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General Tabletop Discussion
*Dungeons & Dragons
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
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<blockquote data-quote="Stormonu" data-source="post: 9792531" data-attributes="member: 52734"><p>Looking about, it seems a lot of the issue is inexperience. High level is rarely reached by designers, so they're unfamiliar with writing good adventures for those levels - they're used to writing adventures for the earlier part of the game that are more familiar and easier to account for abilities. When we do get high level adventures from WotC, I think they tend to be bad because they don't really understand what high level play is actually like vs. in theory. They try to treat it like low level, without realizing what PCs are actually <em>capable</em> of - especially spellcasters.</p><p></p><p>I think my own dislike of high level stems from inexperience. I've only really done one "high level" campaign and DMing it was so frustrating that I am relatively unwilling to go through it again. If it there wasn't such a ramp up to get to and learn/administrate those high levels (remember, the DM has to be familiar with EACH player's high level abilities, plus NPCs), we'd probably see much more. But I don't think turning high level into "expanded low level" is the cure.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9792531, member: 52734"] Looking about, it seems a lot of the issue is inexperience. High level is rarely reached by designers, so they're unfamiliar with writing good adventures for those levels - they're used to writing adventures for the earlier part of the game that are more familiar and easier to account for abilities. When we do get high level adventures from WotC, I think they tend to be bad because they don't really understand what high level play is actually like vs. in theory. They try to treat it like low level, without realizing what PCs are actually [I]capable[/I] of - especially spellcasters. I think my own dislike of high level stems from inexperience. I've only really done one "high level" campaign and DMing it was so frustrating that I am relatively unwilling to go through it again. If it there wasn't such a ramp up to get to and learn/administrate those high levels (remember, the DM has to be familiar with EACH player's high level abilities, plus NPCs), we'd probably see much more. But I don't think turning high level into "expanded low level" is the cure. [/QUOTE]
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Adventurers in Faerun-The Book of Low and Mid Level Adventures?
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