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Adventurers Found! Sea's Righteous Might Leaving Soon!
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<blockquote data-quote="scout989" data-source="post: 2142294" data-attributes="member: 29535"><p>O.K., looks like a lot of people want to play melee types, so I'm gonna change my mind and play a sorceror instead. Here's my character for the game:</p><p>[code]Jaleph Bigthumbs</p><p>Halfling Sor2</p><p>Size: small</p><p>Alignment:NG</p><p></p><p>Str: 8 (2pts) -1 Level:3</p><p>Dex: 14 (4 pts) +2 BAB: +1 HP: 11 d4+1</p><p>Con: 12 (4 pts) +1 Grapple: -4 Dmg Red:~</p><p>Int: 10 (2 pts) +0 Speed: 20' SR: ~</p><p>Wis: 10 (2 pts) +0 Init: +2 Spell Save: +4, +5 for enchantment spells</p><p>Cha: 18 (16 pts) +4 ACP: 0 Spell Fail: 0%</p><p></p><p>AC= 10 base+2 dex+1 size=13</p><p>Touch 13 Flat-footed 11</p><p></p><p> Base+Mod+racial=Total</p><p>Fort: 1+1+1=3</p><p>Ref: 1+2+1=4</p><p>Will: 3+0+1=4</p><p>+2 racial bonus on saves vs. fear</p><p></p><p>Weapons</p><p></p><p>Shortspear +0 melee 1d4-1x2</p><p>Shortspear +4 thrown 1d4-1x2</p><p>Sling +4 1d3-1x2</p><p></p><p>Languages: Common, Halfling</p><p></p><p>Skills:</p><p>Concentration 6 ranks + 1 Con =7 +4 to cast on defensive</p><p>Spellcraft: 6 ranks + 0 Int =6</p><p>Hide: 0 ranks + 2 Dex + 4 size =6</p><p>Climb: -1 Str + 2 racial =1</p><p>Jump: -1 Str + 2 racial =1</p><p>Listen: 0 Wis + 2 racial =2</p><p>Move Silently: 2 Dex + 2 racial =4</p><p></p><p>Feats: Combat Casting, Spell Focus (Enchantment)</p><p></p><p>Spells Per Day: 0 lvl-6 1 lvl-5</p><p>Spells Known: </p><p>0 lvl-5- Detect Magic, Read Magic, Ghost Sounds, Message, Acid Splash</p><p>1 lvl-2- Charm Person, Mage Armor, Magic Missile</p><p></p><p>Equipment:</p><p>Shortspear 1 gp 1.5 lbs</p><p>Sling -gp -lbs</p><p>10 bullets 1 sp 2.5 lbs</p><p>Scroll Case 1 gp .5 lbs</p><p>Spell Component Pouch 5 gp 2 lbs</p><p>Bedroll 1 sp 1.25 lbs</p><p>4 Days Trail Rations 4 gp 1 lbs</p><p>2 potions cure light wounds 100 gp</p><p>1 potion Invisibility 300 gp</p><p>2 potions Sanctuary 100 gp</p><p>4 scrolls Summon Monster 1 100 gp</p><p>1 scroll Summon Monster 2 150 gp</p><p>2 scrolls Bull's Strength 300 gp </p><p>Totals 1061.2 gp 9 lbs</p><p>188 gp 8 sp remaining[/code]</p><p>This is just the first draft, I want to get with whoever it was that was going to play a wizard and collaborate on spells and such things, so whoever that was, email me at <a href="mailto:frid_harry7@msn.com">frid_harry7@msn.com</a> and help me figure out which spells to take. Also, I'm open to suggestions from others on how to spend my remaining money effectively ( I usually play fighter-types, it's been quite some time since the answer to that question wasn't "Buy a better sword.")</p></blockquote><p></p>
[QUOTE="scout989, post: 2142294, member: 29535"] O.K., looks like a lot of people want to play melee types, so I'm gonna change my mind and play a sorceror instead. Here's my character for the game: [code]Jaleph Bigthumbs Halfling Sor2 Size: small Alignment:NG Str: 8 (2pts) -1 Level:3 Dex: 14 (4 pts) +2 BAB: +1 HP: 11 d4+1 Con: 12 (4 pts) +1 Grapple: -4 Dmg Red:~ Int: 10 (2 pts) +0 Speed: 20' SR: ~ Wis: 10 (2 pts) +0 Init: +2 Spell Save: +4, +5 for enchantment spells Cha: 18 (16 pts) +4 ACP: 0 Spell Fail: 0% AC= 10 base+2 dex+1 size=13 Touch 13 Flat-footed 11 Base+Mod+racial=Total Fort: 1+1+1=3 Ref: 1+2+1=4 Will: 3+0+1=4 +2 racial bonus on saves vs. fear Weapons Shortspear +0 melee 1d4-1x2 Shortspear +4 thrown 1d4-1x2 Sling +4 1d3-1x2 Languages: Common, Halfling Skills: Concentration 6 ranks + 1 Con =7 +4 to cast on defensive Spellcraft: 6 ranks + 0 Int =6 Hide: 0 ranks + 2 Dex + 4 size =6 Climb: -1 Str + 2 racial =1 Jump: -1 Str + 2 racial =1 Listen: 0 Wis + 2 racial =2 Move Silently: 2 Dex + 2 racial =4 Feats: Combat Casting, Spell Focus (Enchantment) Spells Per Day: 0 lvl-6 1 lvl-5 Spells Known: 0 lvl-5- Detect Magic, Read Magic, Ghost Sounds, Message, Acid Splash 1 lvl-2- Charm Person, Mage Armor, Magic Missile Equipment: Shortspear 1 gp 1.5 lbs Sling -gp -lbs 10 bullets 1 sp 2.5 lbs Scroll Case 1 gp .5 lbs Spell Component Pouch 5 gp 2 lbs Bedroll 1 sp 1.25 lbs 4 Days Trail Rations 4 gp 1 lbs 2 potions cure light wounds 100 gp 1 potion Invisibility 300 gp 2 potions Sanctuary 100 gp 4 scrolls Summon Monster 1 100 gp 1 scroll Summon Monster 2 150 gp 2 scrolls Bull's Strength 300 gp Totals 1061.2 gp 9 lbs 188 gp 8 sp remaining[/code] This is just the first draft, I want to get with whoever it was that was going to play a wizard and collaborate on spells and such things, so whoever that was, email me at [email]frid_harry7@msn.com[/email] and help me figure out which spells to take. Also, I'm open to suggestions from others on how to spend my remaining money effectively ( I usually play fighter-types, it's been quite some time since the answer to that question wasn't "Buy a better sword.") [/QUOTE]
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