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General Tabletop Discussion
*Dungeons & Dragons
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
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<blockquote data-quote="TheSword" data-source="post: 9791751" data-attributes="member: 6879661"><p>I’ve played and ran a fair few high level adventures. However in all but a couple of adventures they were the culmination of years of game.</p><p></p><p>The problem is that the scope of PC abilities is so wide that they can go anywhere and do anything. Their capability to prepare is vast and the resources they should have at that point are spectacular. 5e is better in this regard than pathfinder or 3e but it is still substantially different to low level games. One example is that the number and complexity of foes required to challenge players 15+ means that combats can come to dominate the game. They can also be slow despite only lasting a couple of rounds.</p><p></p><p>Where we have played one off or jump-to high level play with pre-written adventures then they are usually very tightly controlled artificial scenarios. Vecna for instance - portal in, have a very clear goal, leave, go to next portal, teleport in, very clear goal etc. It’s very hard to consider more.</p><p></p><p>2 pages wouldn’t even come close to getting started discussing the kind of stuff that would be necessary for high level play.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9791751, member: 6879661"] I’ve played and ran a fair few high level adventures. However in all but a couple of adventures they were the culmination of years of game. The problem is that the scope of PC abilities is so wide that they can go anywhere and do anything. Their capability to prepare is vast and the resources they should have at that point are spectacular. 5e is better in this regard than pathfinder or 3e but it is still substantially different to low level games. One example is that the number and complexity of foes required to challenge players 15+ means that combats can come to dominate the game. They can also be slow despite only lasting a couple of rounds. Where we have played one off or jump-to high level play with pre-written adventures then they are usually very tightly controlled artificial scenarios. Vecna for instance - portal in, have a very clear goal, leave, go to next portal, teleport in, very clear goal etc. It’s very hard to consider more. 2 pages wouldn’t even come close to getting started discussing the kind of stuff that would be necessary for high level play. [/QUOTE]
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Adventurers in Faerun-The Book of Low and Mid Level Adventures?
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