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adventurers in your world: common or rare?
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<blockquote data-quote="S'mon" data-source="post: 7145978" data-attributes="member: 463"><p>In case this is a serious question - the Eldritch Knight PC in my Wilderlands game was trained (pre-campaign) by a senior Eldritch Knight of his Order, the Bright Seraphim of Valon, whose combat stats look like </p><p>this:</p><p></p><p>Seraphim Eldritch Knight</p><p>Male or Female Avalonian</p><p>Armor Class: 18 or 20 (Full Plate Armor, & Shield), +5 with Shield spell.</p><p>Hit Points: 52 (8d8 +16)</p><p>Speed: 30ft (9m / 6 sqr)</p><p>Proficiency: +2</p><p>STR</p><p>16 (+3)</p><p>DEX</p><p>11 (+0)</p><p>CON</p><p>14 (+2)</p><p>INT</p><p>15 (+2)</p><p>WIS</p><p>12 (+1)</p><p>CHA</p><p>12 (+1)</p><p>Skills: Religion +4 Athletics +5 Arcana +4</p><p>Challenge: 4 (1100 XP) </p><p>Racial Features</p><p></p><p>Ability Modifiers: +1 to all</p><p>Languages: speaks Common and one extra.</p><p>5th level Eldritch Knight</p><p></p><p>Cantrips: 2 Spells Known: 4 Spell Slots: 3 1st level</p><p></p><p>Spells Known (1) Comprehend Languages, Shield, Thunderwave, Witch Bolt</p><p>Cantrips: Blade Ward (res BPS eont), Light (object sheds light 20/20 1 hr)</p><p></p><p>SA: Bonded Weapon - sword. War Magic - may cast cantrip + make 1 weapon attack bonus action</p><p>Actions</p><p></p><p>Multiattack. The Seraphim Knight makes two weapon melee attacks or two ranged attacks. Doffing or donning a shield takes 1 action.</p><p>+1 Greatsword or +1 Longsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 14 (3d6+4) slashing damage (Greatsword Style) or 10 (1d8+6 ) slashing damage (Duelist Style)</p><p>Properties: Heavy, Two-handed,</p><p>Warbow. Ranged Weapon Attack +5 to hit, range 150/600, one target. Hit: 7 (1d8 +3 ) piercing damage.</p><p>Properties: Ammunition: range 150/600, Heavy, Two-handed</p><p></p><p><img src="https://displate.com/displates/2015-07-08/901d0c52906243bf9570a9eb4f60a9a6.jpg?w=357&h=500&v=3" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Oh, another reason not to stat as PC is that most 5e PC classes are eggshell-with-hammer. Rather</p><p>than give Fighter-type NPCs a massive nova with Action Surge and Battlemaster points I would much </p><p>rather just increase their weapon damage the way the MM does.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7145978, member: 463"] In case this is a serious question - the Eldritch Knight PC in my Wilderlands game was trained (pre-campaign) by a senior Eldritch Knight of his Order, the Bright Seraphim of Valon, whose combat stats look like this: Seraphim Eldritch Knight Male or Female Avalonian Armor Class: 18 or 20 (Full Plate Armor, & Shield), +5 with Shield spell. Hit Points: 52 (8d8 +16) Speed: 30ft (9m / 6 sqr) Proficiency: +2 STR 16 (+3) DEX 11 (+0) CON 14 (+2) INT 15 (+2) WIS 12 (+1) CHA 12 (+1) Skills: Religion +4 Athletics +5 Arcana +4 Challenge: 4 (1100 XP) Racial Features Ability Modifiers: +1 to all Languages: speaks Common and one extra. 5th level Eldritch Knight Cantrips: 2 Spells Known: 4 Spell Slots: 3 1st level Spells Known (1) Comprehend Languages, Shield, Thunderwave, Witch Bolt Cantrips: Blade Ward (res BPS eont), Light (object sheds light 20/20 1 hr) SA: Bonded Weapon - sword. War Magic - may cast cantrip + make 1 weapon attack bonus action Actions Multiattack. The Seraphim Knight makes two weapon melee attacks or two ranged attacks. Doffing or donning a shield takes 1 action. +1 Greatsword or +1 Longsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 14 (3d6+4) slashing damage (Greatsword Style) or 10 (1d8+6 ) slashing damage (Duelist Style) Properties: Heavy, Two-handed, Warbow. Ranged Weapon Attack +5 to hit, range 150/600, one target. Hit: 7 (1d8 +3 ) piercing damage. Properties: Ammunition: range 150/600, Heavy, Two-handed [IMG]https://displate.com/displates/2015-07-08/901d0c52906243bf9570a9eb4f60a9a6.jpg?w=357&h=500&v=3[/IMG] Oh, another reason not to stat as PC is that most 5e PC classes are eggshell-with-hammer. Rather than give Fighter-type NPCs a massive nova with Action Surge and Battlemaster points I would much rather just increase their weapon damage the way the MM does. [/QUOTE]
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