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adventurers in your world: common or rare?
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<blockquote data-quote="clearstream" data-source="post: 7150050" data-attributes="member: 71699"><p>I love the power of a good spreadsheet! Comparing the methods summed into tiers -</p><p></p><p><strong>Forgotten Realms (L1 = 1/100, then /2 per level)</strong></p><p>T1 = 1,312,500</p><p>T2 = 86,133</p><p>T3 = 1,346</p><p>T4 = 20</p><p>TE = 1</p><p></p><p><strong>Forgotten Realms (L1 = 1/100, then 1/10th per tier)</strong></p><p>T1 = 700,000</p><p>T2 = 70,000</p><p>T3 = 7,000</p><p>T4 = 700</p><p>TE = 7</p><p></p><p>Dividing by 2 can definitely work. As a function for iterations = levels, it feels too aggressive for me. I have no issue with it yielding more character class equivalents at low levels. It's not working for me at tiers 4 and epic. There it fails to yield the default D&D world and as a DM I'd like a wider cast to draw from.</p><p></p><p>Both functions are simple to implement with a spreadsheet. What about on the fly? Say we need a consistent way to quickly guess how many L9 NPCs there are in this town - pop. 67,000? Divide by 2 tells us there are precisely 3. Tiers and orders of magnitude tells us there are no more than 67. I feel like at my table I'll be faster working from the latter! With the tier estimate in mind, I might guess at a dozen. That probably high-balls it but it also probably doesn't matter.</p><p></p><p>On the other hand, your method points out that we might need to also know what classes those NPCs fall within! How might we consistently determine that <em>without</em> needing a spreadsheet? (I know some will repeat here that as DMs we can simply decide. That's true. A valuable method will to be simple, while producing greater consistency to make our world more credible. It should inspire DMs by occasionally leading in a direction they mightn't have considered, making for a dynamic narrative!)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7150050, member: 71699"] I love the power of a good spreadsheet! Comparing the methods summed into tiers - [B]Forgotten Realms (L1 = 1/100, then /2 per level)[/B] T1 = 1,312,500 T2 = 86,133 T3 = 1,346 T4 = 20 TE = 1 [B]Forgotten Realms (L1 = 1/100, then 1/10th per tier)[/B] T1 = 700,000 T2 = 70,000 T3 = 7,000 T4 = 700 TE = 7 Dividing by 2 can definitely work. As a function for iterations = levels, it feels too aggressive for me. I have no issue with it yielding more character class equivalents at low levels. It's not working for me at tiers 4 and epic. There it fails to yield the default D&D world and as a DM I'd like a wider cast to draw from. Both functions are simple to implement with a spreadsheet. What about on the fly? Say we need a consistent way to quickly guess how many L9 NPCs there are in this town - pop. 67,000? Divide by 2 tells us there are precisely 3. Tiers and orders of magnitude tells us there are no more than 67. I feel like at my table I'll be faster working from the latter! With the tier estimate in mind, I might guess at a dozen. That probably high-balls it but it also probably doesn't matter. On the other hand, your method points out that we might need to also know what classes those NPCs fall within! How might we consistently determine that [I]without[/I] needing a spreadsheet? (I know some will repeat here that as DMs we can simply decide. That's true. A valuable method will to be simple, while producing greater consistency to make our world more credible. It should inspire DMs by occasionally leading in a direction they mightn't have considered, making for a dynamic narrative!) [/QUOTE]
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