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<blockquote data-quote="Harvey" data-source="post: 2146587" data-attributes="member: 28968"><p>Before posting IC, I wanted to finalize my character. So, voila!</p><p></p><p>[CODE]</p><p>Name: Marisa Calathar</p><p>Class: Cleric of Wee Jas</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Female</p><p>Alignment: Lawful Neutral</p><p>Level: 2</p><p></p><p>STR 16 (+3) (10 pts)</p><p>DEX 12 (+1) (4 pts)</p><p>CON 10 (+0) (2 pts)</p><p>INT 12 (+1) (4 pts)</p><p>WIS 14 (+2) (6 pts)</p><p>CHA 14 (+2) (6 pts)</p><p></p><p>HP: 14</p><p>AC: 19 = 10 +1 (dex) +6 (armor) +2 (shield)</p><p> Flat-Footed: 18</p><p> Touch: 11</p><p>INIT: +1</p><p>BAB: +1 (Melee +4, Ranged +2)</p><p></p><p>Fort: +3 = +3 (base) +0 (ability)</p><p>Ref: +0 = +0 (base) +1 (ability)</p><p>Will: +5 = +3 (base) +2 (ability)</p><p></p><p>Weapons:</p><p>Masterwork Morningstar +5 atk 1d8+3 x2 on 20</p><p>Dagger +4 atk 1d4+3 x2 on 19-20</p><p></p><p>Armor:</p><p>Masterwork Banded Mail +6 AC +1 Max Dex -5 AC Penalty</p><p>Masterwork Hvy Wooden Shield +2 AC -1 AC Penalty</p><p></p><p>Languages: Common, Draconic</p><p></p><p>Abilities:</p><p>-- Command or Rebuke Undead 9x/day, turning check d20+3, turning damage 2d6+4</p><p>-- Death Touch 2d6, 1/day</p><p>-- Arcane Caster Level at 1/2 Cleric Level</p><p></p><p>Feats:</p><p>-- Extra Turning</p><p>-- Improved Turning</p><p></p><p>Skill Points: 20 Max Ranks: 5/2.5</p><p>Skills: Total Ability Ranks Misc</p><p>-- Concentration +5 +0 +5</p><p>-- Heal +9 +2 +5 +2 (w/ healer's kit) </p><p>-- KS (Religion) +6 +1 +5</p><p>-- Spellcraft +6 +1 +5</p><p></p><p>Spells Known: 4/3+1</p><p>Spells Typically Memorized: 0th- Detect Magic, Detect Poison, Light, Read Magic; 1st- Bless,</p><p>Cause Fear*, Comprehend Languages, Shield of Faith</p><p></p><p>*Domain Spell. Domains: Death, Magic</p><p></p><p>Starting Gold: 1200 gp</p><p>-- Masterwork Banded Mail 35.0 lb 400 gp</p><p>-- Masterwork Hvy Wooden Shield 10.0 lb 157 gp</p><p>-- Masterwork Morningstar 6.0 lb 308 gp</p><p>-- Dagger 1.0 lb 2 gp</p><p>-- Healer's Kit 1.0 lb 50 gp</p><p>-- Holy Symbol, Wood ------ 1 gp</p><p>-- 2 Potions of CLW ------ 100 gp</p><p>-- Backpack 2.0 lb 2 gp</p><p>-- Bedroll 5.0 lb 1 sp</p><p>-- Flint and Steel ------ 1 gp</p><p>-- Pouch, Belt 0.5 lb 1 gp</p><p>-- Rations (5 days) 5.0 lb 25 sp</p><p>-- Traveler's Outfit 5.0 lb ----</p><p>-- Waterskin 4.0 lb 1 gp</p><p></p><p>Total Weight: 74.5 lb</p><p>Total Money: 171 gp, 4 sp</p><p></p><p>Max Weight: 76 light 153 medium 230 heavy</p><p></p><p>Age: 28</p><p>Height:5' 10"</p><p>Weight: 145 lbs.</p><p>Eyes: Blue</p><p>Hair: Red</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong></p><p>Marisa carries a mysterious beauty about her. Her long, flowing hair frames her piercing blue eyes. Her eyes always carry a curious sparkle, belying her curious nature. Marisa carries herself well, standing tall amongst her compatriots. She is equipped with banded mail armor, with the holy symbol of Wee Jas on a necklace around her neck. She carries a heavy, wooden shield, engraved with the symbol of Wee Jas on the front. Strapped to the right side of her belt is her favored weapon: an intricately designed morningstar. Tan form-fitting breeches and black leather workboots round out her attire. Carried in a belt strap is her dagger, which carries the holy words of Wee Jas and appears to be ceremonial in nature.</p><p></p><p><strong>Personality:</strong></p><p>Marisa is an extremely curious sort, especially in the fields of divine magic and death. From early on, Marisa has viewed death as neither a "good" or "evil" thing, but a reality that must be accepted and can ven be utilized as a benefit. She often speaks of death as some sort of "puzzle" which can be solved. While some have been put off by her views, she nevertheless enjoys talking about them to her compatriots. She has an open soul, yet does not carry around the naivete that one might except of a novice cleric. On the battlefield, she has a fire in her eyes, and will stand side-by-side with her allies. She seems to nor fear death, and will often interpose herself between her comrades and their fates.</p><p></p><p><strong>Background:</strong></p><p>Marisa's background is a mystery. She speaks very little of her time before her travels. All she will say is that, three years ago, she left her home to travel the world and learn more about death. Some have surmised that she must have witnessed the death of someone close to entertain her passion; while others believe she is alost soul looking for some true rest. Her travels have brought her through some more unusual locales, where her abilities as a cleric and healer have helped many a party. Currently, her travels have brought her to Swift Rock Bay, where she is looking for another caravan or sailing ship to continue her travels.</p></blockquote><p></p>
