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*Dungeons & Dragons
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
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<blockquote data-quote="Reynard" data-source="post: 9791869" data-attributes="member: 467"><p>Sometimes these arguments feel like folks have set their positions and then work toward defending those positions regardless of anything else.</p><p></p><p>I think it is clear that WotC <strong>could</strong> provide more support for higher level play than they do. But it also clear that they do not provide NO support for high level play. The reasons for this are a little fuzzy, not least because the data we have is old, but also because it appears that the products meant to support high level play do not do as well in the market than other products. It make sense that people stop playing when they run out of well supported levels. What isn't clear is whether a campaign adventure that went to 20th from 1st would see fewer sales than one that went from 1st to 13th. One example we have that went from 5th to 20th was also a dungeon crawl -- not the most popular form of adventure these days (as well as being the follow up to a adventure that itself did not do great). The other is a "start at 10th" capstone adventure that, frankly, has pretty middling reviews. Have been a player in it, i think "middling" is being very generous.</p><p></p><p>More compelling is the apparent lack of very high level support via 3rd party publishers. Most of them seem to be following the same patterns as WotC output, albeit with more stand alone adventures.</p><p></p><p>One area I have not seen discussed is the DMsGuild: are there more high level adventures there? Especially follow ups to those ending at 13th-ish WotC ones?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9791869, member: 467"] Sometimes these arguments feel like folks have set their positions and then work toward defending those positions regardless of anything else. I think it is clear that WotC [B]could[/B] provide more support for higher level play than they do. But it also clear that they do not provide NO support for high level play. The reasons for this are a little fuzzy, not least because the data we have is old, but also because it appears that the products meant to support high level play do not do as well in the market than other products. It make sense that people stop playing when they run out of well supported levels. What isn't clear is whether a campaign adventure that went to 20th from 1st would see fewer sales than one that went from 1st to 13th. One example we have that went from 5th to 20th was also a dungeon crawl -- not the most popular form of adventure these days (as well as being the follow up to a adventure that itself did not do great). The other is a "start at 10th" capstone adventure that, frankly, has pretty middling reviews. Have been a player in it, i think "middling" is being very generous. More compelling is the apparent lack of very high level support via 3rd party publishers. Most of them seem to be following the same patterns as WotC output, albeit with more stand alone adventures. One area I have not seen discussed is the DMsGuild: are there more high level adventures there? Especially follow ups to those ending at 13th-ish WotC ones? [/QUOTE]
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Adventurers in Faerun-The Book of Low and Mid Level Adventures?
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