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adventurers in your world: common or rare?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7144903" data-attributes="member: 6775031"><p>There are definitely abstractions within the rules, but not necessarily to the degree that some may suggest. Calling something an abstraction is often the first step toward dismissing its importance in understanding how the world works. You lose something from the game whenever you do that.</p><p></p><p>I'm not saying that you should never accept abstractions. I'm saying that it's a tool of last resort, when no other explanation will suffice.</p><p>There's one line of progression, with eight side specialties that don't really interact much with the main line. Within the game world, there is only one true way that wizardly magic works, so it makes sense that anyone attempting to uncover that one truth will have similarities in what they can do with it.</p><p></p><p>Back in the day, the major difference between two wizards of a given level were their race and which specific set of spells they managed to learn. In 5E, all wizards have access to the same list of spells, but and the minor difference in what magic they can perform is defined by their specialist abilities... which are each roughly on the magnitude of having learned a unique spell. The bigger difference is that, in 5E, we have backgrounds and skills to further differentiate between members of a same class. You could also have feats, if you're using that option. The 'wizard' package of abilities is still as cohesive and uniform as it's ever been, even though class only defines eighty percent of the character rather than ninety.</p><p></p><p>I wasn't talking about rogues or fighters, specifically because those two are <em>intended</em> to be broad archetypes. You can't make many blanket statements that are wide enough to cover <em>all</em> rogues, or <em>all</em> fighters, because there are simply too many of them. When you're talking about a group as small as <em>wizards</em> or <em>druids</em>, it's not nearly so obvious that there should be any difference in how they do what they do.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7144903, member: 6775031"] There are definitely abstractions within the rules, but not necessarily to the degree that some may suggest. Calling something an abstraction is often the first step toward dismissing its importance in understanding how the world works. You lose something from the game whenever you do that. I'm not saying that you should never accept abstractions. I'm saying that it's a tool of last resort, when no other explanation will suffice. There's one line of progression, with eight side specialties that don't really interact much with the main line. Within the game world, there is only one true way that wizardly magic works, so it makes sense that anyone attempting to uncover that one truth will have similarities in what they can do with it. Back in the day, the major difference between two wizards of a given level were their race and which specific set of spells they managed to learn. In 5E, all wizards have access to the same list of spells, but and the minor difference in what magic they can perform is defined by their specialist abilities... which are each roughly on the magnitude of having learned a unique spell. The bigger difference is that, in 5E, we have backgrounds and skills to further differentiate between members of a same class. You could also have feats, if you're using that option. The 'wizard' package of abilities is still as cohesive and uniform as it's ever been, even though class only defines eighty percent of the character rather than ninety. I wasn't talking about rogues or fighters, specifically because those two are [I]intended[/I] to be broad archetypes. You can't make many blanket statements that are wide enough to cover [I]all[/I] rogues, or [I]all[/I] fighters, because there are simply too many of them. When you're talking about a group as small as [I]wizards[/I] or [I]druids[/I], it's not nearly so obvious that there should be any difference in how they do what they do. [/QUOTE]
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