[QUOTE="Harvey, post: 2146587, member: 28968"] Before posting IC, I wanted to finalize my character. So, voila! [CODE] Name: Marisa Calathar Class: Cleric of Wee Jas Race: Human Size: Medium Gender: Female Alignment: Lawful Neutral Level: 2 STR 16 (+3) (10 pts) DEX 12 (+1) (4 pts) CON 10 (+0) (2 pts) INT 12 (+1) (4 pts) WIS 14 (+2) (6 pts) CHA 14 (+2) (6 pts) HP: 14 AC: 19 = 10 +1 (dex) +6 (armor) +2 (shield) Flat-Footed: 18 Touch: 11 INIT: +1 BAB: +1 (Melee +4, Ranged +2) Fort: +3 = +3 (base) +0 (ability) Ref: +0 = +0 (base) +1 (ability) Will: +5 = +3 (base) +2 (ability) Weapons: Masterwork Morningstar +5 atk 1d8+3 x2 on 20 Dagger +4 atk 1d4+3 x2 on 19-20 Armor: Masterwork Banded Mail +6 AC +1 Max Dex -5 AC Penalty Masterwork Hvy Wooden Shield +2 AC -1 AC Penalty Languages: Common, Draconic Abilities: -- Command or Rebuke Undead 9x/day, turning check d20+3, turning damage 2d6+4 -- Death Touch 2d6, 1/day -- Arcane Caster Level at 1/2 Cleric Level Feats: -- Extra Turning -- Improved Turning Skill Points: 20 Max Ranks: 5/2.5 Skills: Total Ability Ranks Misc -- Concentration +5 +0 +5 -- Heal +9 +2 +5 +2 (w/ healer's kit) -- KS (Religion) +6 +1 +5 -- Spellcraft +6 +1 +5 Spells Known: 4/3+1 Spells Typically Memorized: 0th- Detect Magic, Detect Poison, Light, Read Magic; 1st- Bless, Cause Fear*, Comprehend Languages, Shield of Faith *Domain Spell. Domains: Death, Magic Starting Gold: 1200 gp -- Masterwork Banded Mail 35.0 lb 400 gp -- Masterwork Hvy Wooden Shield 10.0 lb 157 gp -- Masterwork Morningstar 6.0 lb 308 gp -- Dagger 1.0 lb 2 gp -- Healer's Kit 1.0 lb 50 gp -- Holy Symbol, Wood ------ 1 gp -- 2 Potions of CLW ------ 100 gp -- Backpack 2.0 lb 2 gp -- Bedroll 5.0 lb 1 sp -- Flint and Steel ------ 1 gp -- Pouch, Belt 0.5 lb 1 gp -- Rations (5 days) 5.0 lb 25 sp -- Traveler's Outfit 5.0 lb ---- -- Waterskin 4.0 lb 1 gp Total Weight: 74.5 lb Total Money: 171 gp, 4 sp Max Weight: 76 light 153 medium 230 heavy Age: 28 Height:5' 10" Weight: 145 lbs. Eyes: Blue Hair: Red [/CODE] [B]Appearance:[/B] Marisa carries a mysterious beauty about her. Her long, flowing hair frames her piercing blue eyes. Her eyes always carry a curious sparkle, belying her curious nature. Marisa carries herself well, standing tall amongst her compatriots. She is equipped with banded mail armor, with the holy symbol of Wee Jas on a necklace around her neck. She carries a heavy, wooden shield, engraved with the symbol of Wee Jas on the front. Strapped to the right side of her belt is her favored weapon: an intricately designed morningstar. Tan form-fitting breeches and black leather workboots round out her attire. Carried in a belt strap is her dagger, which carries the holy words of Wee Jas and appears to be ceremonial in nature. [B]Personality:[/B] Marisa is an extremely curious sort, especially in the fields of divine magic and death. From early on, Marisa has viewed death as neither a "good" or "evil" thing, but a reality that must be accepted and can ven be utilized as a benefit. She often speaks of death as some sort of "puzzle" which can be solved. While some have been put off by her views, she nevertheless enjoys talking about them to her compatriots. She has an open soul, yet does not carry around the naivete that one might except of a novice cleric. On the battlefield, she has a fire in her eyes, and will stand side-by-side with her allies. She seems to nor fear death, and will often interpose herself between her comrades and their fates. [B]Background:[/B] Marisa's background is a mystery. She speaks very little of her time before her travels. All she will say is that, three years ago, she left her home to travel the world and learn more about death. Some have surmised that she must have witnessed the death of someone close to entertain her passion; while others believe she is alost soul looking for some true rest. Her travels have brought her through some more unusual locales, where her abilities as a cleric and healer have helped many a party. Currently, her travels have brought her to Swift Rock Bay, where she is looking for another caravan or sailing ship to continue her travels. [/QUOTE]
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