives them a dangerous reputation that makes them a compelling subject for bards but maybe not someone that you would want as your next-door neighbor.</p><p></p><p>The closest modern analogy for Adventurers and Adventuring Bands would be an aspiring rock band from the 70s-90s. The fantasy novel “Kings of the Wyld” is a good point of reference.</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 9841998, member: 6786140"] I have been wrestling with this idea myself for an upcoming sandbox game that I’m developing, so your post is appreciated. The game is Lankhmar using DCC rules. My definition of adventurer is somewhat different than yours because it’s specific to a city-based game. Anyway, here’s what I have so far. [B]Introduction To Players[/B] You are an adventurer because you feel a strong call in your bones to adventure. The boredom of a calm life doesn't appeal to you – you are driven to leave behind the safety of your family and home seeking power, fame, and approval of the gods. The garnering and spending of coin is a direct expression of what you are seeking. The treasure you gain from adventuring and, just as important, the spending of that money to further your reputation will result in experience points. There is one way to spend your cash to gain experience points. You do it by spending coin on lavish festivities to chisel your stories into legend and gaining the approval of the gods. Money spent otherwise may be a practical choice but will not gain you any XP. Adventuring is a bold profession, not a practical one. Throwing your cash away in bacchanal festivities allows you to tamp down the trauma and horror of adventuring. Don’t worry, the trauma and horror will all come roaring back to you in your 40s if you manage to live that long. Regardless of what drives you, you are driven. You choose where to go and what to do. There will be a handful of obvious choices, but you don't by any means need to take them. The adventure is in your hands. [B]Definition of Adventurer [/B] Being an Adventurer means living a lifestyle outside of societal norms. Some may have started life as a normie, with a normie’s profession or skill such as farmer or blacksmith, but for whatever reason they have abandoned these occupations for the lure of fame and fortune. Others may have chosen the life of an Adventurer from the start, knowing early on that their life would be boldly lived, albeit a potentially short one. The existence of the Adventurer profession has its roots in Lankhmar’s reputation as the center for world trade. Many stories have been shared of the poor merchant who made a fortune by selling products unique to their culture within the walls of the City-State. Most of these stories are false but the concept of the “self-made individual” was conceived. In much the same way as that reputed poor merchant, an Adventurer often arrives in Lankhmar from humble beginnings, hoping to sell his unique set of skills to make a killing (pun intended). Unlike that poor merchant who would wisely save and reinvest their money, Adventurers prefer to live life fast and hard. This gives them a dangerous reputation that makes them a compelling subject for bards but maybe not someone that you would want as your next-door neighbor. The closest modern analogy for Adventurers and Adventuring Bands would be an aspiring rock band from the 70s-90s. The fantasy novel “Kings of the Wyld” is a good point of reference. [/QUOTE]
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