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adventurers in your world: common or rare?
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<blockquote data-quote="steeldragons" data-source="post: 7148702" data-attributes="member: 92511"><p>The question must also be posed...what classes are we talking about here?</p><p></p><p>Again, this is a setting by setting thing with no real answer. I would say, for most fantasy worlds, the level of Fighters and Rogues above 10th or 12th level would, by FAR, exceed the number of Clerics and Mages. Rulers, generals of rulers, captains of guards and leaders of cavalries, guildmasters, "private contractor" rogues, known and feared villains, infamous heroes. At low to middling levels, basically any and every realm is going to be riddled with thieves and people who defend (or conquer) and act as military. </p><p></p><p>Even in most "high fantasy" worlds with "common-ish" magic/sorcery, those who actually use/practice magic are not the majority of the world's movers and shakers...even if they are of a power level to move and shake the entire world.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7148702, member: 92511"] The question must also be posed...what classes are we talking about here? Again, this is a setting by setting thing with no real answer. I would say, for most fantasy worlds, the level of Fighters and Rogues above 10th or 12th level would, by FAR, exceed the number of Clerics and Mages. Rulers, generals of rulers, captains of guards and leaders of cavalries, guildmasters, "private contractor" rogues, known and feared villains, infamous heroes. At low to middling levels, basically any and every realm is going to be riddled with thieves and people who defend (or conquer) and act as military. Even in most "high fantasy" worlds with "common-ish" magic/sorcery, those who actually use/practice magic are not the majority of the world's movers and shakers...even if they are of a power level to move and shake the entire world. [/QUOTE]
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