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Adventurer's League DM advancement
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<blockquote data-quote="kerbarian" data-source="post: 6350354" data-attributes="member: 40393"><p>I was just checking out the new <a href="http://media.wizards.com/downloads/dnd/ADVLeague_PlayerGuide_TODv1.pdf" target="_blank">Adventurer's League Player's Guide</a>, and I was happy to see that DMs can get XP to advance their own character by DMing. I'd love to be able to DM a home game and then join my players at a convention for a Battle Interactive (now D&D Epics) to fight alongside their characters from the campaign.</p><p></p><p>However, it looks like the XP for DMing a session is a small fraction of the XP that the characters in that session will earn. For example, the Starter Set adventure Lost Mine of Phandelver -- explicitly mentioned as appropriate for Adventurer's League home games -- has four parts and takes characters from levels 1 to 5 (6,500+ XP). Assuming those four parts are each an "episode" as mentioned in the Adventurer's League guide, the DM would get 1200 XP for a character during that same time.</p><p></p><p>The ratio gets even more extreme at higher levels. Overall, I'd guess that a DM would be able to advance a character at 10-20% of the pace of the players he's DMing for.</p><p></p><p>Am I reading this correctly? If so, I'm not really sure what the point of the DM character rewards are. I guess it's a nice token, but it wouldn't enable DMs to join their players in organized play like I was hoping (or allow a group to play together in organized play with occasional DM changes).</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6350354, member: 40393"] I was just checking out the new [URL=http://media.wizards.com/downloads/dnd/ADVLeague_PlayerGuide_TODv1.pdf]Adventurer's League Player's Guide[/url], and I was happy to see that DMs can get XP to advance their own character by DMing. I'd love to be able to DM a home game and then join my players at a convention for a Battle Interactive (now D&D Epics) to fight alongside their characters from the campaign. However, it looks like the XP for DMing a session is a small fraction of the XP that the characters in that session will earn. For example, the Starter Set adventure Lost Mine of Phandelver -- explicitly mentioned as appropriate for Adventurer's League home games -- has four parts and takes characters from levels 1 to 5 (6,500+ XP). Assuming those four parts are each an "episode" as mentioned in the Adventurer's League guide, the DM would get 1200 XP for a character during that same time. The ratio gets even more extreme at higher levels. Overall, I'd guess that a DM would be able to advance a character at 10-20% of the pace of the players he's DMing for. Am I reading this correctly? If so, I'm not really sure what the point of the DM character rewards are. I guess it's a nice token, but it wouldn't enable DMs to join their players in organized play like I was hoping (or allow a group to play together in organized play with occasional DM changes). [/QUOTE]
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