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<blockquote data-quote="Wulf Ratbane" data-source="post: 87118" data-attributes="member: 94"><p>God, I love the <em>Deck</em>.</p><p></p><p>As for the moral dilemma, I'd simply ask the cleric if he would have been willing to pull the same stunt on the high priest of his own temple, instead of a helpless beggar. Or for that matter, if he'd even just risk pulling that stunt <em>in front of</em> the high priest of his temple. Unless it's some god or goddess of luck-- who might not have any problem with it-- I'd say he's in trouble.</p><p></p><p>I'd say he knowingly committed an evil act here. I'd strip him of his powers-- and beyond a simple <em>Atonement</em>, I'd likely let him suffer with no spells (or maybe only low level spells) until they took care of the demon (that was a great suggestion).</p><p></p><p>Now that I think on it a little more, I'd probably strip him of his powers and not even bother telling him WHY. Let him figure it out-- I doubt he would have to wonder for long, but he could always go to his temple elders and get some divinations done. And that's when I'd drop the quest on him.</p><p></p><p>As for his companions, I'd make sure that at the very least, word gets out to the other good temples in town, making everyone very reluctant to open their doors to them. Few adventurers can survive for long without the support of the local temple (especially when their own party cleric can't cast spells). </p><p></p><p>Side note: When our last party found a Deck, my gnome declared, "TWELVE DRAWS!" Figured I had a good chance of drawing Fates before anything TOO nasty-- but then, that's gnome thinkin' for ya. Worked out fine, but the newfound power and fortune brought the campaign to a screeching halt. I really just wanted to teach the DM a lesson for plopping the Deck into the game in the first place. I warned him...</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 87118, member: 94"] God, I love the [i]Deck[/i]. As for the moral dilemma, I'd simply ask the cleric if he would have been willing to pull the same stunt on the high priest of his own temple, instead of a helpless beggar. Or for that matter, if he'd even just risk pulling that stunt [i]in front of[/i] the high priest of his temple. Unless it's some god or goddess of luck-- who might not have any problem with it-- I'd say he's in trouble. I'd say he knowingly committed an evil act here. I'd strip him of his powers-- and beyond a simple [i]Atonement[/i], I'd likely let him suffer with no spells (or maybe only low level spells) until they took care of the demon (that was a great suggestion). Now that I think on it a little more, I'd probably strip him of his powers and not even bother telling him WHY. Let him figure it out-- I doubt he would have to wonder for long, but he could always go to his temple elders and get some divinations done. And that's when I'd drop the quest on him. As for his companions, I'd make sure that at the very least, word gets out to the other good temples in town, making everyone very reluctant to open their doors to them. Few adventurers can survive for long without the support of the local temple (especially when their own party cleric can't cast spells). Side note: When our last party found a Deck, my gnome declared, "TWELVE DRAWS!" Figured I had a good chance of drawing Fates before anything TOO nasty-- but then, that's gnome thinkin' for ya. Worked out fine, but the newfound power and fortune brought the campaign to a screeching halt. I really just wanted to teach the DM a lesson for plopping the Deck into the game in the first place. I warned him... Wulf [/QUOTE]
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