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General Tabletop Discussion
*Pathfinder & Starfinder
Adventurers and Nonadventurers, Wandering and Downtime
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<blockquote data-quote="Minigiant" data-source="post: 5976088" data-attributes="member: 63508"><p>I heard many of the descriptions of adventurers, retired adventurers, and newbies in training by many fans. Fighters becoming nobles, wizards studying in towers, rogues setting up networks of contacts, and clerics running churches.</p><p></p><p>Then it hit me.</p><p></p><p>What if there was a real mechanical difference between a dungeon delving wizards and tower bookworm wizard? A difference between a king's bodyguards or the knights holding back the orc invasions? The official guild thief and the trap disarming treasure hunter? The ranger guarding the forest and the ranger traveling with the famed Heroes of Ramer.</p><p></p><p>Certain class, background, and racial features could be downtime only or be easier for characters who have not adventured in a while. </p><p></p><p>A wizard might only get one chance to learn that scroll he found unless he spends X time in a library or tower to earn himself another character of inspiration.</p><p></p><p>The travelling fighter might be stuck with those rolled HP. Until he goes into the mountains and does a 80s training montage to maximize all his HD. </p><p></p><p>The monk and cleric, after a successful crusade, meditate in and manage the Temple of Thor for a couple of years. For their service, Thor adds Chain Lightning to the cleric's spell list and the monk gains proficiency with hammers and his fist deals bonus electric damage. </p><p></p><p>Basically characters would have certain abilities and feature that adventurers don't have access to unless they temporary stop adventuring to train, study, work, or socialize.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5976088, member: 63508"] I heard many of the descriptions of adventurers, retired adventurers, and newbies in training by many fans. Fighters becoming nobles, wizards studying in towers, rogues setting up networks of contacts, and clerics running churches. Then it hit me. What if there was a real mechanical difference between a dungeon delving wizards and tower bookworm wizard? A difference between a king's bodyguards or the knights holding back the orc invasions? The official guild thief and the trap disarming treasure hunter? The ranger guarding the forest and the ranger traveling with the famed Heroes of Ramer. Certain class, background, and racial features could be downtime only or be easier for characters who have not adventured in a while. A wizard might only get one chance to learn that scroll he found unless he spends X time in a library or tower to earn himself another character of inspiration. The travelling fighter might be stuck with those rolled HP. Until he goes into the mountains and does a 80s training montage to maximize all his HD. The monk and cleric, after a successful crusade, meditate in and manage the Temple of Thor for a couple of years. For their service, Thor adds Chain Lightning to the cleric's spell list and the monk gains proficiency with hammers and his fist deals bonus electric damage. Basically characters would have certain abilities and feature that adventurers don't have access to unless they temporary stop adventuring to train, study, work, or socialize. What do you think? [/QUOTE]
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Adventurers and Nonadventurers, Wandering and Downtime
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